Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-03-05 | (svn r3766) Add a function to get the RoadBits from an arbitrary tile | tron | |
2006-03-05 | (svn r3763) Adapt to the new 'map accessors go in foo_map.h'-scheme | tron | |
2006-03-01 | (svn r3699) Replace some magic numbers for checking for a suitable slope for ↵ | tron | |
a level crossing by some less magic numbers | |||
2006-03-01 | (svn r3698) Add GetCrossingRailBits() and ComplementRoadBits(). Simplify the ↵ | tron | |
code by using them | |||
2006-03-01 | (svn r3697) Rename DIAG1/DIAG2 to X resp. Y as this conveys a bit better in ↵ | tron | |
which direction a pieces of rail goes | |||
2006-03-01 | (svn r3696) Add functions to turn a tile into a normal rail ↵ | tron | |
tile/depot/waypoint. This is just a tiny step, the rail code needs way more love and caring | |||
2006-03-01 | (svn r3695) Add 2 MarkTileByTile() which I forgot in r3689 (noticed by Belugas) | tron | |
2006-02-28 | (svn r3689) Add functions to turn a tile into either a normal road tile, a ↵ | tron | |
level crossing or a road depot | |||
2006-02-28 | (svn r3687) Complete some bits I missed whenn adding accessor functions for ↵ | tron | |
road types and pieces | |||
2006-02-28 | (svn r3686) Dispel some strange magic regarding level crossings and foundations: | tron | |
if a level crossing is on a sloped tile, it has to be on a level foundation | |||
2006-02-27 | (svn r3680) Fix some magic numbers which got damaged in r1768 | tron | |
-Fix: Correctly restore the roadside after roadworks are finished | |||
2006-02-23 | (svn r3660) Convert further road bits and type references to the functions/enums | tron | |
2006-02-23 | (svn r3659) Add function to get the road bits of a level crossing | tron | |
2006-02-23 | (svn r3658) Add functions and symbolic names to retrieve road tile types and ↵ | tron | |
road pieces | |||
2006-02-23 | (svn r3657) Fix indentation and remove now unused variable, which i forgot ↵ | tron | |
in r3655 | |||
2006-02-23 | (svn r3656) Simplify the overly complicated check for road pieces under a bridge | tron | |
2006-02-23 | (svn r3655) Simplify a boolean expression and turn 3 if-cascades into switches | tron | |
2006-02-21 | (svn r3650) Fix braino in r3649, spotted by Mihamix | tron | |
2006-02-21 | (svn r3649) Turn several if-cascades into switch()es | tron | |
2006-02-21 | (svn r3644) Don't use FindLandscapeHeightByTile() when it's overkill - often ↵ | tron | |
it was just a complicated way of writing GetTileSlope(tile, NULL) | |||
2006-02-13 | (svn r3597) Miscellaneous (I like that word) changes: Fix some indentation, ↵ | tron | |
add consts, reduce indentation level by short-circuit logic, convert if cascades to switch, whitespace, bracing, plus some minor stuff | |||
2006-02-06 | (svn r3564) Several smaller changes: | tron | |
- Don't treat non-booleans as booleans - Reduce variable scope - Bracing - Use DeMorgan's law to make conditionals easier to read - if cascade -> switch - Replace some magic numbers by symbolic names - Avoid assignments within other statements | |||
2006-02-02 | (svn r3520) Remove unused parameters from some functions | tron | |
2006-02-01 | (svn r3511) More whitespace ([FS#46] by Rubidium) | tron | |
2006-02-01 | (svn r3510) Fiddle with whitespace and parentheses | tron | |
2006-01-30 | (svn r3490) -Fix: A bunch (10) of off-by-one errors when checking if a ↵ | tron | |
TileIndex points to a tile on the map | |||
2006-01-29 | (svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it ↵ | Darkvater | |
in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron) - The only change is that the nsignalsw.grf file is kept and that existing nightlies with PBS signals get those signals converted to combo-signals. | |||
2006-01-23 | (svn r3420) - Fix typo made back in r2997... | peter1138 | |
2006-01-21 | (svn r3413) - Fix: Under certain conditions placing a road tile parallel ↵ | peter1138 | |
under a bridge would, instead of failing, succeed and place a perpendicular piece. | |||
2006-01-05 | (svn r3365) Staticise 36 functions | tron | |
2005-12-18 | (svn r3313) Remove GPMI related changes from trunk | tron | |
Revisions in detail: 2542, 3226 (partial), 3229, 3231, 3232, 3238, 3242-3245, 3251, 3253, 3260, 3263, 3265, 3266, 3269, 3277, 3278, 3279, 3283 (partial), 3304, 3305, 3306 | |||
2005-12-14 | (svn r3305) -Rename: Changed all instances of ottd_ related to the AI to ttai_ | truelight | |
2005-12-10 | (svn r3282) - Codechange: Replace tests against CMD_ERROR with CmdFailed() | peter1138 | |
2005-12-02 | (svn r3253) -Add: add BuildRoad event for AIs | truelight | |
2005-11-23 | (svn r3232) -Add: implemented the event-system for AIs | truelight | |
-Add: added several hooks (event-callbacks) for road-related-stuff | |||
2005-11-14 | (svn r3181) -Bracing | tron | |
-Indentation -Whitespace -DeMorgan's Law -Test with NULL or 0 for non-booleans -'\0' instead of 0 for chars -Remove redundantly redundant comments (like DoFoo(); // Do foo) -Join multiple short lines with a single statement -Split single lines with multiple statements -Avoid assignments in if | |||
2005-10-23 | (svn r3078) Some more stuff, which piled up: | tron | |
- const, whitespace, indentation, bracing, GB/SB, pointless casts - use the trinary operator where appropriate - data types (uint[] -> AcceptedCargo, ...) - if cascade -> switch - if (ptr) -> if (ptr != NULL) - DeMorgan's Law - Fix some comments - 0 -> '\0', change magic numbers to symbolic constants | |||
2005-10-22 | (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in ↵ | tron | |
comments, excess empty lines, minor other changes nothing spectacular, just some stuff, which piled up | |||
2005-10-20 | (svn r3073) int/byte -> EngineID/PlayerID/VehicleID | tron | |
0/-1 -> INVALID_ENGINE 0x10 -> OWNER_NONE | |||
2005-10-19 | (svn r3066) Constify the parameter of GetSlopeZ_*() | tron | |
2005-10-19 | (svn r3064) Replace some numbers by sprite names | tron | |
2005-10-13 | (svn r3037) Don't deduce the sprites for tunnels and level crossings from ↵ | tron | |
magic numbers, but fetch them from the central rail info array. This is a preparation step for electrified rails | |||
2005-10-10 | (svn r3028) s/255/OWNER_SPECTATOR/ | tron | |
2005-10-05 | (svn r3019) -Codechange: Replace explicit shifting/anding/oring with GB and SB | tron | |
2005-09-29 | (svn r2997) -Codechange: Split road drawing code off from DrawTile_Road into ↵ | peter1138 | |
a separate function to be used elsewhere. | |||
2005-09-28 | (svn r2995) Replace 0xFF/0xFFFF with ↵ | tron | |
CT_INVALID/OWNER_SPECTATOR/INVALID_STATION where appropriate | |||
2005-09-18 | (svn r2962) - const correctness for all Get* functions and most Draw* ↵ | Darkvater | |
functions that don't change their pointer parameters - change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending | |||
2005-09-14 | (svn r2951) - Fix: [ 1259345 ] Changing engine in netgame opens train window ↵ | Darkvater | |
for everyone - Add IsLocalPlayer() which substitutes _local_player == _current_player | |||
2005-09-13 | (svn r2948) -Fix: the old AI needs a special flag that triggers all kind of ↵ | truelight | |
special abilities you really don't want to know about (free bridges, etc..) I removed this flag some revisions ago, but the Aircraft part depends on it, so I re-enabled it again.. | |||
2005-07-24 | (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic ↵ | celestar | |
numbers by enums. There remains work in gfx.c to move the "transparency" and "recolor" bits around to make space for more sprites. However, 2800 additional sprites can now be loaded. There also remains cleanup and Doxygen work on many of the header files. |