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2004-11-14(svn r600) -newgrf: Relocation offset for custom station sprites is now ↵darkvater
stored separately, making it possible to show different sprites in waypoint selection dialog (pasky).
2004-11-14(svn r591) -newgrf: Store whole struct StationSpec in SetCustomStation(), ↵darkvater
not just the rendering data. This will be needed for variational stationspecs (pasky).
2004-11-14(svn r587) -newgrf: Rename all /Checkpoint/i tokens to 'Waypoint's. The name ↵darkvater
actually makes some sense and is also compatible with TTDPatch (pasky).
2004-11-14(svn r585) -newgrf: GUI for selecting custom waypoint graphics to use. Patch ↵darkvater
by dominik81 and pasky.
2004-11-14(svn r581) -newgrf: Basic support for new stations - only waypoints ↵celestar
supported now and only the first custom one can be placed (no selector GUI, coming soon). This also moves some global variables to {struct GRFFile} and reorders which actions are processed in what stage, to get it all working together -- (pasky)
2004-11-05(svn r513) Merge revisions 402, 416, 417, 478, 479, 511, 512 from map to trunktron
This includes 2 fixes -Fix: [1048596] Monorail and Maglev sounds are swapped (r511) -Add special case to load the jackhammer sound (r478) The rest are cleanups und enumeration to make merging possible/easier
2004-09-17(svn r289) Fix: Checkpoints on snow have correct ground nowdominik
2004-09-17(svn r288) Fix: new checkpoint graphics now also work for monorail/maglevdominik
2004-09-12(svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron ↵darkvater
for your diligent fixing of warnings (and some possibly bugs) (Tron) -CodeLayout: Remove trailing spaces and Windows linebreaks
2004-09-11(svn r205) -Fix: [1026271] Vehicle depots not transparent with transparent ↵darkvater
buildings.
2004-09-11(svn r202) -Codechange: I missed some files with trailing spaces.. this ↵truelight
should be all ;)
2004-09-05(svn r160) -Codechange: made GetTileTrackStatus more readable (blathijs)truelight
-Fix: some minor fixes around GetTileTrackStatus (blathijs)
2004-09-03(svn r150) -Fix: [1010833] Turning on the magic bulldozer removes oil rigsdarkvater
-Fix: [993493] Buildings on water -Feature: Water floods everything, including vehicles.
2004-08-20(svn r85) -Add: initial commit of new AI (enable in Patch menu)truelight
-Add: generalised A* Algorithm -Add: generalised queues (Fifo, Stack, InsSort, BinaryHeap)
2004-08-15(svn r60) -Fix: signal_density is given as a parameter to autosignal. This ↵darkvater
means all players can define it for themselves. -Fix a few warnings
2004-08-15(svn r59) -Feature: Added Autosignals, just like Autorail. Can copy signal ↵darkvater
style, convert signal<->semaphore, etc. Big thanks to betatesters Dribbel and Testman57 (Darkvater)
2004-08-13(svn r40) Final slope graphics fixdominik
2004-08-11(svn r23) -Some omments on the code (blathijs)darkvater
2004-08-10(svn r14) Fix: railroad crossings on slopes are now possibledominik
2004-08-09(svn r1) Import of revision 975 of old (crashed) SVNtruelight