Age | Commit message (Collapse) | Author |
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Source Code' section (MSVC)
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(content.openttd.org) where authors can upload they NewGRFS/AI etc. This should make joining servers that use only NewGRFs that are distributed via this system easier as the players can download the NewGRFs from in the game. It should also make it easier to see whether there are updates for NewGRFs and make the necessary updates.
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is for UDP.
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see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
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me to update repos before
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location
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systems (khh)
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time and binary size
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-Fix: welsh missing from MSVC project files
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from the new openttd-useful.zip. So... MSVC users: update your openttd-useful.zip or compilation will fail.
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to their own file.
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fileio_func.h so not everything that includes saveload.h needs to include everything else too.
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trains having the selected waypoint in their orders.
Changing its name is also supported from the same new window.
Gui based on work done by Satyap, on FS#2025.
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as that's the only case chat messages are used. Furthermore remove any trace of chatmessages when compiling without network support.
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event, so make the version determination a separate subproject (michi_cc).
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any tile. (michi_cc)
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Removes indirect dependency on <string> and <map> for over 40 files
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there
-Codechange: convert smallvector from struct to class
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TTD_[BIG/LITTLE]_ENDIAN is defined
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-Codechange: Split the sorting code from the sortlist to an appropriate header
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crashes to simplify debugging. See readme.txt for details
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headers so that nothing from the network directory needs to include basically all network headers.
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(and its headers) to engine_gui.cpp
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window_gui.h only needs to be included in *_gui.cpp.
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to modify the state of the statusbar from outside the statusbar.
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file additions by generate.vbs
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and project files
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wrapper for CBlobT
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from openttd.h to their own headers.
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