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path: root/rail_cmd.c
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2006-06-19(svn r5315) -Fix: Prohibit altering a road tile while road works are in progresstron
This fixes some glitches like "turning" the excavation by adding/removing road bits or removing the road piece
2006-06-18(svn r5308) Replace an array of function pointers with a switch: It's ↵tron
shorter, more comprehensible, less dependent on magic numbers
2006-06-10(svn r5210) Many small changes which piled up: const, unsigned, variable ↵tron
scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
2006-06-07(svn r5155) - Remove the bridge branch merge (revision r5070)tron
2006-06-02(svn r5070) Merged the bridge branchcelestar
-Feature: Bridges can now be placed above: Any railway track combination (excluding depots and waypoints) Any road combination (excluding depots) Clear tiles (duh), including fields Tunnel entrances Bridge heads Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing There are still a number of visual problems remaining, especially when electric railways are on or under the bridge. DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
2006-05-27(svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous ↵KUDr
support and users for testing.
2006-05-21(svn r4940) Remove the dubious feature of remembering the last built depot. ↵tron
It serves no real purpose except causing confusion
2006-05-21(svn r4937) Reduce the use of _error_message a bittron
2006-05-20(svn r4927) Replace 3 big ifs (which regard foundations) by a bit less ↵tron
confusing code
2006-05-18(svn r4906) - Fix: Refresh build vehicle window (if opened) when converting ↵glx
rail depot
2006-05-09(svn r4790) Remove slope magic from EnsureNoVehicleZ() and rename it to ↵tron
EnsureNoVehicleOnGround() to make more clear what it does
2006-05-09(svn r4789) - Codechange: rename RoadType to RoadTileType and ↵rubidium
ROAD_{NORMAL,CROSSING,DEPOT} to ROAD_TILE_* for consistency
2006-05-09(svn r4788) - Codechange: RAILTYPE_{NORMAL,ELECTRIC,...} and ↵rubidium
RAIL_TYPE_{NORMAL,SIGNAL,...} have nearly the same name, rename RAIL_TYPE_* to RAIL_TILE_* of extra clarity
2006-05-07(svn r4770) - Revert unindented change to rail_cmd.c in r4769.peter1138
2006-05-07(svn r4769) - Newstations: add newstations ttdpatch flagpeter1138
2006-05-07(svn r4767) - Newstations: fix loading / use of custom ground spritespeter1138
2006-05-06(svn r4754) - Newstations: expose default station display data via a ↵peter1138
function so we can use it (rarely) in other places.
2006-05-06(svn r4748) - Newstations: use custom sprite layout callback for waypoints ↵peter1138
as well as stations. Supports merging of adjacent waypoints if the GRF supports it (newstatsw.grf)
2006-05-04(svn r4739) - Newstations: remove cargo type parameter of ↵peter1138
GetCustomStationRelocation() as we can determine it internally
2006-05-03(svn r4723) - Newstations: add TileIndex parameter to station resolver.peter1138
2006-05-03(svn r4719) - Newstations: instead of drawing nothing, fall back to the ↵peter1138
default sprite layout if a station layout specifies so.
2006-04-27(svn r4593) CodeChange : Renamed spec (when using StationSpec) to statspec.belugas
This is following the same scheme as for IndustrySpec
2006-04-26(svn r4586) - Codechange: Recursive commands that rely on _error_message to ↵Darkvater
handle success/failure can fail if a recursive call fails but doesn't set the error message, thus resulting in an old, possibly erroneous being used (see FS#130 prior to r4585). Now properly reset the global variable _error_message in these cases.
2006-04-25(svn r4572) Remove vehicle_leave_tile_proctron
There's exactly one implemented function (unbarring a level crossing) and one place where it can be triggered (a train leaves a level crossing) It's a bit overkill, so just handle this one case where it can happen
2006-04-23(svn r4554) Replace magic numbers by TILE_{HEIGHT,SIZE}tron
2006-04-23(svn r4546) - NewGRF: add support for Action 0x05, type 0x04: replacement ↵peter1138
signal graphics. Thanks to Purno for supplying data to test with.
2006-04-23(svn r4541) Add a type for slopes and replace many magic numbers by the ↵tron
appropriate enums
2006-04-17(svn r4461) -Codechange: Add and make use of map accessor functions for ↵celestar
signal drawing. Includes some basic cleanup of the drawing functions
2006-04-15(svn r4440) - Fix: Yoyo-effect of rail in desert/snow introduced by r4379. ↵Darkvater
When a special groundtype below the track is encountered in the tileloop, always return even if groundtype hasn't changed.
2006-04-14(svn r4415) Fix bug introduced in r4384 where drawing a default waypoint for ↵peter1138
the GUI caused a game crash. This only manifested with some newstations loaded. Thanks to Richk67 for finding this.
2006-04-12(svn r4386) -Codechange: Add and make use of IsCustomWaypointcelestar
2006-04-12(svn r4384) -Codechange: rail drawing codecelestar
-Added a function to obtain the axis of a waypoint -Moved the waypoint layout tables from the depot layout tables into an own one -Use GetRailTileSubtype
2006-04-12(svn r4383) - Codechange: Remove extraneous code from 4354; no need to get ↵peter1138
RailTypeInfo when we already have it...
2006-04-12(svn r4382) -Codechange: Make use of SetSignalType where appropriatecelestar
2006-04-12(svn r4381) -Codechange: Forgot an occurence for rail ground typescelestar
2006-04-12(svn r4380) -Codechange: Make use of GetTrackBits where appropriatecelestar
2006-04-12(svn r4379) -Codechange: Add and make use of map accessor functions ↵celestar
concerning rail ground types
2006-04-12(svn r4378) -Add and make use of an accessor function two-way => one-way => ↵celestar
one-way => two-way signal cycling
2006-04-12(svn r4377) -Add and make use of a function that finds out whether a signal ↵celestar
is an entry or and exit signal to a presignal block (as combos act as both)
2006-04-12(svn r4376) -Codechange Renamed GetSignalState to GetSignalStateByTrackdircelestar
2006-04-12(svn r4375) -Codechange: Move the signal drawing bit to an own function and ↵celestar
rename DrawSignalHelper to DrawSingleSignal
2006-04-11(svn r4358) -Codechange: Don't use a TileInfo where a TileIndex will docelestar
2006-04-11(svn r4357) -Codechange: Moved global _signal_base_sprites into the only ↵celestar
function where it is used and use a better array arrangement for it
2006-04-11(svn r4354) [Elrail][NewGRF] Codechange: Drawing of custom waypoints with ↵peter1138
custom ground sprites used the index of the rail type as an offset. With the introduction of elrails this offset is incorrect, so instead there is now a lookup table within the RailTypeInfo struct to explicitly list the offset.
2006-04-11(svn r4353) Codechange: Move global _signal_position into the only function ↵celestar
that uses it and convert the bit-hacking into a struct
2006-04-10(svn r4344) Use tile coordinates or even TileIndices instead of virtual tile ↵tron
coordinates where it suffices.
2006-04-10(svn r4342) Change the first two parameters of commands - virtual pixel ↵tron
coordinates of the tile to operate on - to a TileIndex Remove DoCommandByTile(), because now it does the same as DoCommand()
2006-04-09(svn r4337) -Fix: A problem where GetRailType was called instead of ↵celestar
GetRailTileType. Thanks to glx for noticing
2006-04-09(svn r4332) Turn a table lookup into a ternary operatortron
2006-04-03(svn r4265) - Fix: compile warning on VS2005 (parameter 2 different from ↵Darkvater
declaration)