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2006-06-05(svn r5118) Add IsRoadVehInDepot{Stopped,}()tron
2006-06-05(svn r5117) Remove a redundant check: If a road vehicle is in the state 'in ↵tron
depot', don't test if it's a road depot
2006-06-04(svn r5094) Remove _new_{aircraft,roadveh,ship,train,wagon}_id. ↵tron
_new_vehicle_id is enough.
2006-06-04(svn r5093) -CodeChange: [YAPF] min. debug level changed from 1 to 3 and 4 ↵KUDr
for frequent debug messages (performance stats)
2006-06-02(svn r5080) -Fix: RVs can enter other player's depot or roadstop (introduced ↵KUDr
by YAPF related change of GetTileTrackStatus() - r4419)
2006-06-02(svn r5070) Merged the bridge branchcelestar
-Feature: Bridges can now be placed above: Any railway track combination (excluding depots and waypoints) Any road combination (excluding depots) Clear tiles (duh), including fields Tunnel entrances Bridge heads Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing There are still a number of visual problems remaining, especially when electric railways are on or under the bridge. DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
2006-05-30(svn r5033) -CodeChange: [YAPF] RoadFindPathToStop() can now use YAPF for ↵KUDr
multistop handling.
2006-05-27(svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous ↵KUDr
support and users for testing.
2006-05-19(svn r4910) - NewGRF: add and initialize cargo subtype for vehicle visual ↵peter1138
variations
2006-05-11(svn r4826) -Fix: [autoreplace] fixed possible problem when autoreplacing ↵bjarni
and was number of vehicles (of a type, not total) was reached now the new vehicle gets the same number as the old one, completely removing the problem where we could run out of numbers since we don't have to find free numbers for the new vehicles, autoreplace should be somewhat faster, specially in late games NOTE: in CmdBuildRailVehicle(), bit 0 and 1 in p2 have been switched to make the meaning of bit 0 consistent with the other build commands. CmdCloneVehicle() is modified to follow this as well
2006-05-09(svn r4789) - Codechange: rename RoadType to RoadTileType and ↵rubidium
ROAD_{NORMAL,CROSSING,DEPOT} to ROAD_TILE_* for consistency
2006-04-23(svn r4554) Replace magic numbers by TILE_{HEIGHT,SIZE}tron
2006-04-22(svn r4529) - Codechange: Use proper naming for hex numbers in debug prints ↵Darkvater
eg. 0xF3A6. Use fixed lengths where applicable (newgrf). Unfortunately '%#X' is unusable since it gives 0XFF3 and '%#x' gives 0xff3 while we want 0xFF3 :P
2006-04-21(svn r4507) Just a commentcelestar
2006-04-21(svn r4506) -Fix: (FS#95) Use the tile hash when pathfinding to a depot. ↵celestar
Eats a tiny bit of performance, but the likelihood that the depot is found is greatly increased
2006-04-15(svn r4435) - Fix: an assertion triggered when trying to remove a bridge ↵Darkvater
with the remove-tool (r4348 surfaced this). In CmdRemoveRoad tiletype was not checked for ownership. Intorudce IsLevelCrossingTile() which checks if a tile is a crossing without knowing the type. Suggested by peter1138 and Tron.
2006-04-11(svn r4359) MSV6 Release mode now compiles (problem of UINT_MAX. stdafx.h ↵belugas
should be the first include). Thanks to KUDr for solution and testing
2006-04-10(svn r4342) Change the first two parameters of commands - virtual pixel ↵tron
coordinates of the tile to operate on - to a TileIndex Remove DoCommandByTile(), because now it does the same as DoCommand()
2006-04-08(svn r4326) Only reduce the slot age of a vehicle if it has a slot assignedtron
2006-04-03(svn r4259) -[multistop] Fix/Feature/Codechange:celestar
1) Improved the road vehicle allocation (aka slotting) for multistop. Stops can now accept unlimited, er... 256, vehicles. 2) Removed the "wait for stop" feature, because it did not work in practise. 3) Slotting now ignores unreachable stations. Uses NPF at the moment because the old pathfinder cannot do it (yet) 4) Now matter how many vehicles approach a station, they will always be distributed evenly over existing stops. 5) Hopefully the last fundamental change to multistop
2006-04-03(svn r4246) -Codechange. Replaced about 100 occurences of '16' by TILE_SIZEcelestar
2006-03-31(svn r4215) -Codechange: Renamed *RoadStation* functions to *RoadStop* and ↵celestar
moved them to station_map.h to keep consistency
2006-03-26(svn r4120) Use the new station functions where appropriatetron
2006-03-24(svn r4079) Add GetSation{Index,ByTile}() to get the station index resp. the ↵tron
station from a tile
2006-03-16(svn r3909) [multistop]celestar
-Codechange: No longer hijack the VS_STOPPED flag when waiting for a slot. -Fix: Vehicles waiting for slots can still be controlled (sent to depot, orders modified, ...) -Fix: Vehicles no longer stop on crossings and during overtake operations
2006-03-12(svn r3832) Replace some magic numbers by (Diag)Direction enumstron
2006-03-12(svn r3830) Move IsTunnelTile() from tile.h to tunnel_map.h and add ↵tron
IsTunnel(), which just checks for a tunnel, but not the tile type as IsTunnelTile() does
2006-03-08(svn r3798) Fix typo in r3795tron
2006-03-08(svn r3796) When unmagicfying code, do it Right(tm) and also give the ↵tron
variables sensible names. I flipped a 'b' and a 'd' in r3785
2006-03-08(svn r3795) Add a function to request the orientation of a depottron
2006-03-08(svn r3787) Use DirToDiagDir() instead of >> 1tron
2006-03-08(svn r3786) More work for DirDifftron
2006-03-08(svn r3785) Replace some if-magic to determine the turning direction for ↵tron
road vehicles with the new DirDiff stuff
2006-03-08(svn r3783) Replace further ints and magic numbers by Direction, ↵tron
DiagDirection and friends
2006-03-06(svn r3776) Replace many ints and magic numbers by Direction, DiagDirection ↵tron
and friends
2006-03-05(svn r3763) Adapt to the new 'map accessors go in foo_map.h'-schemetron
2006-03-04(svn r3758) Remove the news validation callback. It is superseded by r3757.tron
2006-03-04(svn r3757) -Feature: Delete news items about vehicles, when they get staletron
This is used to delete - all news about a vehicle, when it gets deleted - "vehicle has stopped in depot" news, when it gets started - "vehicle has invalid orders" news, when the orders get changed
2006-03-03(svn r3754) Miscellaneous changes: indentation, reduce variable scope, ↵tron
constness, avoid some more function pointer casts
2006-03-03(svn r3752) FYOS avoid to cast function pointerstron
2006-03-03(svn r3751) -Fix: Correctly implement minimum search, so road vehicles head ↵tron
twoards the closest station, not the last one in the list
2006-03-03(svn r3750) Use INVALID_STATION instead of -1 in NPFtron
2006-03-02(svn r3730) Multistop modifications:celestar
-Codechange: Completely rewritten the slot assignment system. It now consumes less CPU cycles and memory -Codechange: Increased maximum number of roadstops to 16. -Fix: Several conditions where a slot becomes unliked from a vehicle -Codechange: ClearSlot now only takes one parameter, the vehicle -Feature: Console command 'clearslots' to clear ALL currently assinged slots. debug usage only -Feature: vehicles that cannot get a slot now wait on the road instead of planlessly blocking stops or circling around -Codechange: Adjusted debug levels TODO: Make the slot finder compatible with (a) pathfinder(s).
2006-02-27(svn r3681) - [Multistop] Check the RoadStop type before check its status. ↵peter1138
This fixes an assert introduced in r3663. Also fix the return type of GetRoadStopType().
2006-02-24(svn r3663) - Fix: [Multistop] Check the status of the destination road stop ↵peter1138
instead of a station's first road stop. This only has effect with road vehicle queuing disabled.
2006-02-23(svn r3658) Add functions and symbolic names to retrieve road tile types and ↵tron
road pieces
2006-02-21(svn r3643) Remove a local variable which is just a pointer to a road stop ↵tron
status field and had the sensible name 'b'; instead directly use the road stop status field
2006-02-18(svn r3613) Some more const, indentation, whitespace and similar stufftron
2006-02-18(svn r3612) - RoadStop->slot[] stores a vehicle index. Adjust its type and ↵peter1138
use INVALID_VEHICLE instead of nonsense INVALID_SLOT.
2006-02-13(svn r3597) Miscellaneous (I like that word) changes: Fix some indentation, ↵tron
add consts, reduce indentation level by short-circuit logic, convert if cascades to switch, whitespace, bracing, plus some minor stuff