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2011-12-19(svn r23623) -Add: allow bi-directional communication with the AdminPort and ↵truebrain
GameScript
2011-12-19(svn r23618) -Add: ScriptGame::Pause, ScriptGame::Unpause, and ↵truebrain
ScriptGame::GetLandscape (GameScript only)
2011-12-19(svn r23610) -Add: Doxygen files for NoGo API (Yexo)truebrain
2011-12-19(svn r23609) -Add: save/load all GameScript related materialtruebrain
2011-12-19(svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in ↵truebrain
the console
2011-12-19(svn r23604) -Add: initial support for GameScriptstruebrain
2011-12-15(svn r23528) -Codechange: move widget enums to widgets/NNN_type.htruebrain
2011-12-10(svn r23474) -Codechange: move the declaration error related functions to ↵rubidium
error.h
2011-12-10(svn r23471) -Codechange: move the error related code out of misc_gui.cpp ↵rubidium
into error_gui.cpp
2011-12-03(svn r23416) -Add: [NoAI] API for querying infrastructure costs.michi_cc
2011-12-03(svn r23404) -Add: Tilematrix structure (michi_cc).terkhen
2011-12-01(svn r23384) -Remove: no longer allow a binary to be without AI support; the ↵truebrain
parts some compilers failed at, are integrated in other parts of the code now too
2011-11-29(svn r23374) -Add: Doxygen files for the NoAI API (Yexo)truebrain
2011-11-29(svn r23366) -Codechange: move most of the Dummy code to script/, unifying ittruebrain
2011-11-29(svn r23364) -Codechange: refactor AIConfig, moving it mostly to Scriptconfigtruebrain
2011-11-29(svn r23360) -Codechange: move AIInstance to ScriptInstance, making it ↵truebrain
reusable by other script API instances
2011-11-29(svn r23359) -Codechange: move AI_VMSuspend to Script_Suspend (and to its ↵truebrain
own file)
2011-11-29(svn r23358) -Codechange: move AI_FatalError to Script_FatalError (and to ↵truebrain
its own file)
2011-11-29(svn r23357) -Codechange: move AIStorage to ScriptStoragetruebrain
2011-11-29(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)truebrain
2011-11-29(svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to ↵truebrain
src/script/api/script_* (Rubidium)
2011-11-23(svn r23311) -Remove: removed the silly blitter called 8bpp-debug. You can ↵truebrain
find him at the same place as you can find CTRL+D. Sorry for those who liked to trip while playing OpenTTD; I truly am sorry :D
2011-11-17(svn r23244) -Feature: if the installation is ananas, try to get the b ↵rubidium
without b installed
2011-11-17(svn r23240) -Codechange: rework the code of the download status windowrubidium
2011-08-21(svn r22788) -Codechange: move modal progress related functions and ↵rubidium
variables to progress.cpp/h
2011-06-12(svn r22567) -Codechange: Store persistent storages inside a pool.terkhen
2011-04-19(svn r22348) -Codechange: split ship-specific part of yapf_node.hpp to ↵smatz
yapf_node_ship.hpp
2011-04-02(svn r22289) -Fix (r22288): Forgot project files.frosch
2011-03-04(svn r22188) -Add: Generate the settings as part of the MSVC build process, ↵glx
and enable it in Makefile too
2011-03-04(svn r22187) -Fix: some reordering in source.listglx
2011-03-03(svn r22167) -Codechange: Extract IniLoadFile base class for loading ini ↵alberth
files out of IniFile.
2011-02-19(svn r22112) -Codechange: register all pools in a pool vectorsmatz
2011-02-18(svn r22096) -Codechange: Move openttd getopt implementation to its own file.alberth
2011-02-07(svn r22019) -Codechange: s/functions.h/clear_func.h/rubidium
2010-12-05(svn r21395) -Codechange: move the save and load filter's interface to a headerrubidium
2010-11-27(svn r21340) -Change: prepare the MSVC project files (or rather its ↵rubidium
libraries) for collation (natural sorting) using ICU. Note: this means, for MSVC users, that you will need openttd-useful 4.0 or higher to compiler this revision or higher, though sadly you'll need 3.4 or lower for the earlier revisions. Both 3.4 and 4.0 can be installed simultaniously though.
2010-11-13(svn r21160) -Codechange: reuse the strgen LanguageHeader to store some ↵rubidium
metadata about a language, and keep the language metadata in memory instead of loading it several times from disk
2010-10-27(svn r21044) -Feature: XZ/LZMA2 savegame support. New default reduces ↵rubidium
savegame size by 10 to 30% with slightly more CPU usage. With maximum settings it reduces savegame size by 20 to 30%, but that takes 7 to 14 times longer. Map saving + downloading takes, on average, 5% less.
2010-10-17(svn r20963) -Add: stubs for a remote administration connectionrubidium
2010-10-15(svn r20938) -Codechange: make the code for listening on a socket (more) ↵rubidium
reusable
2010-08-28(svn r20670) -Add: support for action Frubidium
-Add: a window to select (NewGRF) objects
2010-08-27(svn r20638) -Codechange: split object.hrubidium
2010-08-27(svn r20637) -Change: [Win32] Don't build the DirectMusic driver for x64 as ↵michi_cc
it won't work anyway.
2010-08-26(svn r20629) -Fix (r20627): ofcourse I forget to update source.list/MSVC ↵rubidium
project files when adding a header.
2010-08-26(svn r20623) -Codechange: unify the storing of animation related informationrubidium
2010-08-25(svn r20616) -Change: disable .sbr/.bsc generation in MSVC project filesglx
2010-08-23(svn r20598) -Codechange: [Win32] Replace the external x64 asm with a ↵michi_cc
built-in Windows function.
2010-08-19(svn r20563) -Change: [NoAI] rename AIAbstractList to AIListyexo
2010-08-19(svn r20562) -Change: [NoAI] Move all functions from AIList to AIAbstractListyexo
2010-08-18(svn r20539) -Codechange: make order backups more self-contained.rubidium