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path: root/sdl.c
AgeCommit message (Expand)Author
2006-08-13(svn r5872) - Feature: Add an icon to the SDL openttd executable.Darkvater
2006-01-28(svn r3458) -Fix: forgot one instance in last committruelight
2005-07-25(svn r2704) Remove . from include path again, too much trouble. Also add some...tron
2005-07-24(svn r2701) Insert Id tags into all source filestron
2005-07-24(svn r2697) Make compiling with SDL on Windows work again (missing #includes)...tron
2005-07-23(svn r2685) -Codechange: Split the music/sound/video drivers into separate fi...tron
2005-07-23(svn r2683) Remove redundant function call propagate return valuetron
2005-07-22(svn r2673) Include functions.h directly, not globally via openttd.htron
2005-07-21(svn r2669) Shuffle some more stuff around to reduce dependenciestron
2005-07-08(svn r2535) Tabstron
2005-06-30(svn r2497) Use a struct array for palette entries instead of a flat byte arraytron
2005-06-02(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.Darkvater
2005-05-30(svn r2387) - CodeChange: made the saveload code more readable and also remov...Darkvater
2005-05-26(svn r2367) Remove some unused functions, probably was some debug stufftron
2005-05-16(svn r2334) - Fix (regression): moved togglefullscreen into the video-driver,...Darkvater
2005-05-16(svn r2330) - Fix: link error when compiling as dedicated. Add sdl.c to alway...Darkvater
2005-05-14(svn r2314) - Feature: [ 1187490 ] Patches for building on IRIX (jgilje)Darkvater
2005-05-14(svn r2312) - Fix (regression): changing to/from fullscreen got broken with SDL.Darkvater
2005-05-14(svn r2311) - Fix: eh, forgot to remove moved function.Darkvater
2005-05-14(svn r2310) - Fix: Game would crash if you full-screened with the 'fullscreen...Darkvater
2005-03-15(svn r2013) Always ignore SIGPIPE, not only when SDL is used (ShadowJK)tron
2005-03-12(svn r2000) Split the sound system into backend (mixer.[ch]) and frontend (so...tron
2005-03-09(svn r1978) - Fix: Plug some memleaks; thanks ValgrindDarkvater
2005-03-06(svn r1932) Fix: [SDL] On Linux console, the backquote scancode is 41. Let's ...pasky
2005-02-13(svn r1873) Ignore SIGPIPEtron
2005-02-05(svn r1805) Teach the driver layer a few things about const correctnesstron
2005-02-05(svn r1803) Move debugging stuff into files of it's owntron
2005-01-22(svn r1594) Convert all undefined parameter lists to (void) and add the appro...tron
2005-01-16(svn r1541) Fix: [ 1100767 ] fast forward in main menudominik
2005-01-15(svn r1529) -Feature: [1090950] Adding 16:10 resolutions for mainly laptops ...darkvater
2005-01-15(svn r1523) -Fix: somehow mousewheel was disabled on windows using SDL; reena...darkvater
2005-01-05(svn r1388) Feature: [SDL] Show revision number in window titledominik
2004-12-27(svn r1281) -Fix: the OS/2 is now finished. Fixes:truelight
2004-12-23(svn r1268) -Fix: some warnings in gfx.c fixeddarkvater
2004-12-13(svn r1076) Feature: Patch setting to autosave the game on exitdominik
2004-12-08(svn r983) SunOS: fixed backspace key (Oskar)bjarni
2004-12-08(svn r981) SunOS: fixed the hotkey for console (Oskar)bjarni
2004-12-04(svn r942) -Merged branch/network back into the trunktruelight
2004-11-17(svn r664) Fix warning on MorphOStron
2004-11-17(svn r653) Prevent SDL parachute from catching SIGSEGV and SIGFPE (pasky)tron
2004-11-17(svn r652) Factorise special case for MorphOS regarding signal() handlingtron
2004-11-16(svn r637) Add keycode for the key to open the console on BeOStron
2004-11-15(svn r623) -Feature: [ 1066504 ] Pause key pauses the gametron
2004-11-15(svn r621) Merge r450 to trunk:tron
2004-11-14(svn r607) -Patch: [ 985102 ] static cleanuptron
2004-09-23(svn r312) -Fix: [926105] ctrl + d bug. Longest outstanding bug has been fixe...darkvater
2004-09-22(svn r308) Added debug hotkey 'caps lock' for sdl builds as welldominik
2004-09-19(svn r297) Fix (SDL): Added a confirmation dialog when quitting the gamedominik
2004-09-14(svn r246) -Fix: 64bit machine warnings for sdl.c (Tron)darkvater
2004-09-12(svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron fo...darkvater