Age | Commit message (Collapse) | Author |
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menu without any game loaded, another when failing to load a scenario in 'New Game'
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comments, excess empty lines, minor other changes
nothing spectacular, just some stuff, which piled up
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a power of 2, for exact semantics see the commment in macros.h
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screenshot.[ch]
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contained garbage, the picture was shifted one to the right, and the last column was dropped
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new header (though i think some of these function don't belong into strings.c)
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loader).
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- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest)
- use inline functions instead of macros
- add assert()s to check for buffer overruns
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This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
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r440
Move screenshot function declarations to new file screenshot.h
Clean up screenshot.c a bit, mostly whitespace, alloca() -> malloc() and checking return values
r485
Remove unused field from struct ScreenshotFormat
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Thanks to lvoge
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-Fix: unable to select other screenshot format in Game Option
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-Fix change 255/0xFF to OWNER_SPECTATOR for
spectator stuff (TrueLight)
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