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2006-06-05(svn r5136) Fix various style bugs:tron
- Trailing whitespace - Trailing empty lines - Missing newline at EOF - Missing svn:eol-style native
2005-05-28(svn r2374) - CodeChange: giving server_ip a value of 'all' will make the ↵Darkvater
server listen on any interface (0.0.0.0); also fix a typo in one of the script example files: s/ports/interfaces
2005-05-28(svn r2372) - Fix (console): update the example scripts in the scripts/ ↵Darkvater
directory to reflect the new console functionality - Fix (console): any line starting with a '#' is a comment so ignore it - Fix (console): The special variables whose value can only be set by a custom process should, also print out their newly set value there, instead of relying on the default printout which is slightly confusing. Eg after you change the value it still printed out 'current value for...' instead of 'XXX changed to...'
2005-01-19(svn r1566) -Fix eol-style on script files, as well as update them a bit ↵darkvater
(sign_de)
2004-12-13(svn r1077) Implements scripts/autoexec.scr to get executed on game starting ↵dominik
(sign_de) - %! allows to merge alias parameters - \% allows to use % in alias strings - "alias" command now overwrites the old alias list entry
2004-12-13(svn r1064) -Fixed typo (tnx GeniusDex)truelight
2004-12-13(svn r1059) -Fix: [Console] Renamed 'set port' to 'set server_port'truelight
-Add: [Network] Add ip-bind ('set server_bind_ip <ip>' in console or use scripts/pre_dedicated.scr)
2004-12-13(svn r1053) -Change: [Console] Changed 'setservername', 'setpassword', ↵truelight
'protect' and 'name' in: - set server_pw "password" - set server_name "servername" - set company_pw "password" - set name "playername" (patch by sign_de)
2004-12-13(svn r1050) -Fix: [Network] Scripts are no longer under revision controltruelight
-Add: [Network] Moved original scripts to be example scripts
2004-12-04(svn r942) -Merged branch/network back into the trunktruelight
2004-09-15(svn r263) -Fix: on_server.scr contained an unneeded ";"signde
-Fix: saving or loading a map doesnt pauses the game anymore
2004-09-14(svn r248) -Feature: console script files "exec myscript.file"darkvater
-Feature: console logging (of debug messages with *developer = 2 and debug_level #) to text-files "script test.txt" -Feature: server and client are auto-executing "on_server.scr" and "on_client.scr" scripts