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2006-06-27(svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectaculartron
2006-05-30(svn r5048) - NewStations: Set up clipping areas to draw the station preview ↵peter1138
graphics in. This prevents larger station graphics from overflowing onto the list.
2006-05-27(svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous ↵KUDr
support and users for testing.
2006-05-09(svn r4792) - Codechange: change a uint to a uint16 to avoid a ↵peter1138
signed/unsigned warning from some compilers.
2006-05-09(svn r4788) - Codechange: RAILTYPE_{NORMAL,ELECTRIC,...} and ↵rubidium
RAIL_TYPE_{NORMAL,SIGNAL,...} have nearly the same name, rename RAIL_TYPE_* to RAIL_TILE_* of extra clarity
2006-05-07(svn r4775) - Newstations: allow clicking on any part of the station class ↵peter1138
dropdown to bring up the list, instead of just the button (thanks tron)
2006-05-07(svn r4773) - Newstations: add proper tooltips to the station builder windowpeter1138
2006-05-07(svn r4768) - Newstations: Add newstation selector GUI. The additions are ↵peter1138
only active if a newstation set is loaded, otherwise it will look the same.
2006-04-16(svn r4449) - NewStations, remove parameter to use first custom station when ↵peter1138
building a railway station. The parameters will be changing.
2006-04-10(svn r4342) Change the first two parameters of commands - virtual pixel ↵tron
coordinates of the tile to operate on - to a TileIndex Remove DoCommandByTile(), because now it does the same as DoCommand()
2006-03-19(svn r3981) More work for the rail accessing functions and enumstron
2006-03-08(svn r3783) Replace further ints and magic numbers by Direction, ↵tron
DiagDirection and friends
2006-03-03(svn r3747) Change HASBIT() to return 0/1 instead of 0/value of tested bit, ↵tron
because the name suggests it does the former and current behavior broke in some places in very subtle ways (for example HASBIT(x, 0) != HASBIT(y, 1) doesn't work, returning a bool after HASBIT(x, 9) neither)
2006-02-01(svn r3511) More whitespace ([FS#46] by Rubidium)tron
2005-12-07(svn r3270) Correct all (mis)uses of WWT_CLOSEBOX / WWT_TEXTBTN to reflect ↵peter1138
their actual use, and add "Close Window" tooltip where missing.
2005-11-16(svn r3205) Some more uses for GB/SBtron
2005-11-14(svn r3181) -Bracingtron
-Indentation -Whitespace -DeMorgan's Law -Test with NULL or 0 for non-booleans -'\0' instead of 0 for chars -Remove redundantly redundant comments (like DoFoo(); // Do foo) -Join multiple short lines with a single statement -Split single lines with multiple statements -Avoid assignments in if
2005-11-14(svn r3177) GB, CLRBIT, HASBIT, TOGGLEBITtron
2005-11-13(svn r3172) static, consttron
2005-11-12(svn r3169) Little bit of coding style fixing, and change from value to ↵peter1138
lengthof()
2005-11-12(svn r3167) - NewGRF: Start moving custom station code to separate files.peter1138
Rewrite handling of station classes. Allow for more than 8 station tile layouts. Start of code to unload custom stations.
2005-11-09(svn r3157) - Feature: Added patch option to link the terraform toolbar to ↵peter1138
the rail, road, water and airport toolbars. If enabled, the terraform toolbar will open and close with those toolbars.
2005-10-31(svn r3108) Confine the use of SPR_OPENTTD_BASE to table/sprites.h by ↵tron
adding/using some sprite enums
2005-10-26(svn r3090) Remove long dead pieces of codetron
2005-10-16(svn r3049) Replace byte/int/uint by RailType where appropriatetron
2005-10-14(svn r3040) Don't deduce the cursor sprites when building rails from magic ↵tron
numbers, but fetch them from the central rail info array.
2005-08-03(svn r2798) -Codechange: Unified the rail toolbars into one that is modified bycelestar
request using the RailtypeInfo struct
2005-07-24(svn r2701) Insert Id tags into all source filestron
2005-07-22(svn r2673) Include functions.h directly, not globally via openttd.htron
2005-07-21(svn r2669) Shuffle some more stuff around to reduce dependenciestron
2005-07-13(svn r2558) Change the internal map format from 7 arrays to one array of ↵tron
structs, this doesn't change the saved format for now. It's a stepping stone for further changes.
2005-06-29(svn r2496) -Fix: [1179933] When toggling build/remove via keyboard the ↵tron
selection wasn't correctly redrawn
2005-06-25(svn r2487) Replace TILE_XY by TileXY/TileDiffXYtron
2005-06-25(svn r2486) Turn TILE_FROM_XY into an inline function and rename it to ↵tron
TileVirtXY
2005-06-24(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"tron
2005-06-06(svn r2420) - Codechange: magic number elminitation of cursorsprites.Darkvater
2005-06-02(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.Darkvater
2005-06-01(svn r2390) - Codechange: Fix some warnings on GCC 4.0.0hackykid
2005-05-09(svn r2286) - CodeChange: paramcheck the next batch of commands.Darkvater
- Fix (regression): fix up terraform land where every player can terraform land (towns, map generation), and player can terraform different corners; used for building tunnels
2005-05-09(svn r2285) - Codechange: Fix up some of the missing things from ↵Darkvater
server-checking; namely bridge-type, bridge-length, dragged end-tile (bridge/station), station_spread - Fix: [ 1197256 ] max station spread patch < 7 does not work. Station spread was not taking into account when not using drag&drop. Fix this up, and add a callback to the settings window to immediately reflect the changes.
2005-05-01(svn r2242) -Fix: [ 1193414 ] Fix for waypoint GUI, scrolling and ↵Darkvater
button-actions (Hackykid)
2005-04-06(svn r2160) - Fix (Regression): Convert rail failed to work; stupid ↵Darkvater
bitshifts :P (sorry)
2005-04-02(svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario ↵Darkvater
editor (D,Q,W,E,R,T,Y,U fltr) - Fix: 'L' no longer opens ingame terraform bar in scenario editor bar, but the land generator one - Feature: [ 1095110 ] Create Lake and draggable Create Desert tools (initial implementation GoneWacko), also added sticky buttons to land generator and town generator - CodeChange: moved around some of the draggable tools, demystifying them - CodeChange: change CmdBuildCanal to allow for XANDY dragging not only X or Y (only scenario editor) - CodeChange: add some more enums to sprites. - TODO: merge most of the ingame and scenario editor land terraform code. This can only be done after OnClickButton function is changed so it also includes the backreference to the widget being clicked, postponed to after 0.4.0
2005-03-24(svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.htruelight
-Codechange: rewrote some functions while moving waypoint-stuff -Add: added support for 64k waypoints -Fix: made the waypoint struct a bit more logic (no bit-fucking)
2005-02-13(svn r1867) Include tables/sprites.h only in files which need ittron
2005-01-30(svn r1731) - Fix: [ 1106930 ] BugFix: placing signals with 2x1 drags ↵darkvater
workaround is completely rewritten. Also features checks for hacked/modified clients. Thanks a lot Hackykid!
2005-01-29(svn r1713) Split off several functions which query/set information about a ↵tron
single tile from map.h and put them into a seperate file tile.h
2005-01-23(svn r1624) -Fix: [1106930] BugFix: placing signals with 2x1 drags is ↵darkvater
treated as placing a single signal thus providing an easy fix for a nasty problem.
2005-01-23(svn r1617) -Fix: Ugly hack to only call ResetObjectToPlaceon childwindows ↵darkvater
of build-toolbar if the window is closed manually (with 'X'); if not checked ResetObjectToPlace is called twice resulting in undesired actions (eg. clicked button is unclicked immediately).
2005-01-22(svn r1594) Convert all undefined parameter lists to (void) and add the ↵tron
appropriate warning flags in the Makefile