Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-10-16 | (svn r3049) Replace byte/int/uint by RailType where appropriate | tron | |
2005-10-14 | (svn r3040) Don't deduce the cursor sprites when building rails from magic ↵ | tron | |
numbers, but fetch them from the central rail info array. | |||
2005-08-03 | (svn r2798) -Codechange: Unified the rail toolbars into one that is modified by | celestar | |
request using the RailtypeInfo struct | |||
2005-07-24 | (svn r2701) Insert Id tags into all source files | tron | |
2005-07-22 | (svn r2673) Include functions.h directly, not globally via openttd.h | tron | |
2005-07-21 | (svn r2669) Shuffle some more stuff around to reduce dependencies | tron | |
2005-07-13 | (svn r2558) Change the internal map format from 7 arrays to one array of ↵ | tron | |
structs, this doesn't change the saved format for now. It's a stepping stone for further changes. | |||
2005-06-29 | (svn r2496) -Fix: [1179933] When toggling build/remove via keyboard the ↵ | tron | |
selection wasn't correctly redrawn | |||
2005-06-25 | (svn r2487) Replace TILE_XY by TileXY/TileDiffXY | tron | |
2005-06-25 | (svn r2486) Turn TILE_FROM_XY into an inline function and rename it to ↵ | tron | |
TileVirtXY | |||
2005-06-24 | (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" | tron | |
2005-06-06 | (svn r2420) - Codechange: magic number elminitation of cursorsprites. | Darkvater | |
2005-06-02 | (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. | Darkvater | |
2005-06-01 | (svn r2390) - Codechange: Fix some warnings on GCC 4.0.0 | hackykid | |
2005-05-09 | (svn r2286) - CodeChange: paramcheck the next batch of commands. | Darkvater | |
- Fix (regression): fix up terraform land where every player can terraform land (towns, map generation), and player can terraform different corners; used for building tunnels | |||
2005-05-09 | (svn r2285) - Codechange: Fix up some of the missing things from ↵ | Darkvater | |
server-checking; namely bridge-type, bridge-length, dragged end-tile (bridge/station), station_spread - Fix: [ 1197256 ] max station spread patch < 7 does not work. Station spread was not taking into account when not using drag&drop. Fix this up, and add a callback to the settings window to immediately reflect the changes. | |||
2005-05-01 | (svn r2242) -Fix: [ 1193414 ] Fix for waypoint GUI, scrolling and ↵ | Darkvater | |
button-actions (Hackykid) | |||
2005-04-06 | (svn r2160) - Fix (Regression): Convert rail failed to work; stupid ↵ | Darkvater | |
bitshifts :P (sorry) | |||
2005-04-02 | (svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario ↵ | Darkvater | |
editor (D,Q,W,E,R,T,Y,U fltr) - Fix: 'L' no longer opens ingame terraform bar in scenario editor bar, but the land generator one - Feature: [ 1095110 ] Create Lake and draggable Create Desert tools (initial implementation GoneWacko), also added sticky buttons to land generator and town generator - CodeChange: moved around some of the draggable tools, demystifying them - CodeChange: change CmdBuildCanal to allow for XANDY dragging not only X or Y (only scenario editor) - CodeChange: add some more enums to sprites. - TODO: merge most of the ingame and scenario editor land terraform code. This can only be done after OnClickButton function is changed so it also includes the backreference to the widget being clicked, postponed to after 0.4.0 | |||
2005-03-24 | (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h | truelight | |
-Codechange: rewrote some functions while moving waypoint-stuff -Add: added support for 64k waypoints -Fix: made the waypoint struct a bit more logic (no bit-fucking) | |||
2005-02-13 | (svn r1867) Include tables/sprites.h only in files which need it | tron | |
2005-01-30 | (svn r1731) - Fix: [ 1106930 ] BugFix: placing signals with 2x1 drags ↵ | darkvater | |
workaround is completely rewritten. Also features checks for hacked/modified clients. Thanks a lot Hackykid! | |||
2005-01-29 | (svn r1713) Split off several functions which query/set information about a ↵ | tron | |
single tile from map.h and put them into a seperate file tile.h | |||
2005-01-23 | (svn r1624) -Fix: [1106930] BugFix: placing signals with 2x1 drags is ↵ | darkvater | |
treated as placing a single signal thus providing an easy fix for a nasty problem. | |||
2005-01-23 | (svn r1617) -Fix: Ugly hack to only call ResetObjectToPlaceon childwindows ↵ | darkvater | |
of build-toolbar if the window is closed manually (with 'X'); if not checked ResetObjectToPlace is called twice resulting in undesired actions (eg. clicked button is unclicked immediately). | |||
2005-01-22 | (svn r1594) Convert all undefined parameter lists to (void) and add the ↵ | tron | |
appropriate warning flags in the Makefile | |||
2005-01-20 | (svn r1575) -Fix: Forgot to exit the construction phase for the waypoint ↵ | Celestar | |
window (if you have newgrfs loaded) | |||
2005-01-20 | (svn r1573) -Fix: Station and depot building mode is now terminated if the | celestar | |
corresponding windows are closed [ 1104277 ] | |||
2005-01-19 | (svn r1572) Remove dead code from ludde's autorail implementation which was ↵ | tron | |
left over by revision 1571 | |||
2005-01-19 | (svn r1571) Feature: Visually enhanced autorail placing | dominik | |
When using the autorail tool, the rail pieces which are going to be build are highlighted. If a piece is shown in red, this indicates that the slope/rail combination is impossible. It does not tell you if the rail line construction might not be possible because of other obstacles, e.g. houses or water. | |||
2005-01-16 | (svn r1536) Move GET_TILEHEIGHT, GET_TILETYPE and IS_TILETYPE to map.h, turn ↵ | tron | |
them into inline functions and add some asserts | |||
2005-01-10 | (svn r1476) -Fix: [1099209] Catchment area with drag&drop stations (Celestar) | darkvater | |
2005-01-08 | (svn r1435) Fix: [ 1094092 ] Toolbars accessible via keyboard in spectator mode | dominik | |
2005-01-07 | (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn ↵ | tron | |
the latter into inline functions names Tile[XY] | |||
2005-01-06 | (svn r1396) Introduce TileIndexDiffC - the compile time version of TileIndexDiff | tron | |
2005-01-05 | (svn r1386) Move TileIndexDiff to map.h | tron | |
Move _tileoffs_by_dir to map.[ch] and encapsulate it in TileOffsByDir() | |||
2005-01-05 | (svn r1382) Make automatic placement of rails in front of train depots map ↵ | tron | |
size agnostic | |||
2005-01-04 | (svn r1380) -Fix: missed widget fixes; thanks Jango and TestMan57 | darkvater | |
2005-01-03 | (svn r1348) -Feature: resizable windows. Read the comment in window.h to ↵ | truelight | |
find out how the system works. All useful windows are already made resizable. Enjoy :) -Fix: fixed some GUI-glitches and flaws along the way | |||
2005-01-03 | (svn r1336) Fix: Correct landscaping buttons in monorail and maglev toolbars | dominik | |
2004-12-23 | (svn r1254) - Fix: [ 993500 ] High bridge rendering error | dominik | |
- Changed button to open landscaping toolbar | |||
2004-12-22 | (svn r1212) -Feature: sticky windows all build-toolbars | darkvater | |
2004-12-15 | (svn r1117) Move map arrays and some related macros into their own files ↵ | tron | |
map.c and map.h | |||
2004-12-14 | (svn r1084) Generalized hotkey catching when textfield windows are open. Now ↵ | dominik | |
only hotkeys attached to the main toolbar are working if you have a textfield open. | |||
2004-12-12 | (svn r1040) Fix: All character hotkeys are disabled now when a window for ↵ | dominik | |
typing is open | |||
2004-12-12 | (svn r1030) Some toolbar icons are arranged differently: | dominik | |
- Landscaping buttons have to be accessed from the landscaping toolbar - Landscaping toolbar can be opened from all other toolbars - The order of buttons in the docks toolbar now matches the other toolbars - Landscaping toolbar has new keyboard shortcuts | |||
2004-12-08 | (svn r979) Allow more realistically sized catchment areas | Celestar | |
2004-12-04 | (svn r942) -Merged branch/network back into the trunk | truelight | |
2004-12-04 | (svn r925) Use sound enums | tron | |
Also play the correct sound when a toyland road vehicle breaks down | |||
2004-11-26 | (svn r829) Fix small glitch: Immediately redraw the tile selection square ↵ | tron | |
when using the hotkey to toggle removal |