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path: root/road_cmd.c
AgeCommit message (Expand)Author
2005-12-14(svn r3305) -Rename: Changed all instances of ottd_ related to the AI to ttai_truelight
2005-12-10(svn r3282) - Codechange: Replace tests against CMD_ERROR with CmdFailed()peter1138
2005-12-02(svn r3253) -Add: add BuildRoad event for AIstruelight
2005-11-23(svn r3232) -Add: implemented the event-system for AIstruelight
2005-11-14(svn r3181) -Bracingtron
2005-10-23(svn r3078) Some more stuff, which piled up:tron
2005-10-22(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in com...tron
2005-10-20(svn r3073) int/byte -> EngineID/PlayerID/VehicleIDtron
2005-10-19(svn r3066) Constify the parameter of GetSlopeZ_*()tron
2005-10-19(svn r3064) Replace some numbers by sprite namestron
2005-10-13(svn r3037) Don't deduce the sprites for tunnels and level crossings from mag...tron
2005-10-10(svn r3028) s/255/OWNER_SPECTATOR/tron
2005-10-05(svn r3019) -Codechange: Replace explicit shifting/anding/oring with GB and SBtron
2005-09-29(svn r2997) -Codechange: Split road drawing code off from DrawTile_Road into ...peter1138
2005-09-28(svn r2995) Replace 0xFF/0xFFFF with CT_INVALID/OWNER_SPECTATOR/INVALID_STATI...tron
2005-09-18(svn r2962) - const correctness for all Get* functions and most Draw* functio...Darkvater
2005-09-14(svn r2951) - Fix: [ 1259345 ] Changing engine in netgame opens train window ...Darkvater
2005-09-13(svn r2948) -Fix: the old AI needs a special flag that triggers all kind of s...truelight
2005-07-24(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic n...celestar
2005-07-24(svn r2701) Insert Id tags into all source filestron
2005-07-22(svn r2673) Include functions.h directly, not globally via openttd.htron
2005-07-20(svn r2658) -Codechange: Use MAKE_TRANSPARENT to display a transparented spritecelestar
2005-07-20(svn r2650) Convert many explicit shifts+ands to extract bits to invocations ...tron
2005-07-19(svn r2643) Get rid of some unnecessary caststron
2005-07-19(svn r2634) Fix typo: IsSteepTile expects a tileh, not a TileIndex (thanks to...tron
2005-07-16(svn r2595) -Codechange: Introduced "IsSteepTileh" to find whether a tile is ...celestar
2005-07-15(svn r2584) - Fix: Game no longer asserts when you use the remove-road tool o...Darkvater
2005-07-13(svn r2558) Change the internal map format from 7 arrays to one array of stru...tron
2005-07-04(svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows mu...hackykid
2005-06-27(svn r2492) Remove some pointless casts and fix some nearby indentationtron
2005-06-25(svn r2487) Replace TILE_XY by TileXY/TileDiffXYtron
2005-06-25(svn r2486) Turn TILE_FROM_XY into an inline function and rename it to TileVi...tron
2005-06-24(svn r2485) Missed two uint -> TileIndex, thanks _Luca_tron
2005-06-24(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"tron
2005-06-16(svn r2448) General cleanup of rail related code, more to follow.matthijs
2005-06-07(svn r2433) - CodeChange: unmagicify all road/train crossings with IsLevelCro...Darkvater
2005-06-04(svn r2408) Introduce SetTileOwner() and use ittron
2005-06-04(svn r2407) Use {Get,Is}TileOwner to get/check the owner of a tile and fix so...tron
2005-06-02(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.Darkvater
2005-05-10(svn r2289) - Fix (regression): check p1 param of road-depot building instead...Darkvater
2005-05-09(svn r2288) - CodeChange: protected the next batch of commands (41 so far, ou...Darkvater
2005-04-03(svn r2142) - Fix: Game no longer crashes when you want to remove a piece of ...Darkvater
2005-02-22(svn r1902) Replace some casts with proper typingtron
2005-02-12(svn r1863) Give the effect vehicle type enums more descriptive names and use...tron
2005-02-06(svn r1831) -Fix: Scenario Editor now handles human-made roads better (try to...truelight
2005-02-06(svn r1817) -Codechange: Moved depot-functions to depot.ctruelight
2005-02-04(svn r1785) -Fix: space-correctness in road_cmd.c, and one wrong line from last truelight
2005-02-04(svn r1784) -Fix: removed ClosestTownFromTile where possible, or replaced it truelight
2005-02-02(svn r1768) -Codechange: Store town index in _map2 of town tilescelestar
2005-01-31(svn r1751) - Feature: New PathFinder (NPF).matthijs