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2006-05-21(svn r4940) Remove the dubious feature of remembering the last built depot. ↵tron
It serves no real purpose except causing confusion
2006-05-20(svn r4927) Replace 3 big ifs (which regard foundations) by a bit less ↵tron
confusing code
2006-05-09(svn r4790) Remove slope magic from EnsureNoVehicleZ() and rename it to ↵tron
EnsureNoVehicleOnGround() to make more clear what it does
2006-05-09(svn r4789) - Codechange: rename RoadType to RoadTileType and ↵rubidium
ROAD_{NORMAL,CROSSING,DEPOT} to ROAD_TILE_* for consistency
2006-05-09(svn r4788) - Codechange: RAILTYPE_{NORMAL,ELECTRIC,...} and ↵rubidium
RAIL_TYPE_{NORMAL,SIGNAL,...} have nearly the same name, rename RAIL_TYPE_* to RAIL_TILE_* of extra clarity
2006-04-27(svn r4590) - Fix (r4585): warning: suggest parentheses around && within ||. ↵Darkvater
Sorry
2006-04-26(svn r4586) - Codechange: Recursive commands that rely on _error_message to ↵Darkvater
handle success/failure can fail if a recursive call fails but doesn't set the error message, thus resulting in an old, possibly erroneous being used (see FS#130 prior to r4585). Now properly reset the global variable _error_message in these cases.
2006-04-26(svn r4585) - Fix [FS#130] - Obscure road dragging bug. The road build ↵Darkvater
command did not return the appropiate error message of invalid-slope when building road.
2006-04-25(svn r4572) Remove vehicle_leave_tile_proctron
There's exactly one implemented function (unbarring a level crossing) and one place where it can be triggered (a train leaves a level crossing) It's a bit overkill, so just handle this one case where it can happen
2006-04-23(svn r4554) Replace magic numbers by TILE_{HEIGHT,SIZE}tron
2006-04-23(svn r4544) Merge two almost identical string ↵tron
(STR_1[08]00_LAND_SLOPED_IN_WRONG_DIRECTION) - one just contains two redundant words
2006-04-23(svn r4541) Add a type for slopes and replace many magic numbers by the ↵tron
appropriate enums
2006-04-15(svn r4435) - Fix: an assertion triggered when trying to remove a bridge ↵Darkvater
with the remove-tool (r4348 surfaced this). In CmdRemoveRoad tiletype was not checked for ownership. Intorudce IsLevelCrossingTile() which checks if a tile is a crossing without knowing the type. Suggested by peter1138 and Tron.
2006-04-10(svn r4342) Change the first two parameters of commands - virtual pixel ↵tron
coordinates of the tile to operate on - to a TileIndex Remove DoCommandByTile(), because now it does the same as DoCommand()
2006-04-03(svn r4265) - Fix: compile warning on VS2005 (parameter 2 different from ↵Darkvater
declaration)
2006-04-03(svn r4263) -Codechange: Road building no longer uses FindLandscapeHeight. ↵celestar
Last occurence of FindLandscapeTile in the tile-specific functions gone. Thanks to Tron for doing lots of work in this direction
2006-04-03(svn r4258) -Codechange: Add and make use of map accessors dealing with road ↵celestar
ground types (including roadworks).
2006-04-03(svn r4246) -Codechange. Replaced about 100 occurences of '16' by TILE_SIZEcelestar
2006-04-02(svn r4242) Pass TileIndex and slope to GetSlopeTileh_*() instead of TileInfotron
2006-04-02(svn r4230) The road is asked for, not the rail. Undo part of r4164. ↵tron
(Pointed out by peter1138)
2006-03-31(svn r4187) Simplify the code for building/removing a piece of road a bittron
2006-03-30(svn r4181) CodeChange : Replaced [G/S]etMapExtraBits by [G/S]etTropicZone. ↵belugas
Although it was an accessor, nor his usage nor the values were clear.
2006-03-30(svn r4164) Use acessor functionstron
2006-03-29(svn r4160) CodeChange : Revert part of 4157, spotted by Tronbelugas
2006-03-29(svn r4157) CodeChange : Keep on cleaning up Celestar's elrail mergebelugas
2006-03-29(svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of ↵celestar
code and proofreading, thanks to peter1138 for another lot of code and ideas.
2006-03-26(svn r4111) Fix/Remove some stale commentstron
2006-03-24(svn r4088) -Codechange: Introduce {Unb,B}arCrossing and IsCrossingBarred to ↵celestar
put and get the status of a level crossing
2006-03-24(svn r4085) Add GetTown{Index,ByTile}() to get the town index resp. the town ↵tron
from a tile
2006-03-21(svn r4000) Rewrite GetSlope{Tileh,Z}_{Road,Track} in a less confusing waytron
2006-03-20(svn r3990) Remove another call to FindLandscapeHeight()tron
2006-03-19(svn r3986) Add [GS]etCrossingRoadOwnertron
2006-03-19(svn r3984) Add a function to get the road axis of a level crossingtron
2006-03-19(svn r3981) More work for the rail accessing functions and enumstron
2006-03-19(svn r3979) Move GetRailFoundation() to rail_map.h and use it and friends to ↵tron
get information about rail tiles
2006-03-17(svn r3916) Get/Set the rail type by [GS]etRailType{Crossing,OnBridge,}()tron
2006-03-16(svn r3907) Replace many bridge related direct map accesses with calls to ↵tron
shiny new functions and mark some strange constructs with XXX
2006-03-13(svn r3846) Add functions to set the type of stuff (clear, water, rail, ↵tron
road) under bridges
2006-03-10(svn r3812) Remove a pointless gototron
2006-03-08(svn r3795) Add a function to request the orientation of a depottron
2006-03-06(svn r3773) Shove some semantics down ottd's throat by replacing ints and ↵tron
magic numbers by enums and some related changes
2006-03-05(svn r3770) Remove the _road_special_gettrackstatus hack. Egladil and me ↵tron
deem it unnecessary
2006-03-05(svn r3766) Add a function to get the RoadBits from an arbitrary tiletron
2006-03-05(svn r3763) Adapt to the new 'map accessors go in foo_map.h'-schemetron
2006-03-01(svn r3699) Replace some magic numbers for checking for a suitable slope for ↵tron
a level crossing by some less magic numbers
2006-03-01(svn r3698) Add GetCrossingRailBits() and ComplementRoadBits(). Simplify the ↵tron
code by using them
2006-03-01(svn r3697) Rename DIAG1/DIAG2 to X resp. Y as this conveys a bit better in ↵tron
which direction a pieces of rail goes
2006-03-01(svn r3696) Add functions to turn a tile into a normal rail ↵tron
tile/depot/waypoint. This is just a tiny step, the rail code needs way more love and caring
2006-03-01(svn r3695) Add 2 MarkTileByTile() which I forgot in r3689 (noticed by Belugas)tron
2006-02-28(svn r3689) Add functions to turn a tile into either a normal road tile, a ↵tron
level crossing or a road depot