Age | Commit message (Collapse) | Author |
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comments, and correct svn properties on bmp.[ch]
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normal rail
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custom ground sprites used the index of the rail type as an offset. With the introduction of elrails this offset is incorrect, so instead there is now a lookup table within the RailTypeInfo struct to explicitly list the offset.
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code and proofreading, thanks to peter1138 for another lot of code and ideas.
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adding/using some sprite enums
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comments, excess empty lines, minor other changes
nothing spectacular, just some stuff, which piled up
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basic offset is read from the RailTypeInfo struct. This is (hopefully) the last DrawTile change on the way to electrified railways. While being at it, de-mystified the function a bit and added some asserts.
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numbers, but fetch them from the central rail info array.
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magic numbers, but fetch them from the central rail info array. This is a preparation step for electrified rails
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serverside
-This means that one company can only have one setting for renew and replacing
more clients will not fight due to different settings anymore
-This is a needed step in the line to fix autoreplacing dualheaded locomotives
NOTE: savegame revision bump (peter1138 + me in coop)
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request using the RailtypeInfo struct
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replaced it by a member of RailtypeInfo
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Renamed railtypes.c into railtypes.h, all other tables are in .h files. (It should be in the tables dir but I couldn't figure out how to get it there without deleting it first).
Added const and extern.
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