Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-06-27 | (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular | tron | |
2006-06-21 | (svn r5326) Remove the indicator bit for custom waypoint graphics, because ↵ | tron | |
it just contains redundant information Yup-yup-ed by: peter1138 | |||
2006-06-19 | (svn r5313) Move IsRailWaypoint() to rail_map.h and remove unused enum | tron | |
2006-06-18 | (svn r5309) Partially fix the rail header dependency fiasco: rail_map.h now ↵ | tron | |
depends on rail.h and not the other way round anymore | |||
2006-06-07 | (svn r5155) - Remove the bridge branch merge (revision r5070) | tron | |
2006-06-02 | (svn r5070) Merged the bridge branch | celestar | |
-Feature: Bridges can now be placed above: Any railway track combination (excluding depots and waypoints) Any road combination (excluding depots) Clear tiles (duh), including fields Tunnel entrances Bridge heads Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing There are still a number of visual problems remaining, especially when electric railways are on or under the bridge. DO NOT REPORT THOSE BUGS FOR THE TIME BEING please. | |||
2006-05-27 | (svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous ↵ | KUDr | |
support and users for testing. | |||
2006-05-09 | (svn r4788) - Codechange: RAILTYPE_{NORMAL,ELECTRIC,...} and ↵ | rubidium | |
RAIL_TYPE_{NORMAL,SIGNAL,...} have nearly the same name, rename RAIL_TYPE_* to RAIL_TILE_* of extra clarity | |||
2006-05-07 | (svn r4764) Move some functions from rail.h to rail_map.h | tron | |
2006-04-17 | (svn r4461) -Codechange: Add and make use of map accessor functions for ↵ | celestar | |
signal drawing. Includes some basic cleanup of the drawing functions | |||
2006-04-12 | (svn r4386) -Codechange: Add and make use of IsCustomWaypoint | celestar | |
2006-04-12 | (svn r4384) -Codechange: rail drawing code | celestar | |
-Added a function to obtain the axis of a waypoint -Moved the waypoint layout tables from the depot layout tables into an own one -Use GetRailTileSubtype | |||
2006-04-12 | (svn r4379) -Codechange: Add and make use of map accessor functions ↵ | celestar | |
concerning rail ground types | |||
2006-04-12 | (svn r4378) -Add and make use of an accessor function two-way => one-way => ↵ | celestar | |
one-way => two-way signal cycling | |||
2006-04-12 | (svn r4377) -Add and make use of a function that finds out whether a signal ↵ | celestar | |
is an entry or and exit signal to a presignal block (as combos act as both) | |||
2006-04-05 | (svn r4286) -Fix: Typo in 4280 | celestar | |
2006-04-05 | (svn r4280) -Codechange: Add and make use of map accessors concerning ↵ | celestar | |
railway waypoints | |||
2006-03-29 | (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of ↵ | celestar | |
code and proofreading, thanks to peter1138 for another lot of code and ideas. | |||
2006-03-19 | (svn r3985) Make CmdBuildSingleRail() a bit more comprehensible | tron | |
2006-03-19 | (svn r3979) Move GetRailFoundation() to rail_map.h and use it and friends to ↵ | tron | |
get information about rail tiles | |||
2006-03-18 | (svn r3946) Add short hand names for common track combinations | tron | |
2006-03-17 | (svn r3916) Get/Set the rail type by [GS]etRailType{Crossing,OnBridge,}() | tron | |
2006-03-17 | (svn r3913) Move declarations to rail_map.h so rail.h is dependent on ↵ | tron | |
rail_map.h and not the other way round | |||
2006-03-17 | (svn r3912) Move the signal type enum and GetSignalType() to rail_map.h; ↵ | tron | |
also add SetSignalType() and use the functions | |||
2006-03-16 | (svn r3911) Add functions to retrieve/set the signal variant ↵ | tron | |
(electric/semaphore) | |||
2006-03-12 | (svn r3831) Add and use GetRailDepotDirection() | tron | |
2006-03-01 | (svn r3697) Rename DIAG1/DIAG2 to X resp. Y as this conveys a bit better in ↵ | tron | |
which direction a pieces of rail goes | |||
2006-03-01 | (svn r3696) Add functions to turn a tile into a normal rail ↵ | tron | |
tile/depot/waypoint. This is just a tiny step, the rail code needs way more love and caring |