Age | Commit message (Collapse) | Author |
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Saving the player color for signs will work right after the savegame bump
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created them
(Note: The player information is currently not stored in savegames. Upon loading a game the signs will all be gray again)
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hide it everywhere else
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appropriate warning flags in the Makefile
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-Codechange: renamed all 'schedule' stuff to 'order(list)'
-Codechange: moved all order-stuff to order_cmd.c / order.h
-Codechange: vehicles that share orders are now linked to eachother
with next_shared/prev_shared in Vehicle
Developers: please use AssignOrder to assign data to an order. If not,
you _WILL_ make the save-routine to assert!
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terminals in every group can be freely chosen
-Codechange: AT_OILRIG is now 15, so that new airports can be added
easily.
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- Now orders are bigger
- Now _map2 is official 16 bits
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-Codechange: removed next_in_chain_old, and saved ->next for Vehicles
(and bumped savegame revision for that to version 4.4)
-Codechange: Added _sl.full_version, which has both major and minor version
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converted to class MP_VOID when an old map (with wrong classified invisible tiles) is loaded.
I bumped the minor savegame version for that, even though it's not really necessary. We're not gonna run out of minor savegame versions anyway though. ;)
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loaded as
an uint8 till the savegame version is bumped to version 5. Then it works
automaticly as a fully uint16. So _stations[] can not be increased till
after the bump!!
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Works fine, beside some minor stuff:
- Network is not working yet
- Keyboard is not working
- No MIDI support
- 'A few file selector bugs involving drives'
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forum suggestions (thx ChrisCF) and rearranged the currencies alphabetically (except for the major ones).
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- to chat with all players press Return (or Shift-T) and type in the message
- Press Return again to send the message
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If you set autosave_on_exit = true in openttd.cfg, your game will be saved as exit.sav in the autosave folder and you won't be asked if you want to quit the game any more.
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size calculation of a chunk in a savegame which leads to failed loads. This wasn't triggered because the necessary conditions weren't met.
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- "inline" must before the return type (and after "static")
- Initialise all struct members, not just some of them
- Remove (one) spurious semicolon
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Thanks to lvoge
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for your diligent fixing of warnings (and some possibly bugs) (Tron)
-CodeLayout: Remove trailing spaces and Windows linebreaks
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instead of per station
Exclusive rights from old savegames will be reset.
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