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2009-07-01(svn r16714) -Codechange: use pool-like accessors for Subsidysmatz
2009-06-28(svn r16684) -Codechange: Add maxdim function for Dimension struct.alberth
2009-06-28(svn r16683) -Codechange: move the cargo payment handling to a seperate ↵rubidium
class. Based on ideas of fonso/fonsinchen.
2009-06-26(svn r16664) -Codechange: move house-related stuff from town.h and ↵smatz
town_type.h to separate files
2009-06-23(svn r16640) -Codechange: move roadstop stuff to separate filessmatz
2009-06-17(svn r16589) -Fix (r16588): defautl stack size was set to 1KB instead 1MBglx
2009-06-17(svn r16588) -Fix [FS#2978]: set default stack size to 1MB to prevent _chstk ↵glx
crash (MSVC)
2009-06-17(svn r16587) -Update: WebTranslator2 update to 2009-06-17 17:39:59translators
estonian - 16 changed by lible (16) russian - 10 changed by Lone Wolf (10) slovenian - 27 fixed by Necrolyte (27)
2009-06-17(svn r16585) -Add [NoAI]: AIBuoyList to get a list of all buoysyexo
2009-06-11(svn r16564) -Revert (r16561, r16562): english_rev doesn't belong in trunk ↵yexo
(and certainly not twice)
2009-06-11(svn r16562) -Revert (r16561)yexo
2009-06-11(svn r16561) -Fix [NoAI]: AIMarine::AreWaterTilesConnected didn't return ↵yexo
true for bridge head<>neighbouring water tile
2009-05-23(svn r16403) -Codechange: move code related to subsidies to separate filesmatz
2009-05-23(svn r16400) -Add [NoAI]: add AISignList that can be used to get a list of ↵yexo
valid signs. This makes AISign::GetMaxSignID obsolete.
2009-05-22(svn r16380) -Codechange: rename pool.hpp to pool_type.hppsmatz
2009-05-22(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation ↵smatz
time, binary size and run time (with asserts disabled) should be improved
2009-05-16(svn r16318) -Change: use !! instead of @@ in src/*.in too.rubidium
-Change: use @ instead of ~ in configure/Makefiles so Debian's build system(s) can also build RC binaries.
2009-04-23(svn r16123) -Fix: forgot to add table/strgen.h to the project files + a typorubidium
2009-03-29(svn r15887) -Fix: Reorder dmusic.cpp / null_m.cpp in source.list so msvc ↵yexo
doesn't reorder them in the generated project files.
2009-03-21(svn r15799) -Codechange: Save rail type label list to savegame and perform ↵peter1138
mapping on load if necessary.
2009-03-21(svn r15795) -Codechange: Move the settings table from settings.cpp to ↵yexo
table/settings.h. Patch breaking time :)
2009-03-21(svn r15777) -Add: helper functions to get the least common multiple and the ↵rubidium
greatest common divisor (Alberth)
2009-03-16(svn r15743) -Codechange: move the definitions of some fake squirrel types ↵yexo
to their own file.
2009-03-15(svn r15736) -Codechange: Split AIScanner/AIFileInfo to the more generic ↵yexo
classes ScriptScanner/ScriptFileInfo.
2009-03-14(svn r15715) -Fix (r15714): Project files. (Thanks michi_cc)frosch
2009-03-13(svn r15703) -Codechange: split Cmd* from waypoint.cpp to waypoint_cmd.cpp.belugas
2009-03-13(svn r15700) -Codechange: split Cmd* from signs.cpp to signs_cmd.cpp.rubidium
2009-03-13(svn r15699) -Codechange: split Cmd* from vehicle.cpp to vehicle_cmd.cpp.rubidium
2009-03-12(svn r15693) -Fix (r15691): The msvc project files weren't updated to ↵yexo
include luxembourgish.
2009-02-19(svn r15519) -Add [NoAI]: support for waypoints by adding ↵yexo
AIRail::Build/Remove RailWaypoint, AIWaypoint and AIWaypointList.
2009-02-09(svn r15423) -Codechange: split widget related types to their own header and ↵rubidium
add a bit of type strictness.
2009-02-03(svn r15331) -Fix (r15330): remove extra semicolonsglx
2009-02-03(svn r15330) -Fix [FS#2597]: leaking of Squirrel when using circular ↵rubidium
references (by enabling the GC).
2009-02-03(svn r15324) -Codechange: unify the class used for comparing of strings for ↵smatz
std::map
2009-01-31(svn r15300) -Cleanup: remove an unused icon and remove the references to ↵rubidium
swedish forgotten in r6358.
2009-01-23(svn r15216) -Feature: native support for Transport Tycoon (Original) ↵smatz
savegames. Based on SVXConverter's source code and documentation by Roman Vetter
2009-01-20(svn r15174) -Codechange: split oldloader.cppsmatz
2009-01-20(svn r15165) -Fix (r15163): The MSVC project files were not regenerated.Yexo
2009-01-17(svn r15132) -Change: move console_gui.cpp and highscore_gui.cpp to 'GUI ↵glx
Source Code' section (MSVC)
2009-01-17(svn r15126) -Feature: downloading content from a central server ↵rubidium
(content.openttd.org) where authors can upload they NewGRFS/AI etc. This should make joining servers that use only NewGRFs that are distributed via this system easier as the players can download the NewGRFs from in the game. It should also make it easier to see whether there are updates for NewGRFs and make the necessary updates.
2009-01-14(svn r15079) -Codechange: split tcp 'backend' and in-game handling like it ↵rubidium
is for UDP.
2009-01-12(svn r15040) -Fix (r15027): Don't disable support for Win64 in the VS2005 ↵michi_cc
project file.
2009-01-12(svn r15037) -Cleanup: remove unused file src/table/ai_rail.hsmatz
2009-01-12(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵truebrain
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
2009-01-12(svn r15008) -Revert (r12706): remove fibersglx
2009-01-10(svn r14951) -Revert: partly what has been done on r14950. That would teach ↵belugas
me to update repos before
2009-01-10(svn r14950) -Codechange: MSVC projects and source list updatebelugas
2009-01-08(svn r14910) -Codechange: merge the command queue handling into a single ↵rubidium
location
2009-01-06(svn r14882) -Change: move widgets related files to their own category (MSVC)glx
2009-01-05(svn r14854) -Change: speedup compilation with MSVC on 'multi-processor' ↵glx
systems (khh)