Age | Commit message (Collapse) | Author |
|
|
|
(and should be an uint16, not uint8)
|
|
Moved house type from _map2 to _map3_hi for MP_HOUSE
Moved foundation and roadworks from _map2 to _map3 for
MP_STREET
This increases game speed by a factor of around 15(!) if many cities are around.
Converting an old game is done automagically, but can take a while
|
|
know when
you have that amount of towns in a map ;))
|
|
|
|
to 8) on
a single station.
Thanks to: Truelight for the saveload code, Darkvater and Hackykid for
network testing and Tron for proof-reading 1500 lines of diff.
|
|
Saving the player color for signs will work right after the savegame bump
|
|
created them
(Note: The player information is currently not stored in savegames. Upon loading a game the signs will all be gray again)
|
|
|
|
hide it everywhere else
|
|
appropriate warning flags in the Makefile
|
|
-Codechange: renamed all 'schedule' stuff to 'order(list)'
-Codechange: moved all order-stuff to order_cmd.c / order.h
-Codechange: vehicles that share orders are now linked to eachother
with next_shared/prev_shared in Vehicle
Developers: please use AssignOrder to assign data to an order. If not,
you _WILL_ make the save-routine to assert!
|
|
terminals in every group can be freely chosen
-Codechange: AT_OILRIG is now 15, so that new airports can be added
easily.
|
|
- Now orders are bigger
- Now _map2 is official 16 bits
|
|
-Codechange: removed next_in_chain_old, and saved ->next for Vehicles
(and bumped savegame revision for that to version 4.4)
-Codechange: Added _sl.full_version, which has both major and minor version
|
|
converted to class MP_VOID when an old map (with wrong classified invisible tiles) is loaded.
I bumped the minor savegame version for that, even though it's not really necessary. We're not gonna run out of minor savegame versions anyway though. ;)
|
|
loaded as
an uint8 till the savegame version is bumped to version 5. Then it works
automaticly as a fully uint16. So _stations[] can not be increased till
after the bump!!
|
|
Works fine, beside some minor stuff:
- Network is not working yet
- Keyboard is not working
- No MIDI support
- 'A few file selector bugs involving drives'
|
|
forum suggestions (thx ChrisCF) and rearranged the currencies alphabetically (except for the major ones).
|
|
- to chat with all players press Return (or Shift-T) and type in the message
- Press Return again to send the message
|
|
If you set autosave_on_exit = true in openttd.cfg, your game will be saved as exit.sav in the autosave folder and you won't be asked if you want to quit the game any more.
|
|
size calculation of a chunk in a savegame which leads to failed loads. This wasn't triggered because the necessary conditions weren't met.
|
|
- "inline" must before the return type (and after "static")
- Initialise all struct members, not just some of them
- Remove (one) spurious semicolon
|
|
|
|
Thanks to lvoge
|
|
for your diligent fixing of warnings (and some possibly bugs) (Tron)
-CodeLayout: Remove trailing spaces and Windows linebreaks
|
|
|
|
instead of per station
Exclusive rights from old savegames will be reset.
|
|
|