Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-08-09 | (svn r5819) - NewGRF: add support for refit costs specified in NewGRF. This ↵ | peter1138 | |
may affect the default refit costs for the default rail vehicles. | |||
2006-07-26 | (svn r5617) if cascade -> switch | tron | |
2006-07-25 | (svn r5607) -Regression [r3597]: Let a road vehicle only overtake if there ↵ | tron | |
is no vehicle close except the two involved | |||
2006-06-29 | (svn r5427) - Codechange: testing for "== true" is redundant. | peter1138 | |
2006-06-27 | (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular | tron | |
2006-06-09 | (svn r5191) - NewGRF: add cargo refit support for road vehicles | peter1138 | |
2006-06-07 | (svn r5155) - Remove the bridge branch merge (revision r5070) | tron | |
2006-06-05 | (svn r5118) Add IsRoadVehInDepot{Stopped,}() | tron | |
2006-06-05 | (svn r5117) Remove a redundant check: If a road vehicle is in the state 'in ↵ | tron | |
depot', don't test if it's a road depot | |||
2006-06-04 | (svn r5094) Remove _new_{aircraft,roadveh,ship,train,wagon}_id. ↵ | tron | |
_new_vehicle_id is enough. | |||
2006-06-04 | (svn r5093) -CodeChange: [YAPF] min. debug level changed from 1 to 3 and 4 ↵ | KUDr | |
for frequent debug messages (performance stats) | |||
2006-06-02 | (svn r5080) -Fix: RVs can enter other player's depot or roadstop (introduced ↵ | KUDr | |
by YAPF related change of GetTileTrackStatus() - r4419) | |||
2006-06-02 | (svn r5070) Merged the bridge branch | celestar | |
-Feature: Bridges can now be placed above: Any railway track combination (excluding depots and waypoints) Any road combination (excluding depots) Clear tiles (duh), including fields Tunnel entrances Bridge heads Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing There are still a number of visual problems remaining, especially when electric railways are on or under the bridge. DO NOT REPORT THOSE BUGS FOR THE TIME BEING please. | |||
2006-05-30 | (svn r5033) -CodeChange: [YAPF] RoadFindPathToStop() can now use YAPF for ↵ | KUDr | |
multistop handling. | |||
2006-05-27 | (svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous ↵ | KUDr | |
support and users for testing. | |||
2006-05-19 | (svn r4910) - NewGRF: add and initialize cargo subtype for vehicle visual ↵ | peter1138 | |
variations | |||
2006-05-11 | (svn r4826) -Fix: [autoreplace] fixed possible problem when autoreplacing ↵ | bjarni | |
and was number of vehicles (of a type, not total) was reached now the new vehicle gets the same number as the old one, completely removing the problem where we could run out of numbers since we don't have to find free numbers for the new vehicles, autoreplace should be somewhat faster, specially in late games NOTE: in CmdBuildRailVehicle(), bit 0 and 1 in p2 have been switched to make the meaning of bit 0 consistent with the other build commands. CmdCloneVehicle() is modified to follow this as well | |||
2006-05-09 | (svn r4789) - Codechange: rename RoadType to RoadTileType and ↵ | rubidium | |
ROAD_{NORMAL,CROSSING,DEPOT} to ROAD_TILE_* for consistency | |||
2006-04-23 | (svn r4554) Replace magic numbers by TILE_{HEIGHT,SIZE} | tron | |
2006-04-22 | (svn r4529) - Codechange: Use proper naming for hex numbers in debug prints ↵ | Darkvater | |
eg. 0xF3A6. Use fixed lengths where applicable (newgrf). Unfortunately '%#X' is unusable since it gives 0XFF3 and '%#x' gives 0xff3 while we want 0xFF3 :P | |||
2006-04-21 | (svn r4507) Just a comment | celestar | |
2006-04-21 | (svn r4506) -Fix: (FS#95) Use the tile hash when pathfinding to a depot. ↵ | celestar | |
Eats a tiny bit of performance, but the likelihood that the depot is found is greatly increased | |||
2006-04-15 | (svn r4435) - Fix: an assertion triggered when trying to remove a bridge ↵ | Darkvater | |
with the remove-tool (r4348 surfaced this). In CmdRemoveRoad tiletype was not checked for ownership. Intorudce IsLevelCrossingTile() which checks if a tile is a crossing without knowing the type. Suggested by peter1138 and Tron. | |||
2006-04-11 | (svn r4359) MSV6 Release mode now compiles (problem of UINT_MAX. stdafx.h ↵ | belugas | |
should be the first include). Thanks to KUDr for solution and testing | |||
2006-04-10 | (svn r4342) Change the first two parameters of commands - virtual pixel ↵ | tron | |
coordinates of the tile to operate on - to a TileIndex Remove DoCommandByTile(), because now it does the same as DoCommand() | |||
2006-04-08 | (svn r4326) Only reduce the slot age of a vehicle if it has a slot assigned | tron | |
2006-04-03 | (svn r4259) -[multistop] Fix/Feature/Codechange: | celestar | |
1) Improved the road vehicle allocation (aka slotting) for multistop. Stops can now accept unlimited, er... 256, vehicles. 2) Removed the "wait for stop" feature, because it did not work in practise. 3) Slotting now ignores unreachable stations. Uses NPF at the moment because the old pathfinder cannot do it (yet) 4) Now matter how many vehicles approach a station, they will always be distributed evenly over existing stops. 5) Hopefully the last fundamental change to multistop | |||
2006-04-03 | (svn r4246) -Codechange. Replaced about 100 occurences of '16' by TILE_SIZE | celestar | |
2006-03-31 | (svn r4215) -Codechange: Renamed *RoadStation* functions to *RoadStop* and ↵ | celestar | |
moved them to station_map.h to keep consistency | |||
2006-03-26 | (svn r4120) Use the new station functions where appropriate | tron | |
2006-03-24 | (svn r4079) Add GetSation{Index,ByTile}() to get the station index resp. the ↵ | tron | |
station from a tile | |||
2006-03-16 | (svn r3909) [multistop] | celestar | |
-Codechange: No longer hijack the VS_STOPPED flag when waiting for a slot. -Fix: Vehicles waiting for slots can still be controlled (sent to depot, orders modified, ...) -Fix: Vehicles no longer stop on crossings and during overtake operations | |||
2006-03-12 | (svn r3832) Replace some magic numbers by (Diag)Direction enums | tron | |
2006-03-12 | (svn r3830) Move IsTunnelTile() from tile.h to tunnel_map.h and add ↵ | tron | |
IsTunnel(), which just checks for a tunnel, but not the tile type as IsTunnelTile() does | |||
2006-03-08 | (svn r3798) Fix typo in r3795 | tron | |
2006-03-08 | (svn r3796) When unmagicfying code, do it Right(tm) and also give the ↵ | tron | |
variables sensible names. I flipped a 'b' and a 'd' in r3785 | |||
2006-03-08 | (svn r3795) Add a function to request the orientation of a depot | tron | |
2006-03-08 | (svn r3787) Use DirToDiagDir() instead of >> 1 | tron | |
2006-03-08 | (svn r3786) More work for DirDiff | tron | |
2006-03-08 | (svn r3785) Replace some if-magic to determine the turning direction for ↵ | tron | |
road vehicles with the new DirDiff stuff | |||
2006-03-08 | (svn r3783) Replace further ints and magic numbers by Direction, ↵ | tron | |
DiagDirection and friends | |||
2006-03-06 | (svn r3776) Replace many ints and magic numbers by Direction, DiagDirection ↵ | tron | |
and friends | |||
2006-03-05 | (svn r3763) Adapt to the new 'map accessors go in foo_map.h'-scheme | tron | |
2006-03-04 | (svn r3758) Remove the news validation callback. It is superseded by r3757. | tron | |
2006-03-04 | (svn r3757) -Feature: Delete news items about vehicles, when they get stale | tron | |
This is used to delete - all news about a vehicle, when it gets deleted - "vehicle has stopped in depot" news, when it gets started - "vehicle has invalid orders" news, when the orders get changed | |||
2006-03-03 | (svn r3754) Miscellaneous changes: indentation, reduce variable scope, ↵ | tron | |
constness, avoid some more function pointer casts | |||
2006-03-03 | (svn r3752) FYOS avoid to cast function pointers | tron | |
2006-03-03 | (svn r3751) -Fix: Correctly implement minimum search, so road vehicles head ↵ | tron | |
twoards the closest station, not the last one in the list | |||
2006-03-03 | (svn r3750) Use INVALID_STATION instead of -1 in NPF | tron | |
2006-03-02 | (svn r3730) Multistop modifications: | celestar | |
-Codechange: Completely rewritten the slot assignment system. It now consumes less CPU cycles and memory -Codechange: Increased maximum number of roadstops to 16. -Fix: Several conditions where a slot becomes unliked from a vehicle -Codechange: ClearSlot now only takes one parameter, the vehicle -Feature: Console command 'clearslots' to clear ALL currently assinged slots. debug usage only -Feature: vehicles that cannot get a slot now wait on the road instead of planlessly blocking stops or circling around -Codechange: Adjusted debug levels TODO: Make the slot finder compatible with (a) pathfinder(s). |