Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-11-14 | (svn r602) -newgrf: Move DrawTileSeqStruct & co and struct SpriteGroup to ↵ | darkvater | |
sprite.h (pasky) | |||
2004-11-14 | (svn r600) -newgrf: Relocation offset for custom station sprites is now ↵ | darkvater | |
stored separately, making it possible to show different sprites in waypoint selection dialog (pasky). | |||
2004-11-14 | (svn r591) -newgrf: Store whole struct StationSpec in SetCustomStation(), ↵ | darkvater | |
not just the rendering data. This will be needed for variational stationspecs (pasky). | |||
2004-11-14 | (svn r587) -newgrf: Rename all /Checkpoint/i tokens to 'Waypoint's. The name ↵ | darkvater | |
actually makes some sense and is also compatible with TTDPatch (pasky). | |||
2004-11-14 | (svn r585) -newgrf: GUI for selecting custom waypoint graphics to use. Patch ↵ | darkvater | |
by dominik81 and pasky. | |||
2004-11-14 | (svn r581) -newgrf: Basic support for new stations - only waypoints ↵ | celestar | |
supported now and only the first custom one can be placed (no selector GUI, coming soon). This also moves some global variables to {struct GRFFile} and reorders which actions are processed in what stage, to get it all working together -- (pasky) | |||
2004-11-05 | (svn r513) Merge revisions 402, 416, 417, 478, 479, 511, 512 from map to trunk | tron | |
This includes 2 fixes -Fix: [1048596] Monorail and Maglev sounds are swapped (r511) -Add special case to load the jackhammer sound (r478) The rest are cleanups und enumeration to make merging possible/easier | |||
2004-09-17 | (svn r289) Fix: Checkpoints on snow have correct ground now | dominik | |
2004-09-17 | (svn r288) Fix: new checkpoint graphics now also work for monorail/maglev | dominik | |
2004-09-12 | (svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron ↵ | darkvater | |
for your diligent fixing of warnings (and some possibly bugs) (Tron) -CodeLayout: Remove trailing spaces and Windows linebreaks | |||
2004-09-11 | (svn r205) -Fix: [1026271] Vehicle depots not transparent with transparent ↵ | darkvater | |
buildings. | |||
2004-09-11 | (svn r202) -Codechange: I missed some files with trailing spaces.. this ↵ | truelight | |
should be all ;) | |||
2004-09-05 | (svn r160) -Codechange: made GetTileTrackStatus more readable (blathijs) | truelight | |
-Fix: some minor fixes around GetTileTrackStatus (blathijs) | |||
2004-09-03 | (svn r150) -Fix: [1010833] Turning on the magic bulldozer removes oil rigs | darkvater | |
-Fix: [993493] Buildings on water -Feature: Water floods everything, including vehicles. | |||
2004-08-20 | (svn r85) -Add: initial commit of new AI (enable in Patch menu) | truelight | |
-Add: generalised A* Algorithm -Add: generalised queues (Fifo, Stack, InsSort, BinaryHeap) | |||
2004-08-15 | (svn r60) -Fix: signal_density is given as a parameter to autosignal. This ↵ | darkvater | |
means all players can define it for themselves. -Fix a few warnings | |||
2004-08-15 | (svn r59) -Feature: Added Autosignals, just like Autorail. Can copy signal ↵ | darkvater | |
style, convert signal<->semaphore, etc. Big thanks to betatesters Dribbel and Testman57 (Darkvater) | |||
2004-08-13 | (svn r40) Final slope graphics fix | dominik | |
2004-08-11 | (svn r23) -Some omments on the code (blathijs) | darkvater | |
2004-08-10 | (svn r14) Fix: railroad crossings on slopes are now possible | dominik | |
2004-08-09 | (svn r1) Import of revision 975 of old (crashed) SVN | truelight | |