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2006-02-01(svn r3511) More whitespace ([FS#46] by Rubidium)tron
2006-02-01(svn r3510) Fiddle with whitespace and parenthesestron
2006-01-30(svn r3490) -Fix: A bunch (10) of off-by-one errors when checking if a ↵tron
TileIndex points to a tile on the map
2006-01-29(svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it ↵Darkvater
in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron) - The only change is that the nsignalsw.grf file is kept and that existing nightlies with PBS signals get those signals converted to combo-signals.
2006-01-29(svn r3466) - Codechange: Some changes to increase readability of signals code.Darkvater
2006-01-07(svn r3389) -Fix: No fence was placed when placing fences and the ↵tron
neighbouring tile is a rail configuration which permits a fence but has a signal (Per request of peter1138 the above line does not contain any commas)
2006-01-07(svn r3387) Restructure the code, which places fences along railroad tracks.tron
This includes no functional changes, just some cleanup before some bugfix
2006-01-06(svn r3369) - Codechange: Replace tables _signals_table, ↵matthijs
_signals_table_other and _signals_table_both by the equivalent calls to rail.h functions. - Codechange: Add a few constants.
2006-01-05(svn r3365) Staticise 36 functionstron
2005-12-14(svn r3298) Remove unused and write-only variablestron
2005-12-14(svn r3297) Staticisetron
2005-12-10(svn r3282) - Codechange: Replace tests against CMD_ERROR with CmdFailed()peter1138
2005-11-16(svn r3212) - Waypoints/Depots: Store waypoint index in m2 for waypoints. ↵peter1138
This moves the ground type bits from m2 to m4 for waypoints and depots (leaving room for depot index in m2 in future), and moves the custom graphics ID to the waypoint struct. - Waypoints: Until now stat_id was saved but never assigned to. Instead we now save the GRFID/local index of the custom graphics so that GRF file changes can leave graphics intact.
2005-11-16(svn r3210) -Codechange: use IsRailWaypoint where possible (instead of ↵truelight
magicnumbers) -Codechange: IsRailWaypoint should take 'tile', not 'm5'
2005-11-16(svn r3209) In TileLoop_Track(), use names based on function rather than ↵peter1138
their place in the map array.
2005-11-15(svn r3187) Simplify overly complicated ifs, especially if (foo) return ↵tron
false; else return true; is confusing
2005-11-15(svn r3184) GB/SBtron
2005-11-14(svn r3181) -Bracingtron
-Indentation -Whitespace -DeMorgan's Law -Test with NULL or 0 for non-booleans -'\0' instead of 0 for chars -Remove redundantly redundant comments (like DoFoo(); // Do foo) -Join multiple short lines with a single statement -Split single lines with multiple statements -Avoid assignments in if
2005-11-13(svn r3173) Use the trinary operator and switch to improve readabilitytron
Also align short cases nicely
2005-11-12(svn r3168) - NewGRF: Fix "typo" in waypoint drawer :/peter1138
2005-11-11(svn r3166) Constify read-only accesses of custom stationspeter1138
2005-11-05(svn r3141) Replace incorrect railtype bitmask in CmdRailTrackHelper with ↵peter1138
appropriate GB()
2005-10-23(svn r3078) Some more stuff, which piled up:tron
- const, whitespace, indentation, bracing, GB/SB, pointless casts - use the trinary operator where appropriate - data types (uint[] -> AcceptedCargo, ...) - if cascade -> switch - if (ptr) -> if (ptr != NULL) - DeMorgan's Law - Fix some comments - 0 -> '\0', change magic numbers to symbolic constants
2005-10-22(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in ↵tron
comments, excess empty lines, minor other changes nothing spectacular, just some stuff, which piled up
2005-10-20(svn r3073) int/byte -> EngineID/PlayerID/VehicleIDtron
0/-1 -> INVALID_ENGINE 0x10 -> OWNER_NONE
2005-10-19(svn r3066) Constify the parameter of GetSlopeZ_*()tron
2005-10-16(svn r3049) Replace byte/int/uint by RailType where appropriatetron
2005-10-10(svn r3028) s/255/OWNER_SPECTATOR/tron
2005-10-07(svn r3025) -Fix: Rail convert issue introduced in r3019Darkvater
2005-10-05(svn r3019) -Codechange: Replace explicit shifting/anding/oring with GB and SBtron
2005-09-29(svn r2998) -Codechange: Split rail drawing code off from DrawTile_Rail into ↵peter1138
a separate function to be used elsewhere. (Deja vu?)
2005-09-18(svn r2962) - const correctness for all Get* functions and most Draw* ↵Darkvater
functions that don't change their pointer parameters - change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending
2005-09-14(svn r2951) - Fix: [ 1259345 ] Changing engine in netgame opens train window ↵Darkvater
for everyone - Add IsLocalPlayer() which substitutes _local_player == _current_player
2005-09-13(svn r2948) -Fix: the old AI needs a special flag that triggers all kind of ↵truelight
special abilities you really don't want to know about (free bridges, etc..) I removed this flag some revisions ago, but the Aircraft part depends on it, so I re-enabled it again..
2005-08-25(svn r2890) Fix some signed/unsigned comparison warnings (tokai)tron
2005-08-01(svn r2781) Fix some of the issues with variables in .h files.ludde
2005-07-31(svn r2774) -Codechange: Removed TRACKTYPE_SPRITE_PITCH globally and ↵celestar
replaced it by a member of RailtypeInfo
2005-07-29(svn r2756) Renamed railtypes into _railtypesludde
Renamed railtypes.c into railtypes.h, all other tables are in .h files. (It should be in the tables dir but I couldn't figure out how to get it there without deleting it first). Added const and extern.
2005-07-29(svn r2753) -Codechange: Introduced a new struct "RailtypeInfo" to store ↵celestar
rail type specific information. Begun populating it with a bunch of sprites, more to come later. This should result in cleaner, more compact code which allows easy introduction of new railtypes.
2005-07-24(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic ↵celestar
numbers by enums. There remains work in gfx.c to move the "transparency" and "recolor" bits around to make space for more sprites. However, 2800 additional sprites can now be loaded. There also remains cleanup and Doxygen work on many of the header files.
2005-07-24(svn r2701) Insert Id tags into all source filestron
2005-07-22(svn r2673) Include functions.h directly, not globally via openttd.htron
2005-07-20(svn r2658) -Codechange: Use MAKE_TRANSPARENT to display a transparented spritecelestar
2005-07-20(svn r2650) Convert many explicit shifts+ands to extract bits to invocations ↵tron
of GB - should be a bit nicer to read
2005-07-17(svn r2621) - Fix: [pbs] When removing tracks, clear their reserved status. hackykid
2005-07-16(svn r2595) -Codechange: Introduced "IsSteepTileh" to find whether a tile is ↵celestar
steep (i.e. spans two height levels) and use it throughout the code. -Codechange: Add CanBuildDepotByTileh to find if a tile is suitable to build a depot on it. Wraps some bitmagic which seems quite unreadable at first glance
2005-07-13(svn r2558) Change the internal map format from 7 arrays to one array of ↵tron
structs, this doesn't change the saved format for now. It's a stepping stone for further changes.
2005-07-07(svn r2529) - Fix: PBS signals showed up as normal signals with the query toolDarkvater
- Update landscape_grid.html to show busy bits used by PBS.
2005-07-04(svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows ↵hackykid
multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal. - Feature: [pbs] Implement autoplacement of pbs blocks, when a block has an entry and an exit pbs signal, covert the entire block to pbs. Can be turned off in the patch settings. - Feature: [pbs] Allow showing of reserved status by making the tracks darker, when the pbs debug level is at least 1.
2005-07-04(svn r2515) -Codechange: Removed a good deal of magic sprite numbers in the ↵celestar
rail drawing code, and placed neatly into arrays and enums. This also makes way to implement more railtypes without having to do tons of ugly hacks.