Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-01-04 | (svn r1375) -Fix: [1050990] Buying trains sometimes accounted for ↵ | darkvater | |
incorrectly. Was the result of the cost getting reset in a recursive call of docommand. That is fixed. In addition all cost-commands are typed explicitely. Please do not forget to do so or your costs will be credited to construction if you are unlucky. | |||
2004-12-29 | (svn r1297) Language fixes in the source.. (ln-) | miham | |
2004-12-28 | (svn r1288) -Codechange: changed _map2 to an uint16. It is still saved and ↵ | truelight | |
loaded as an uint8 till the savegame version is bumped to version 5. Then it works automaticly as a fully uint16. So _stations[] can not be increased till after the bump!! | |||
2004-12-15 | (svn r1117) Move map arrays and some related macros into their own files ↵ | tron | |
map.c and map.h | |||
2004-12-05 | (svn r955) Replace uint16 for orders with struct Order | tron | |
This adds no functionality, but is a stepping stone for future improvement (like 16bit order indices) and is easier to read. This changes preserves binary compatibility wrt savegames. | |||
2004-12-04 | (svn r942) -Merged branch/network back into the trunk | truelight | |
2004-12-04 | (svn r925) Use sound enums | tron | |
Also play the correct sound when a toyland road vehicle breaks down | |||
2004-11-25 | (svn r815) Include strings.h only in the files which need it. | tron | |
This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled. | |||
2004-11-23 | (svn r787) Invert the sense of the DO_TRANS_BUILDINGS flag to be consistent ↵ | tron | |
with its own name and all other DO_* flags. Now it is active-true. | |||
2004-11-21 | (svn r724) Remove restriction that a tile can only accept 3 cargo types. | tron | |
This especially enables houses to accept passengers, mail, goods AND food. Add string templates for up to 5 cargo types for the tile info window. If more are needed just add them. Simplify (de-uglify) the logic for cargo acceptence for houses and split the goods/food table into two. The acceptance is unmodified, but accepting goods AND food is now trivially possible. The exact amounts have to be decided. This is based on Celestar's changes in the map branch plus some further bits that will be merged there soon. | |||
2004-11-17 | (svn r657) Do not touch 0x8000 bit in sprite index for custom waypoints. (pasky) | celestar | |
2004-11-17 | (svn r647) Cleanup custom station classes handling. (pasky) | miham | |
2004-11-14 | (svn r614) [newgrf] Some minor code fixes | dominik | |
2004-11-14 | (svn r612) [newgrf] Fix: custom waypoints on monorail/maglev are displayed ↵ | dominik | |
correctly | |||
2004-11-14 | (svn r610) -newgrf: Support for some basic deterministical spritegroups ↵ | darkvater | |
regarding stations. Waypoints look changes based on year now :^) (pasky). | |||
2004-11-14 | (svn r609) Fixed choose waypoints dialogs, it works without assertion ↵ | dominik | |
failures and with custom waypoint #0 selectable now. (pasky) | |||
2004-11-14 | (svn r608) [newgrf] enabled possibility to build default waypoint when ↵ | dominik | |
custom waypoints are enabled | |||
2004-11-14 | (svn r607) -Patch: [ 985102 ] static cleanup | tron | |
Thanks to lvoge | |||
2004-11-14 | (svn r605) -newgrf: Framework for supporting variational spritegroups . ↵ | darkvater | |
Deterministic only at the moment, but random ones support shouldn't be that difficult now It doesn't do anything, but makes these actions actually possible (pasky). | |||
2004-11-14 | (svn r602) -newgrf: Move DrawTileSeqStruct & co and struct SpriteGroup to ↵ | darkvater | |
sprite.h (pasky) | |||
2004-11-14 | (svn r600) -newgrf: Relocation offset for custom station sprites is now ↵ | darkvater | |
stored separately, making it possible to show different sprites in waypoint selection dialog (pasky). | |||
2004-11-14 | (svn r591) -newgrf: Store whole struct StationSpec in SetCustomStation(), ↵ | darkvater | |
not just the rendering data. This will be needed for variational stationspecs (pasky). | |||
2004-11-14 | (svn r587) -newgrf: Rename all /Checkpoint/i tokens to 'Waypoint's. The name ↵ | darkvater | |
actually makes some sense and is also compatible with TTDPatch (pasky). | |||
2004-11-14 | (svn r585) -newgrf: GUI for selecting custom waypoint graphics to use. Patch ↵ | darkvater | |
by dominik81 and pasky. | |||
2004-11-14 | (svn r581) -newgrf: Basic support for new stations - only waypoints ↵ | celestar | |
supported now and only the first custom one can be placed (no selector GUI, coming soon). This also moves some global variables to {struct GRFFile} and reorders which actions are processed in what stage, to get it all working together -- (pasky) | |||
2004-11-05 | (svn r513) Merge revisions 402, 416, 417, 478, 479, 511, 512 from map to trunk | tron | |
This includes 2 fixes -Fix: [1048596] Monorail and Maglev sounds are swapped (r511) -Add special case to load the jackhammer sound (r478) The rest are cleanups und enumeration to make merging possible/easier | |||
2004-09-17 | (svn r289) Fix: Checkpoints on snow have correct ground now | dominik | |
2004-09-17 | (svn r288) Fix: new checkpoint graphics now also work for monorail/maglev | dominik | |
2004-09-12 | (svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron ↵ | darkvater | |
for your diligent fixing of warnings (and some possibly bugs) (Tron) -CodeLayout: Remove trailing spaces and Windows linebreaks | |||
2004-09-11 | (svn r205) -Fix: [1026271] Vehicle depots not transparent with transparent ↵ | darkvater | |
buildings. | |||
2004-09-11 | (svn r202) -Codechange: I missed some files with trailing spaces.. this ↵ | truelight | |
should be all ;) | |||
2004-09-05 | (svn r160) -Codechange: made GetTileTrackStatus more readable (blathijs) | truelight | |
-Fix: some minor fixes around GetTileTrackStatus (blathijs) | |||
2004-09-03 | (svn r150) -Fix: [1010833] Turning on the magic bulldozer removes oil rigs | darkvater | |
-Fix: [993493] Buildings on water -Feature: Water floods everything, including vehicles. | |||
2004-08-20 | (svn r85) -Add: initial commit of new AI (enable in Patch menu) | truelight | |
-Add: generalised A* Algorithm -Add: generalised queues (Fifo, Stack, InsSort, BinaryHeap) | |||
2004-08-15 | (svn r60) -Fix: signal_density is given as a parameter to autosignal. This ↵ | darkvater | |
means all players can define it for themselves. -Fix a few warnings | |||
2004-08-15 | (svn r59) -Feature: Added Autosignals, just like Autorail. Can copy signal ↵ | darkvater | |
style, convert signal<->semaphore, etc. Big thanks to betatesters Dribbel and Testman57 (Darkvater) | |||
2004-08-13 | (svn r40) Final slope graphics fix | dominik | |
2004-08-11 | (svn r23) -Some omments on the code (blathijs) | darkvater | |
2004-08-10 | (svn r14) Fix: railroad crossings on slopes are now possible | dominik | |
2004-08-09 | (svn r1) Import of revision 975 of old (crashed) SVN | truelight | |