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path: root/railtypes.h
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2005-10-13(svn r3037) Don't deduce the sprites for tunnels and level crossings from ↵tron
magic numbers, but fetch them from the central rail info array. This is a preparation step for electrified rails
2005-08-06(svn r2817) -Codechange: [autoreplace]: moved autoreplace and autorenew to ↵bjarni
serverside -This means that one company can only have one setting for renew and replacing more clients will not fight due to different settings anymore -This is a needed step in the line to fix autoreplacing dualheaded locomotives NOTE: savegame revision bump (peter1138 + me in coop)
2005-08-03(svn r2798) -Codechange: Unified the rail toolbars into one that is modified bycelestar
request using the RailtypeInfo struct
2005-08-02(svn r2789) -Fix: Wrong Id tag :)celestar
2005-08-01(svn r2783) Fix: Hopefully fix the ID tags of bridge.h and railtypes.hcelestar
2005-07-31(svn r2774) -Codechange: Removed TRACKTYPE_SPRITE_PITCH globally and ↵celestar
replaced it by a member of RailtypeInfo
2005-07-29(svn r2756) Renamed railtypes into _railtypesludde
Renamed railtypes.c into railtypes.h, all other tables are in .h files. (It should be in the tables dir but I couldn't figure out how to get it there without deleting it first). Added const and extern.