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2006-03-18(svn r3972) changed r3966 to only affect OSX. Too bad linuxes with utf-8 ↵bjarni
filesystems now got the saving problem again, but now we can compile on all platforms again
2006-03-18(svn r3966) -Fix: [OSX and some linux] [ 1157244 ] Can't save game if name ↵bjarni
contains german umlauts now it saves correctly, but the load window still display some chars wrong (fix by ln-)
2005-12-24(svn r3339) Remove unnecessary includestron
2005-11-26(svn r3235) - Fix: fix two crashes, one with making a screenshot in the main ↵Darkvater
menu without any game loaded, another when failing to load a scenario in 'New Game'
2005-10-22(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in ↵tron
comments, excess empty lines, minor other changes nothing spectacular, just some stuff, which piled up
2005-09-08(svn r2924) Introduce the ALIGN() macro which aligns values to multiples of ↵tron
a power of 2, for exact semantics see the commment in macros.h
2005-07-24(svn r2701) Insert Id tags into all source filestron
2005-07-22(svn r2673) Include functions.h directly, not globally via openttd.htron
2005-07-21(svn r2669) Shuffle some more stuff around to reduce dependenciestron
2005-07-19(svn r2631) Move screenshot related variables from variables.h to ↵tron
screenshot.[ch]
2005-07-19(svn r2630) Forgot one Pixel (see r2571)tron
2005-07-15(svn r2571) Add explicit type Pixel for ... Pixelstron
2005-07-05(svn r2521) -Codechange: Removed trailing "\n"s from DEBUG statementscelestar
2005-07-03(svn r2512) Small cleanuptron
2005-07-03(svn r2511) Fix an old bug in the PCX writer: The first pixel column ↵tron
contained garbage, the picture was shifted one to the right, and the last column was dropped
2005-06-30(svn r2497) Use a struct array for palette entries instead of a flat byte arraytron
2005-06-02(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.Darkvater
2005-02-06(svn r1813) Declare functions implemented in strings.c in their own shiny ↵tron
new header (though i think some of these function don't belong into strings.c)
2005-02-05(svn r1803) Move debugging stuff into files of it's owntron
2005-01-07(svn r1411) -Fix: structure packing in the OS/2 version (eg, with the old ↵truelight
loader).
2004-12-02(svn r901) Small step in the process to clean up the DPARAM mess:tron
- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest) - use inline functions instead of macros - add assert()s to check for buffer overruns
2004-11-25(svn r815) Include strings.h only in the files which need it.tron
This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
2004-11-15(svn r631) Merge r440, r444, r485, r630 to trunk:tron
r440 Move screenshot function declarations to new file screenshot.h Clean up screenshot.c a bit, mostly whitespace, alloca() -> malloc() and checking return values r485 Remove unused field from struct ScreenshotFormat
2004-11-14(svn r607) -Patch: [ 985102 ] static cleanuptron
Thanks to lvoge
2004-09-27(svn r328) -Fix: remove some unlogical alloca()s (Tron)darkvater
2004-09-25(svn r321) -Fix: crash when making png screenshot with odd resolution (Tron)truelight
-Fix: unable to select other screenshot format in Game Option
2004-09-10(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!truelight
2004-08-10(svn r2) -Fix [993829] UDP Fixes (lucaspiller)darkvater
-Fix change 255/0xFF to OWNER_SPECTATOR for spectator stuff (TrueLight)
2004-08-09(svn r1) Import of revision 975 of old (crashed) SVNtruelight