Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-07-28 | (svn r5627) Fix (r5626) : Forgot to rename one instance make_screenshot to ↵ | belugas | |
current_screenshot_type | |||
2006-07-28 | (svn r5626) CodeChange : Remove the global _make_screenshot and implement a ↵ | belugas | |
more flexible mechanism Simplification of the handling of the main_gui menus, Removal of repetitions and Hiding the internals of screenshots. Thanks to glx, Rubidium and Truelight for pointers | |||
2006-06-28 | (svn r5394) Allocate a small, fixed-size array on the stack instead of ↵ | tron | |
malloc()ing it | |||
2006-06-13 | (svn r5249) - Add code to copy the palette to a temporary byte aligned array ↵ | peter1138 | |
when making a PCX screenshot, if the palette array is not byte aligned. | |||
2006-03-25 | (svn r4105) - Feature: Add proper ISO-8859-15 <> LOCALCODE conversion. As ↵ | Darkvater | |
the mess that is makefile can't properly support it at the moment, it is only available for MACOSX. Windows doesn't need FS conversion and I have no idea about OS/2 so it's disabled for them. - CodeChange: Change the function GetCurrentLocale(). It returns the locale from some default environment-variables, plus a custom one defined as parameter. If all fail, it tries $LANG. | |||
2006-03-22 | (svn r4019) -Fix: [OSX] stopped using iconv for 10.2.8, since it was added ↵ | bjarni | |
in 10.3 this have the sideeffect that 10.2.8 will still have the "failure to save with certain chars in the filename bug", but at least it can compile again | |||
2006-03-18 | (svn r3972) changed r3966 to only affect OSX. Too bad linuxes with utf-8 ↵ | bjarni | |
filesystems now got the saving problem again, but now we can compile on all platforms again | |||
2006-03-18 | (svn r3966) -Fix: [OSX and some linux] [ 1157244 ] Can't save game if name ↵ | bjarni | |
contains german umlauts now it saves correctly, but the load window still display some chars wrong (fix by ln-) | |||
2005-12-24 | (svn r3339) Remove unnecessary includes | tron | |
2005-11-26 | (svn r3235) - Fix: fix two crashes, one with making a screenshot in the main ↵ | Darkvater | |
menu without any game loaded, another when failing to load a scenario in 'New Game' | |||
2005-10-22 | (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in ↵ | tron | |
comments, excess empty lines, minor other changes nothing spectacular, just some stuff, which piled up | |||
2005-09-08 | (svn r2924) Introduce the ALIGN() macro which aligns values to multiples of ↵ | tron | |
a power of 2, for exact semantics see the commment in macros.h | |||
2005-07-24 | (svn r2701) Insert Id tags into all source files | tron | |
2005-07-22 | (svn r2673) Include functions.h directly, not globally via openttd.h | tron | |
2005-07-21 | (svn r2669) Shuffle some more stuff around to reduce dependencies | tron | |
2005-07-19 | (svn r2631) Move screenshot related variables from variables.h to ↵ | tron | |
screenshot.[ch] | |||
2005-07-19 | (svn r2630) Forgot one Pixel (see r2571) | tron | |
2005-07-15 | (svn r2571) Add explicit type Pixel for ... Pixels | tron | |
2005-07-05 | (svn r2521) -Codechange: Removed trailing "\n"s from DEBUG statements | celestar | |
2005-07-03 | (svn r2512) Small cleanup | tron | |
2005-07-03 | (svn r2511) Fix an old bug in the PCX writer: The first pixel column ↵ | tron | |
contained garbage, the picture was shifted one to the right, and the last column was dropped | |||
2005-06-30 | (svn r2497) Use a struct array for palette entries instead of a flat byte array | tron | |
2005-06-02 | (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. | Darkvater | |
2005-02-06 | (svn r1813) Declare functions implemented in strings.c in their own shiny ↵ | tron | |
new header (though i think some of these function don't belong into strings.c) | |||
2005-02-05 | (svn r1803) Move debugging stuff into files of it's own | tron | |
2005-01-07 | (svn r1411) -Fix: structure packing in the OS/2 version (eg, with the old ↵ | truelight | |
loader). | |||
2004-12-02 | (svn r901) Small step in the process to clean up the DPARAM mess: | tron | |
- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest) - use inline functions instead of macros - add assert()s to check for buffer overruns | |||
2004-11-25 | (svn r815) Include strings.h only in the files which need it. | tron | |
This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled. | |||
2004-11-15 | (svn r631) Merge r440, r444, r485, r630 to trunk: | tron | |
r440 Move screenshot function declarations to new file screenshot.h Clean up screenshot.c a bit, mostly whitespace, alloca() -> malloc() and checking return values r485 Remove unused field from struct ScreenshotFormat | |||
2004-11-14 | (svn r607) -Patch: [ 985102 ] static cleanup | tron | |
Thanks to lvoge | |||
2004-09-27 | (svn r328) -Fix: remove some unlogical alloca()s (Tron) | darkvater | |
2004-09-25 | (svn r321) -Fix: crash when making png screenshot with odd resolution (Tron) | truelight | |
-Fix: unable to select other screenshot format in Game Option | |||
2004-09-10 | (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way! | truelight | |
2004-08-10 | (svn r2) -Fix [993829] UDP Fixes (lucaspiller) | darkvater | |
-Fix change 255/0xFF to OWNER_SPECTATOR for spectator stuff (TrueLight) | |||
2004-08-09 | (svn r1) Import of revision 975 of old (crashed) SVN | truelight | |