Age | Commit message (Collapse) | Author |
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access to the name
-Codechange: store the SpriteID in the spritecache too
-Add: add a PNG loader for graphical files
-Documentation: added a document to explain the PNG format
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to the blitter-layer
-Add: added a new renderer and blitter to make room for some optimized bpp
-Fix: fill the alpha channel in the grf-spriteloader
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(unfinished).
-Codechange: ResolverObject receives member gfx, making it compatible for both industries and industry tiles
-Codechange: NewIndustryResolver now has his randombits and triggers (even if not implemented)
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code directly accesses the video-buffer
-Add: added NULL blitter and renderer, which are always used for -vnull
-Add: dedicated driver doesn't blit nor render by default. Can be overruled by user. (-D -b 8bpp-optimized)
-Remove: removed CTRL+D from win32, which is incompatible with above
-Add: extended screenshot support for PNG and BMP
-Codechange: remove all hardcoded 8bpp references and replace them with more dynamic ones
-Codechange: minor stuff in blitters
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like that too
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the rest of the code
-Add: make it possible to pick your own blitter (-b <blitter>, -h for overview)
-Add: added a new optimized 8bpp blitter (default, caches sprites of all zoom-levels)
-Add: added a debug 8bpp blitter and a very slow normal 8bpp blitter
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(and unfinished) support for callbacks for industries
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vehicles to a file of their own.
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can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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Currently only used for newhouses.
Basically, it is more a gathering of IDs from grf files and ingame data.
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-Codechange: use predefined enums for viewport zoomlevels
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including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01.
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sorted alphabetically.
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change
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what an industry can do (plant fields, cut trees, do not change production), what can be done to it (disasters like mine subsidence, jet/chopper attack), when it can be built etc...
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custom currency was set to 1000, making it impossible to ever have one. Now, with 3000, it should be a little more comfortable
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handler and custom icon sprites
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landscape types.
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complete support for
the newhouses grf specs, so all newhouses grfs will be playable in the game.
Many thanks to everyone who contributed code and ideas, and all the testers
who found things we missed.
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use the same outpath, and build in UNICODE mode. When making a release it is probably better to make two binaries, one without UNICODE, the other with, guaranteeing full Win9x compatibility (UNICODE with MSLU also works, without it's even better).
-Remove: [os/2] Relic project file remains from watcom
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autoreplace has a cmd and a gui file)
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- introduce a new format (with backward compatability) that is more clear and needs a much simpler face drawer
- replace tons of ifs/switches/magic numbers by table lookups
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rewrite r8832 using awk
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tables with dynamically generated data. Change associated code to use new functions.
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makes project files that look more like the ones generated by respectively MSVC2003 and MSVC2005.
For some reason the internal formatting of the XML between MSVC2003 and MSVC2005 differs, so adding a file in MSVC2005 would result in basically adding the entire openttd_vs80.vcproj to the diff.
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struct array (with accessor) and implement new initialization method using cargo labels.
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'configure' in the last 3 changes in 'configure'
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files as well
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which were added in r6644 but miracuously disappeared sometime afterwards
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-Simplifies assignment from raw pointers
-Should be harder to crash the program by incorrect assignment into it.
-Should help with MorphOS compilation errors
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file of it's own
Note: it's the same as r8363, only this time the svn history of autoreplace should be preserved
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file of it's own
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the new WINCE tag in sources.list
-Fix: MSVC doesn't order files itself, so put win32.cpp in the right place ourself
-Update: update the MSVC projects files for r8324 (MiHaMiX)
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graph_gui.cpp to a file of its own: signs_gui.cpp.
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new/delete operators (don't worry, they still use the same memory pool). Few station related functions turned into Station::methods (just first step). All this new stuff moved from station_cmd.cpp to the new file (station.cpp).
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openttd will be THE startup project.
Take note that it will only be the case on a clean checkout, without any other files than those coming from that checkout.
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files (thanks stillunknown). vcproj files updated too (thanks glx)
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updated projectfile, sorry
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norwegian to norwegian bokmal, moved nynorsk to finished languages, and updated project files.
Strings pending to nynorsk will be preserved if they are differ from the current translation
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