Age | Commit message (Collapse) | Author |
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This has gotta be the greatest kick for Moriarty!
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map.c and map.h
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vehicles even if they had none
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This adds a little button per vehicle class to the station window which opens a list of all vehicles that have this station on their schedule.
As side effect this gets rid of some global variables.
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This adds no functionality, but is a stepping stone for future improvement (like 16bit order indices) and is easier to read.
This changes preserves binary compatibility wrt savegames.
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to check limits
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- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest)
- use inline functions instead of macros
- add assert()s to check for buffer overruns
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This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
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road_vehicle_info table, like it already is for trains and ships. Needed
for GRF custom override support. (pasky)
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fixed in /map branch
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-Fix: Correctly resorting vehicle list of player when the list of another player is open.
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-Fix: added WIDGETS_END macro for WWT_LAST which does this for all last widget-types
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Forgot to change owner-sort after changing function.
-Codechange: some more asserts to vehicle-sorts to quickly find any possible problems.
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-Fix: savegames are sorted with newest date first by default
-Codechange: refine sorter functions
-Fix: fixed linux warnings (tokai)
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different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
-Fix: Sorter icon pointing down 'v' sorts in every window lowest value first, '^' highest value first
-CodeChange: move Dropdownlist from settings_gui.c to widget.c. More in place there.
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vehicle to depot after it has lost X% of its reliability (mivlad)
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ships and hangar window for aircraft
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