Age | Commit message (Collapse) | Author |
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someone without a keyboard can enter text too. Patch by Dominik.
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little neighbourhood. Based on a patch by Dominik.
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TortoiseSVN when ran from a 32bit MSVC on win64 system (Jafinto)
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steep slopes.
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section of source.list
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michi_cc).
-Fixed by removing FollowTrack_t structure and all related functions. Their purpose was to allow to call track followers from C code. They were:
1. never used
2. obsoleted by switching to C++
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users unable to run generate bash script
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with some parts for AI use.
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file to spare 4-8kB of binary size
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file while sorting. Only the "Absolute" name matters
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It is more descriptive name and it will not upset the generate script anymore
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in such a manner that it triggers an internal compiler error without any clue what of the code is wrong. Even trying to bisect the problem does not give a single line of code that causes the trouble.
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GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
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long track
-Codechange: use dedicated pathfinder for signal updating, resulting in better performance and possible future improvements
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needed.
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aren't there anymore
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bridge_map.h into tunnelbridge_map.h
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finish) when both svn and git were not installed.
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-Codechange: Replace the rest of the math macros with functions
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-Codechange: Make the mersenne twister more readable
-Codechange: Unify the seeding process of random
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there are less diff when it is modified by MSVC
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remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
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do something different for different versions of OpenTTD, like disabling it for too low versions or loading different graphics.
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possibility to clean up unconnected road bits during the local road reconstructions. Based on a patch by skidd13.
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projects/openttd_vs80.vcproj, plus a fix in source.list
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NewGRFs.
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containing spaces
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32bpp-simple (based on the work of frosch)
-Add: let 32bpp-anim use 32bpp-optimizeds, so he profits from the speed-up too
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hardcoding station types by graphics IDs.
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