Age | Commit message (Collapse) | Author |
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file while sorting. Only the "Absolute" name matters
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It is more descriptive name and it will not upset the generate script anymore
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in such a manner that it triggers an internal compiler error without any clue what of the code is wrong. Even trying to bisect the problem does not give a single line of code that causes the trouble.
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GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
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long track
-Codechange: use dedicated pathfinder for signal updating, resulting in better performance and possible future improvements
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needed.
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aren't there anymore
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bridge_map.h into tunnelbridge_map.h
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finish) when both svn and git were not installed.
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-Codechange: Replace the rest of the math macros with functions
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-Codechange: Make the mersenne twister more readable
-Codechange: Unify the seeding process of random
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there are less diff when it is modified by MSVC
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remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
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do something different for different versions of OpenTTD, like disabling it for too low versions or loading different graphics.
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possibility to clean up unconnected road bits during the local road reconstructions. Based on a patch by skidd13.
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projects/openttd_vs80.vcproj, plus a fix in source.list
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NewGRFs.
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containing spaces
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32bpp-simple (based on the work of frosch)
-Add: let 32bpp-anim use 32bpp-optimizeds, so he profits from the speed-up too
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hardcoding station types by graphics IDs.
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sound/music/video drivers, using self-registration based on the blitter-model.
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variables/classes/structures (with anti-recursion repository) into string
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sensitive/insensitive ANSI/UNICODE string classes that support formatted (sprintf like) output.
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accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
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API: blitter
-Codechange: introduced a hierachy of blitters to avoid a lot of code duplication
Note: this allows much easier adding other types of video-drivers, like OpenGL
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make sure we do not use filenames with the same name in different directories, as MSVC is plain stupid and can't handle that (go wine to Billy or something if you want it fixed properly)
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