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2006-09-08(svn r6424) -Codechange: [autoreplace] removed a loop though all vehicles ↵bjarni
from each time the window is redrawn To do this, the player struct contains an array, that contains the count of each engine type that the player owns Those arrays are updated each time a vehicle is build or deleted and is calculated on load (it's not saved) It's possible to access the arrays outside of the autoreplace GUI, so feel free to read from them in other patches as well
2006-09-05(svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because ↵Darkvater
it accepts DiagDirections, and add TileOffsByDir that handles Directions. -Codechange: Make the treeloop use TileOffsByDir().
2006-09-04(svn r6381) -Cleanup: make the '/* */' comments that span multiple lines ↵rubidium
more uniform. -Cleanup: whitespace alignment of a few tables.
2006-09-04(svn r6378) -Codechange: Rename VLW_FLAGS to VLW_MASK as it is a maskDarkvater
2006-09-04(svn r6376) -Codechange: [vehicle refit] moved all refit cost calculations ↵bjarni
into GetRefitCost() Now it's possible to tell refit costs for an EngineID without actually having build a vehicle
2006-09-03(svn r6356) -Fix: FS#263 planes come out of hangar and drive back into hangarbjarni
Now all vehicles are serviced when it's time for service and they are in a depot This will avoid the goto depot order from ever showing up when in a depot
2006-09-03(svn r6353) -Codechange: Make DestinationID a typedef of uin16, which is as ↵tron
large as any type of destinataion (StationID, DepotID, WaypointID) it can hold DestinationID being a union of these types is just hassle without benefit and cannot be handled correctly everywhere because of local lack of information
2006-09-02(svn r6352) -Fix: FS#322 Send to depot bugbjarni
now vehicles can't be sent to a depot when they are already inside a depot before they would remember the order and try to turn around when leaving the depot
2006-09-02(svn r6304) -Codechange r6295: Use !! instead of (bool) in commands to send ↵bjarni
vehicles to depots
2006-09-01(svn r6295) -Feature: using goto depot with a different control selection ↵bjarni
will now alter the service/stopping in depot flag instead of cancelling the goto depot order
2006-09-01(svn r6291) -Feature: Vehicle lists from the station window now also got the ↵bjarni
goto depot button -Codechange: unified the code for mass goto depot to avoid duplicated code -Fix: Vehicles already on the way to depots will not be cancelled by mass goto depot (made it really hard to send all vehicles at once)
2006-08-30(svn r6246) -Feature: added the many times requested "send all vehicle to ↵bjarni
depot" button it's located in the vehicle list screen and does the same as in the shared orders window (send all vehicles in list to a depot) it will still not inform the player if a vehicle failed to find a depot, so don't take for granted that all of them go
2006-08-29(svn r6229) -Feature: Shared order lists now got a "goto depot" buttonbjarni
this will try to send all vehicles in the list to depots/hangars currently if one fails to find a depot, it will not tell the player
2006-08-29(svn r6223) -Fix: RVs with empty order list were able to enter the depot or ↵KUDr
road stop from the back. I introduced this bug when I "improved" GetTileTrackStatus(). (thanks glx for the report and fix).
2006-08-28(svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else ↵rubidium
{' -> '} else {', tabs between code and comment, etc.
2006-08-27(svn r6165) -Feature: control click Goto Depot will now make the vehicle servicebjarni
at the depot and leave right away. To tell the difference the status of stopping vehicles will be in red, while servicing vehicles will be green. -Codechange: remove some dead code in CmdSendAircraftToHangar() since it is conflicting with new functionality. Now p2 means the same for all types
2006-08-26(svn r6142) -Codechange: added WaypointID (sorry DV, couldn't splits it anymore)truelight
-Codechange: introduced DestinationID, which is in fact an union of several types Used in Order struct, so no longer StationID is abused for all targets. Hangars are a big exception, as they use a station-id with GOTO_DEPOT (go figure)
2006-08-22(svn r6053) -Codechange: renamed all IsXXXIndex to IsValidXXXIDtruelight
-Codechange: IsValidXXXID now also checks if XXX is really valid, not if the number is within range Both changes again in preperation of the new mem-pool system, which requires this. IsValidXXXID is not a bit less pretty, but that will be cleaned up after the new mem-pool system
2006-08-22(svn r6052) -Codechange: change OrderType (order->type) in a typedeftruelight
-Codechange: renamed DeleteDestinationFromVehicleOrder to RemoveOrderFromAllVehicles to reflect his function better -Codechange: changed the params of RemoveOrderFromAllVehicles, to avoid unneeded variable-creation
2006-08-22(svn r6045) -Cleanup: align all table-like structures using spaces, i.e. ↵rubidium
whitespace fixes only except for a few comments to make them uniform for the whole enum/struct.
2006-08-20(svn r6002) -Cleanup: remove the now redundant BASE_YEAR constant.rubidium
2006-08-16(svn r5926) -Codechange: make _cur_year contain the full year, instead of ↵rubidium
the offset since 1920 -Codechange: store all year related variables that are _not_ stored in a savegame/transported over the network in the same format as _cur_year
2006-08-14(svn r5899) - Fix [FS#242]: Multistop not working when using NPF (r5033) ↵Darkvater
(mart3p)
2006-08-14(svn r5887) -Cleanup: move date related functions, defines and variables to ↵rubidium
date.[ch] -Cleanup: fix whitespace related coding style issues in date.[ch] -Cleanup: make original comments doxygen compatible and remove/change outdated comments
2006-08-09(svn r5822) - NewGRF: add support for callback 31, vehicle start/stop check. ↵peter1138
This allows a set to disallow a vehicle from being started, i.e. to not be able to leave the depot. This is almost a partner to callback 1D.
2006-08-09(svn r5819) - NewGRF: add support for refit costs specified in NewGRF. This ↵peter1138
may affect the default refit costs for the default rail vehicles.
2006-07-26(svn r5617) if cascade -> switchtron
2006-07-25(svn r5607) -Regression [r3597]: Let a road vehicle only overtake if there ↵tron
is no vehicle close except the two involved
2006-06-29(svn r5427) - Codechange: testing for "== true" is redundant.peter1138
2006-06-27(svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectaculartron
2006-06-09(svn r5191) - NewGRF: add cargo refit support for road vehiclespeter1138
2006-06-07(svn r5155) - Remove the bridge branch merge (revision r5070)tron
2006-06-05(svn r5118) Add IsRoadVehInDepot{Stopped,}()tron
2006-06-05(svn r5117) Remove a redundant check: If a road vehicle is in the state 'in ↵tron
depot', don't test if it's a road depot
2006-06-04(svn r5094) Remove _new_{aircraft,roadveh,ship,train,wagon}_id. ↵tron
_new_vehicle_id is enough.
2006-06-04(svn r5093) -CodeChange: [YAPF] min. debug level changed from 1 to 3 and 4 ↵KUDr
for frequent debug messages (performance stats)
2006-06-02(svn r5080) -Fix: RVs can enter other player's depot or roadstop (introduced ↵KUDr
by YAPF related change of GetTileTrackStatus() - r4419)
2006-06-02(svn r5070) Merged the bridge branchcelestar
-Feature: Bridges can now be placed above: Any railway track combination (excluding depots and waypoints) Any road combination (excluding depots) Clear tiles (duh), including fields Tunnel entrances Bridge heads Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing There are still a number of visual problems remaining, especially when electric railways are on or under the bridge. DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
2006-05-30(svn r5033) -CodeChange: [YAPF] RoadFindPathToStop() can now use YAPF for ↵KUDr
multistop handling.
2006-05-27(svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous ↵KUDr
support and users for testing.
2006-05-19(svn r4910) - NewGRF: add and initialize cargo subtype for vehicle visual ↵peter1138
variations
2006-05-11(svn r4826) -Fix: [autoreplace] fixed possible problem when autoreplacing ↵bjarni
and was number of vehicles (of a type, not total) was reached now the new vehicle gets the same number as the old one, completely removing the problem where we could run out of numbers since we don't have to find free numbers for the new vehicles, autoreplace should be somewhat faster, specially in late games NOTE: in CmdBuildRailVehicle(), bit 0 and 1 in p2 have been switched to make the meaning of bit 0 consistent with the other build commands. CmdCloneVehicle() is modified to follow this as well
2006-05-09(svn r4789) - Codechange: rename RoadType to RoadTileType and ↵rubidium
ROAD_{NORMAL,CROSSING,DEPOT} to ROAD_TILE_* for consistency
2006-04-23(svn r4554) Replace magic numbers by TILE_{HEIGHT,SIZE}tron
2006-04-22(svn r4529) - Codechange: Use proper naming for hex numbers in debug prints ↵Darkvater
eg. 0xF3A6. Use fixed lengths where applicable (newgrf). Unfortunately '%#X' is unusable since it gives 0XFF3 and '%#x' gives 0xff3 while we want 0xFF3 :P
2006-04-21(svn r4507) Just a commentcelestar
2006-04-21(svn r4506) -Fix: (FS#95) Use the tile hash when pathfinding to a depot. ↵celestar
Eats a tiny bit of performance, but the likelihood that the depot is found is greatly increased
2006-04-15(svn r4435) - Fix: an assertion triggered when trying to remove a bridge ↵Darkvater
with the remove-tool (r4348 surfaced this). In CmdRemoveRoad tiletype was not checked for ownership. Intorudce IsLevelCrossingTile() which checks if a tile is a crossing without knowing the type. Suggested by peter1138 and Tron.
2006-04-11(svn r4359) MSV6 Release mode now compiles (problem of UINT_MAX. stdafx.h ↵belugas
should be the first include). Thanks to KUDr for solution and testing
2006-04-10(svn r4342) Change the first two parameters of commands - virtual pixel ↵tron
coordinates of the tile to operate on - to a TileIndex Remove DoCommandByTile(), because now it does the same as DoCommand()