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2005-05-16(svn r2334) - Fix (regression): moved togglefullscreen into the ↵Darkvater
video-driver, now windows works, dedicated works and sdl works. Also reverted the change to the makefile.
2005-05-16(svn r2330) - Fix: link error when compiling as dedicated. Add sdl.c to ↵Darkvater
always compile in makefile as it is always protected by WITH_SDL and add a stub for ToggleFullScreen()
2005-05-14(svn r2314) - Feature: [ 1187490 ] Patches for building on IRIX (jgilje)Darkvater
2005-05-14(svn r2312) - Fix (regression): changing to/from fullscreen got broken with SDL.Darkvater
2005-05-14(svn r2311) - Fix: eh, forgot to remove moved function.Darkvater
2005-05-14(svn r2310) - Fix: Game would crash if you full-screened with the ↵Darkvater
'fullscreen' button than chose a resolution from the dropdown box that was no longer valid. Big thanks to DaleStan for track down the crashing bug. - Fix: There would be duplicate entries in the resolutions dropdown box. Copy SDL method or removing duplicates and sort the list. - Feature: in the settings menu, you don't have to click on the arrows anymore, clicking on the dropdown box itself has the same effect. Consistent with other dropdowns in the game
2005-03-15(svn r2013) Always ignore SIGPIPE, not only when SDL is used (ShadowJK)tron
2005-03-12(svn r2000) Split the sound system into backend (mixer.[ch]) and frontend ↵tron
(sound.[ch])
2005-03-09(svn r1978) - Fix: Plug some memleaks; thanks ValgrindDarkvater
2005-03-06(svn r1932) Fix: [SDL] On Linux console, the backquote scancode is 41. Let's ↵pasky
hope nothing conflicts with it in X.
2005-02-13(svn r1873) Ignore SIGPIPEtron
2005-02-05(svn r1805) Teach the driver layer a few things about const correctnesstron
2005-02-05(svn r1803) Move debugging stuff into files of it's owntron
2005-01-22(svn r1594) Convert all undefined parameter lists to (void) and add the ↵tron
appropriate warning flags in the Makefile
2005-01-16(svn r1541) Fix: [ 1100767 ] fast forward in main menudominik
2005-01-15(svn r1529) -Feature: [1090950] Adding 16:10 resolutions for mainly laptops ↵darkvater
(doode)
2005-01-15(svn r1523) -Fix: somehow mousewheel was disabled on windows using SDL; ↵darkvater
reenabled again -Fix: added missing CDECL to ellipsis functions and changed VS6 project file to use _cdecl calling conventions (thx tamlin)
2005-01-05(svn r1388) Feature: [SDL] Show revision number in window titledominik
2004-12-27(svn r1281) -Fix: the OS/2 is now finished. Fixes:truelight
- Networking - File selector issue - Keyboard input - Dedicated server console issue (use dedicated.cmd to open a server) - Plus many other minor issues
2004-12-23(svn r1268) -Fix: some warnings in gfx.c fixeddarkvater
-Fix: Makefile now correctly works for cygwin/mingw; altough defining only cygwin does not compile the game -Fix: moved SDL information message from severity 0 to 1. Only errors/severe warnings should be level 0
2004-12-13(svn r1076) Feature: Patch setting to autosave the game on exitdominik
If you set autosave_on_exit = true in openttd.cfg, your game will be saved as exit.sav in the autosave folder and you won't be asked if you want to quit the game any more.
2004-12-08(svn r983) SunOS: fixed backspace key (Oskar)bjarni
2004-12-08(svn r981) SunOS: fixed the hotkey for console (Oskar)bjarni
2004-12-04(svn r942) -Merged branch/network back into the trunktruelight
2004-11-17(svn r664) Fix warning on MorphOStron
2004-11-17(svn r653) Prevent SDL parachute from catching SIGSEGV and SIGFPE (pasky)tron
2004-11-17(svn r652) Factorise special case for MorphOS regarding signal() handlingtron
2004-11-16(svn r637) Add keycode for the key to open the console on BeOStron
2004-11-15(svn r623) -Feature: [ 1066504 ] Pause key pauses the gametron
2004-11-15(svn r621) Merge r450 to trunk:tron
Cleanups and #if 0 some unused debug code
2004-11-14(svn r607) -Patch: [ 985102 ] static cleanuptron
Thanks to lvoge
2004-09-23(svn r312) -Fix: [926105] ctrl + d bug. Longest outstanding bug has been ↵darkvater
fixed \o/ 2004-03-30 (Tron) -Fix: [1030393] some screensizes crashes OTTD. Fix in general bug that only allows resolutions which were multiple of 8 in width and height. Also use closest possible resolution in fullscreen if window size is not a valid resolution (Tron)
2004-09-22(svn r308) Added debug hotkey 'caps lock' for sdl builds as welldominik
2004-09-19(svn r297) Fix (SDL): Added a confirmation dialog when quitting the gamedominik
2004-09-14(svn r246) -Fix: 64bit machine warnings for sdl.c (Tron)darkvater
2004-09-12(svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron ↵darkvater
for your diligent fixing of warnings (and some possibly bugs) (Tron) -CodeLayout: Remove trailing spaces and Windows linebreaks
2004-09-10(svn r197) -Fix: Disable Fast Forward in network games visually (didn't work ↵darkvater
anyways, just showed graphical output)
2004-09-10(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!truelight
2004-09-07(svn r180) -Fix: some more warning fixes for C99 (Tron)darkvater
2004-09-06(svn r171) MorphOS: added hotkey for console (tokai)bjarni
2004-09-06(svn r168) added a console hotkey on macbjarni
2004-08-24(svn r136) -Feature/Fix: Console Rev #2 and WKC_BACKQUOTE this patch adds ↵darkvater
new features to the ingame console and inserts a new keymanagement for windows pcs... (sign_de)
2004-08-24(svn r130) Change: hotkey for console is Backquote (the key left to '1', ↵dominik
regardless of keyboard layout
2004-08-24(svn r129) Fix: no more same multiple resolutions due to incorrect SDL ↵dominik
implementation (Tron)
2004-08-23(svn r120) Fix: (SDL) same resolution was displayed more than once in game ↵dominik
options
2004-08-15(svn r61) Fixed warning in sdl.corudge
2004-08-12(svn r37) Do not change to HWSURFACE since it's not working!darkvater
2004-08-12(svn r35) -Fix Change SDL_HWSURFACE back to SDL_SWSURFACE (Diablo-3D); ↵darkvater
better performance
2004-08-11(svn r19) SDL performance fix fo palette animation and mouse jumping (jirif)dominik
2004-08-09(svn r1) Import of revision 975 of old (crashed) SVNtruelight