Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-12-03 | (svn r7327) -Fix: [YAPF] missing YAPF cache notification when building road ↵ | KUDr | |
on rail (new crossing) or removing road from crossing | |||
2006-11-22 | (svn r7240) -Fix: Always display the excavation of roadworks even when fully ↵ | tron | |
zoomed out (they are quite noticable) or "full details" are off (they are part of the game mechanics) | |||
2006-11-17 | (svn r7195) -Feature: [FS#297, optional elrails] New patches/vehicles option ↵ | KUDr | |
'disable electrified railways'. (original patch by maedhros, ideas: peter1138, Darkvater, Rubidium, Patrick, Eddi|zuHause, ..) | |||
2006-10-31 | (svn r7028) -Fix [FS#200]: Scenario bridges/tunnels cannot be demolished; ↵ | Darkvater | |
now it's possible to delete tunnels/bridges owned by nobody. | |||
2006-10-14 | (svn r6776) -Codechange: Use IsValidPlayer() function to determine of a ↵ | Darkvater | |
PlayerID is an actual playable player (< MAX_PLAYERS) or not. | |||
2006-10-14 | (svn r6775) -Codechange: Use some more proper types, especially Owner and ↵ | Darkvater | |
PlayerID as these are used intermixed often. | |||
2006-10-14 | (svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to ↵ | Darkvater | |
PLAYER_SPECTATOR and put it into player.h where it belongs (instead of map.h) | |||
2006-10-04 | (svn r6637) -Codechange: merged all (vehicle type)EnterDepot into ↵ | bjarni | |
VehicleEnterDepot() This revealed duplicated code like aircraft lists got invalidated twice Moved invalidation of the vehicle detail window to VehicleServiceInDepot() as it should always be updated when serviced | |||
2006-09-26 | (svn r6513) -Codechange: unified the code to draw depot windows | bjarni | |
This change is intended to make it easier to make depot behaviour consistent and faster to code when adding more features in the future The user interface should hopefully not be affected by this | |||
2006-08-26 | (svn r6141) -Codechange: introduced DepotID and used it as much as possible | truelight | |
-Codechange: DeleteDepot removes a depot from the pool -Codechange: DestroyDepot is called by DeleteDepot to remove all things where a depot depends on. Last 2 changes to prepare for new pool system. Not pretty now, will be soon. -Codechange: Removed DoDeleteDepot as it was stupid | |||
2006-08-22 | (svn r6053) -Codechange: renamed all IsXXXIndex to IsValidXXXID | truelight | |
-Codechange: IsValidXXXID now also checks if XXX is really valid, not if the number is within range Both changes again in preperation of the new mem-pool system, which requires this. IsValidXXXID is not a bit less pretty, but that will be cleaned up after the new mem-pool system | |||
2006-08-22 | (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. ↵ | rubidium | |
whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. | |||
2006-08-10 | (svn r5833) -Feature: Allow building of (certain) rails, roads and bridge ↵ | tron | |
ramps on steep sloped tiles | |||
2006-08-06 | (svn r5796) Use DrawTileSprites/DrawTileSeqStruct for road depot drawing ↵ | tron | |
data, too | |||
2006-08-06 | (svn r5794) Pass the TileIndex plus x and y coordinates into GetSlopeZ_* ↵ | tron | |
instead of a TileInfo | |||
2006-08-05 | (svn r5772) Road depots always have an player as owner, so remove an useless ↵ | tron | |
check | |||
2006-08-03 | (svn r5723) - Move the declaration of DrawRoadDepotSprite() out of ↵ | tron | |
functions.h (but I'm not too happy with the new header) - Use DiagDirection instead of plain int for the orientation of the depot graphics - Rename the associated data tables with sprites to something more meaningful | |||
2006-07-22 | (svn r5582) Add and use AxisToTrack{Bits,}() | tron | |
2006-06-28 | (svn r5396) - Remove two fixed parameters | tron | |
- Simplify an expresssion: c ? f(x) : f(y) -> f(c ? x : y) | |||
2006-06-27 | (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular | tron | |
2006-06-19 | (svn r5317) s/RGT_/ROADSIDE_/ and some minor changes | tron | |
2006-06-19 | (svn r5315) -Fix: Prohibit altering a road tile while road works are in progress | tron | |
This fixes some glitches like "turning" the excavation by adding/removing road bits or removing the road piece | |||
2006-06-10 | (svn r5210) Many small changes which piled up: const, unsigned, variable ↵ | tron | |
scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc. | |||
2006-06-07 | (svn r5155) - Remove the bridge branch merge (revision r5070) | tron | |
2006-06-02 | (svn r5070) Merged the bridge branch | celestar | |
-Feature: Bridges can now be placed above: Any railway track combination (excluding depots and waypoints) Any road combination (excluding depots) Clear tiles (duh), including fields Tunnel entrances Bridge heads Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing There are still a number of visual problems remaining, especially when electric railways are on or under the bridge. DO NOT REPORT THOSE BUGS FOR THE TIME BEING please. | |||
2006-05-27 | (svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous ↵ | KUDr | |
support and users for testing. | |||
2006-05-21 | (svn r4940) Remove the dubious feature of remembering the last built depot. ↵ | tron | |
It serves no real purpose except causing confusion | |||
2006-05-20 | (svn r4927) Replace 3 big ifs (which regard foundations) by a bit less ↵ | tron | |
confusing code | |||
2006-05-09 | (svn r4790) Remove slope magic from EnsureNoVehicleZ() and rename it to ↵ | tron | |
EnsureNoVehicleOnGround() to make more clear what it does | |||
2006-05-09 | (svn r4789) - Codechange: rename RoadType to RoadTileType and ↵ | rubidium | |
ROAD_{NORMAL,CROSSING,DEPOT} to ROAD_TILE_* for consistency | |||
2006-05-09 | (svn r4788) - Codechange: RAILTYPE_{NORMAL,ELECTRIC,...} and ↵ | rubidium | |
RAIL_TYPE_{NORMAL,SIGNAL,...} have nearly the same name, rename RAIL_TYPE_* to RAIL_TILE_* of extra clarity | |||
2006-04-27 | (svn r4590) - Fix (r4585): warning: suggest parentheses around && within ||. ↵ | Darkvater | |
Sorry | |||
2006-04-26 | (svn r4586) - Codechange: Recursive commands that rely on _error_message to ↵ | Darkvater | |
handle success/failure can fail if a recursive call fails but doesn't set the error message, thus resulting in an old, possibly erroneous being used (see FS#130 prior to r4585). Now properly reset the global variable _error_message in these cases. | |||
2006-04-26 | (svn r4585) - Fix [FS#130] - Obscure road dragging bug. The road build ↵ | Darkvater | |
command did not return the appropiate error message of invalid-slope when building road. | |||
2006-04-25 | (svn r4572) Remove vehicle_leave_tile_proc | tron | |
There's exactly one implemented function (unbarring a level crossing) and one place where it can be triggered (a train leaves a level crossing) It's a bit overkill, so just handle this one case where it can happen | |||
2006-04-23 | (svn r4554) Replace magic numbers by TILE_{HEIGHT,SIZE} | tron | |
2006-04-23 | (svn r4544) Merge two almost identical string ↵ | tron | |
(STR_1[08]00_LAND_SLOPED_IN_WRONG_DIRECTION) - one just contains two redundant words | |||
2006-04-23 | (svn r4541) Add a type for slopes and replace many magic numbers by the ↵ | tron | |
appropriate enums | |||
2006-04-15 | (svn r4435) - Fix: an assertion triggered when trying to remove a bridge ↵ | Darkvater | |
with the remove-tool (r4348 surfaced this). In CmdRemoveRoad tiletype was not checked for ownership. Intorudce IsLevelCrossingTile() which checks if a tile is a crossing without knowing the type. Suggested by peter1138 and Tron. | |||
2006-04-10 | (svn r4342) Change the first two parameters of commands - virtual pixel ↵ | tron | |
coordinates of the tile to operate on - to a TileIndex Remove DoCommandByTile(), because now it does the same as DoCommand() | |||
2006-04-03 | (svn r4265) - Fix: compile warning on VS2005 (parameter 2 different from ↵ | Darkvater | |
declaration) | |||
2006-04-03 | (svn r4263) -Codechange: Road building no longer uses FindLandscapeHeight. ↵ | celestar | |
Last occurence of FindLandscapeTile in the tile-specific functions gone. Thanks to Tron for doing lots of work in this direction | |||
2006-04-03 | (svn r4258) -Codechange: Add and make use of map accessors dealing with road ↵ | celestar | |
ground types (including roadworks). | |||
2006-04-03 | (svn r4246) -Codechange. Replaced about 100 occurences of '16' by TILE_SIZE | celestar | |
2006-04-02 | (svn r4242) Pass TileIndex and slope to GetSlopeTileh_*() instead of TileInfo | tron | |
2006-04-02 | (svn r4230) The road is asked for, not the rail. Undo part of r4164. ↵ | tron | |
(Pointed out by peter1138) | |||
2006-03-31 | (svn r4187) Simplify the code for building/removing a piece of road a bit | tron | |
2006-03-30 | (svn r4181) CodeChange : Replaced [G/S]etMapExtraBits by [G/S]etTropicZone. ↵ | belugas | |
Although it was an accessor, nor his usage nor the values were clear. | |||
2006-03-30 | (svn r4164) Use acessor functions | tron | |
2006-03-29 | (svn r4160) CodeChange : Revert part of 4157, spotted by Tron | belugas | |