Age | Commit message (Collapse) | Author |
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coordinates where it suffices.
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coordinates of the tile to operate on - to a TileIndex
Remove DoCommandByTile(), because now it does the same as DoCommand()
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GetRailTileType. Thanks to glx for noticing
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declaration)
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Although it was an accessor, nor his usage nor the values were clear.
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code and proofreading, thanks to peter1138 for another lot of code and ideas.
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from a tile
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(/ and \) pieces exist, explicitly update signals in both directions.
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terraformed.
Fixes a bug where you could terraform a tunnel (fixed by r3228, but reverted that one)
Fixes a bug introduced by r3228 which allowed steep rail tiles resulting in ... unwanted effects such as display artifacts.
That means the terraform feature should not work as intended; it also uses _valid_tileh_slopes to determine valid configurations instead of hand-brewn stuff.
TODO: _terraform_err_tile and similar TileIndices should have INVALID_TILE as "unused", not 0. (0 is a valid tile).
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as for any other sloped tile
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nothing
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get information about rail tiles
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also add SetSignalType() and use the functions
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(electric/semaphore)
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shiny new functions and mark some strange constructs with XXX
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bridge after removing it. For crossings we can always use .m2 because it is already 0 when not owned by a town.
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any); it is in m2 so properly set it back when the crossing's removed.
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UpdateSignalsOnSegment() instead of SetSignalsOnBothDir()
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road) under bridges
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IsTunnel(), which just checks for a tunnel, but not the tile type as IsTunnelTile() does
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Direction to DiagDirection as that's what it really operates on
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DiagDirection and friends
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and friends
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a level crossing by some less magic numbers. Quite similar to r3699, though this time for placing the rails
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code by using them
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which direction a pieces of rail goes
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tile/depot/waypoint. This is just a tiny step, the rail code needs way more love and caring
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level crossing or a road depot
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road pieces
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add consts, reduce indentation level by short-circuit logic, convert if cascades to switch, whitespace, bracing, plus some minor stuff
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- Don't treat non-booleans as booleans
- Reduce variable scope
- Bracing
- Use DeMorgan's law to make conditionals easier to read
- if cascade -> switch
- Replace some magic numbers by symbolic names
- Avoid assignments within other statements
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