Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-08-12 | (svn r5864) -Feature: Also allow horizontal and vertical rails on steep slopes | tron | |
2006-08-10 | (svn r5833) -Feature: Allow building of (certain) rails, roads and bridge ↵ | tron | |
ramps on steep sloped tiles | |||
2006-08-06 | (svn r5794) Pass the TileIndex plus x and y coordinates into GetSlopeZ_* ↵ | tron | |
instead of a TileInfo | |||
2006-08-06 | (svn r5787) Rename width, height and unk of struct DrawTileSeqStruct to ↵ | tron | |
size_{x,y,z} | |||
2006-08-05 | (svn r5771) Unify several code paths and data structures for drawing train ↵ | tron | |
depots and waypoints | |||
2006-07-27 | (svn r5624) Use {IsPlainRailTile,IsRailDepot,IsRailWaypoint,HasSignals}() ↵ | tron | |
instead of GetRailTile{T,Subt}ype() - this is more concise and a bit more flexible if/when the rail tile encoding changes | |||
2006-07-26 | (svn r5618) Remove a redundant check, CheckTrackCombination() a few lines ↵ | tron | |
above performs the same test | |||
2006-07-22 | (svn r5582) Add and use AxisToTrack{Bits,}() | tron | |
2006-07-15 | (svn r5500) Undo r4597, because it breaks the intended change of r5315 to ↵ | tron | |
prohibit building rails on a road tile while road works are in progress | |||
2006-07-14 | (svn r5497) -Fix: somehow in r5315 slipped some wrong logic, allowed you to ↵ | truelight | |
build rail on all road pieces without really building it ;) | |||
2006-06-28 | (svn r5396) - Remove two fixed parameters | tron | |
- Simplify an expresssion: c ? f(x) : f(y) -> f(c ? x : y) | |||
2006-06-27 | (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular | tron | |
2006-06-25 | (svn r5363) Revert 5312, 5288, 5248, 3992, 3249, 3228 | tron | |
They were all aimed at fixing the terraform-into-tunnel problem, but introduced new sideeffects while doing so | |||
2006-06-21 | (svn r5326) Remove the indicator bit for custom waypoint graphics, because ↵ | tron | |
it just contains redundant information Yup-yup-ed by: peter1138 | |||
2006-06-19 | (svn r5315) -Fix: Prohibit altering a road tile while road works are in progress | tron | |
This fixes some glitches like "turning" the excavation by adding/removing road bits or removing the road piece | |||
2006-06-18 | (svn r5308) Replace an array of function pointers with a switch: It's ↵ | tron | |
shorter, more comprehensible, less dependent on magic numbers | |||
2006-06-10 | (svn r5210) Many small changes which piled up: const, unsigned, variable ↵ | tron | |
scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc. | |||
2006-06-07 | (svn r5155) - Remove the bridge branch merge (revision r5070) | tron | |
2006-06-02 | (svn r5070) Merged the bridge branch | celestar | |
-Feature: Bridges can now be placed above: Any railway track combination (excluding depots and waypoints) Any road combination (excluding depots) Clear tiles (duh), including fields Tunnel entrances Bridge heads Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing There are still a number of visual problems remaining, especially when electric railways are on or under the bridge. DO NOT REPORT THOSE BUGS FOR THE TIME BEING please. | |||
2006-05-27 | (svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous ↵ | KUDr | |
support and users for testing. | |||
2006-05-21 | (svn r4940) Remove the dubious feature of remembering the last built depot. ↵ | tron | |
It serves no real purpose except causing confusion | |||
2006-05-21 | (svn r4937) Reduce the use of _error_message a bit | tron | |
2006-05-20 | (svn r4927) Replace 3 big ifs (which regard foundations) by a bit less ↵ | tron | |
confusing code | |||
2006-05-18 | (svn r4906) - Fix: Refresh build vehicle window (if opened) when converting ↵ | glx | |
rail depot | |||
2006-05-09 | (svn r4790) Remove slope magic from EnsureNoVehicleZ() and rename it to ↵ | tron | |
EnsureNoVehicleOnGround() to make more clear what it does | |||
2006-05-09 | (svn r4789) - Codechange: rename RoadType to RoadTileType and ↵ | rubidium | |
ROAD_{NORMAL,CROSSING,DEPOT} to ROAD_TILE_* for consistency | |||
2006-05-09 | (svn r4788) - Codechange: RAILTYPE_{NORMAL,ELECTRIC,...} and ↵ | rubidium | |
RAIL_TYPE_{NORMAL,SIGNAL,...} have nearly the same name, rename RAIL_TYPE_* to RAIL_TILE_* of extra clarity | |||
2006-05-07 | (svn r4770) - Revert unindented change to rail_cmd.c in r4769. | peter1138 | |
2006-05-07 | (svn r4769) - Newstations: add newstations ttdpatch flag | peter1138 | |
2006-05-07 | (svn r4767) - Newstations: fix loading / use of custom ground sprites | peter1138 | |
2006-05-06 | (svn r4754) - Newstations: expose default station display data via a ↵ | peter1138 | |
function so we can use it (rarely) in other places. | |||
2006-05-06 | (svn r4748) - Newstations: use custom sprite layout callback for waypoints ↵ | peter1138 | |
as well as stations. Supports merging of adjacent waypoints if the GRF supports it (newstatsw.grf) | |||
2006-05-04 | (svn r4739) - Newstations: remove cargo type parameter of ↵ | peter1138 | |
GetCustomStationRelocation() as we can determine it internally | |||
2006-05-03 | (svn r4723) - Newstations: add TileIndex parameter to station resolver. | peter1138 | |
2006-05-03 | (svn r4719) - Newstations: instead of drawing nothing, fall back to the ↵ | peter1138 | |
default sprite layout if a station layout specifies so. | |||
2006-04-27 | (svn r4593) CodeChange : Renamed spec (when using StationSpec) to statspec. | belugas | |
This is following the same scheme as for IndustrySpec | |||
2006-04-26 | (svn r4586) - Codechange: Recursive commands that rely on _error_message to ↵ | Darkvater | |
handle success/failure can fail if a recursive call fails but doesn't set the error message, thus resulting in an old, possibly erroneous being used (see FS#130 prior to r4585). Now properly reset the global variable _error_message in these cases. | |||
2006-04-25 | (svn r4572) Remove vehicle_leave_tile_proc | tron | |
There's exactly one implemented function (unbarring a level crossing) and one place where it can be triggered (a train leaves a level crossing) It's a bit overkill, so just handle this one case where it can happen | |||
2006-04-23 | (svn r4554) Replace magic numbers by TILE_{HEIGHT,SIZE} | tron | |
2006-04-23 | (svn r4546) - NewGRF: add support for Action 0x05, type 0x04: replacement ↵ | peter1138 | |
signal graphics. Thanks to Purno for supplying data to test with. | |||
2006-04-23 | (svn r4541) Add a type for slopes and replace many magic numbers by the ↵ | tron | |
appropriate enums | |||
2006-04-17 | (svn r4461) -Codechange: Add and make use of map accessor functions for ↵ | celestar | |
signal drawing. Includes some basic cleanup of the drawing functions | |||
2006-04-15 | (svn r4440) - Fix: Yoyo-effect of rail in desert/snow introduced by r4379. ↵ | Darkvater | |
When a special groundtype below the track is encountered in the tileloop, always return even if groundtype hasn't changed. | |||
2006-04-14 | (svn r4415) Fix bug introduced in r4384 where drawing a default waypoint for ↵ | peter1138 | |
the GUI caused a game crash. This only manifested with some newstations loaded. Thanks to Richk67 for finding this. | |||
2006-04-12 | (svn r4386) -Codechange: Add and make use of IsCustomWaypoint | celestar | |
2006-04-12 | (svn r4384) -Codechange: rail drawing code | celestar | |
-Added a function to obtain the axis of a waypoint -Moved the waypoint layout tables from the depot layout tables into an own one -Use GetRailTileSubtype | |||
2006-04-12 | (svn r4383) - Codechange: Remove extraneous code from 4354; no need to get ↵ | peter1138 | |
RailTypeInfo when we already have it... | |||
2006-04-12 | (svn r4382) -Codechange: Make use of SetSignalType where appropriate | celestar | |
2006-04-12 | (svn r4381) -Codechange: Forgot an occurence for rail ground types | celestar | |
2006-04-12 | (svn r4380) -Codechange: Make use of GetTrackBits where appropriate | celestar | |