Age | Commit message (Collapse) | Author |
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class. Based on ideas of fonso/fonsinchen.
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town_type.h to separate files
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crash (MSVC)
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estonian - 16 changed by lible (16)
russian - 10 changed by Lone Wolf (10)
slovenian - 27 fixed by Necrolyte (27)
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(and certainly not twice)
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true for bridge head<>neighbouring water tile
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valid signs. This makes AISign::GetMaxSignID obsolete.
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time, binary size and run time (with asserts disabled) should be improved
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-Change: use @ instead of ~ in configure/Makefiles so Debian's build system(s) can also build RC binaries.
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doesn't reorder them in the generated project files.
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mapping on load if necessary.
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table/settings.h. Patch breaking time :)
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greatest common divisor (Alberth)
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to their own file.
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classes ScriptScanner/ScriptFileInfo.
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include luxembourgish.
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AIRail::Build/Remove RailWaypoint, AIWaypoint and AIWaypointList.
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add a bit of type strictness.
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references (by enabling the GC).
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std::map
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swedish forgotten in r6358.
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savegames. Based on SVXConverter's source code and documentation by Roman Vetter
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Source Code' section (MSVC)
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(content.openttd.org) where authors can upload they NewGRFS/AI etc. This should make joining servers that use only NewGRFs that are distributed via this system easier as the players can download the NewGRFs from in the game. It should also make it easier to see whether there are updates for NewGRFs and make the necessary updates.
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is for UDP.
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project file.
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see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
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me to update repos before
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location
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systems (khh)
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