Age | Commit message (Collapse) | Author |
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file to spare 4-8kB of binary size
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file while sorting. Only the "Absolute" name matters
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It is more descriptive name and it will not upset the generate script anymore
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in such a manner that it triggers an internal compiler error without any clue what of the code is wrong. Even trying to bisect the problem does not give a single line of code that causes the trouble.
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GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
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long track
-Codechange: use dedicated pathfinder for signal updating, resulting in better performance and possible future improvements
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needed.
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aren't there anymore
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bridge_map.h into tunnelbridge_map.h
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finish) when both svn and git were not installed.
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-Codechange: Replace the rest of the math macros with functions
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-Codechange: Make the mersenne twister more readable
-Codechange: Unify the seeding process of random
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there are less diff when it is modified by MSVC
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remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
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do something different for different versions of OpenTTD, like disabling it for too low versions or loading different graphics.
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possibility to clean up unconnected road bits during the local road reconstructions. Based on a patch by skidd13.
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projects/openttd_vs80.vcproj, plus a fix in source.list
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NewGRFs.
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containing spaces
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32bpp-simple (based on the work of frosch)
-Add: let 32bpp-anim use 32bpp-optimizeds, so he profits from the speed-up too
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hardcoding station types by graphics IDs.
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sound/music/video drivers, using self-registration based on the blitter-model.
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variables/classes/structures (with anti-recursion repository) into string
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sensitive/insensitive ANSI/UNICODE string classes that support formatted (sprintf like) output.
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accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
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