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2016-04-17(svn r27542) -Fix (r27367) [FS#6427]: ICU got disabled for Windows builds.frosch
2014-01-02(svn r26194) -Change: add SSE detection to the configure script with the ↵rubidium
possibility to disable it (based on patch by MJP)
2013-08-05(svn r25679) -Codechange: [Win32] Get the result string of an IME input ↵michi_cc
directly without a trip through the window messaging system.
2013-06-25(svn r25470) -Feature-ish: use ICU's layout engine when that's availablerubidium
2011-12-01(svn r23384) -Remove: no longer allow a binary to be without AI support; the ↵truebrain
parts some compilers failed at, are integrated in other parts of the code now too
2011-03-04(svn r22188) -Add: Generate the settings as part of the MSVC build process, ↵glx
and enable it in Makefile too
2010-11-27(svn r21340) -Change: prepare the MSVC project files (or rather its ↵rubidium
libraries) for collation (natural sorting) using ICU. Note: this means, for MSVC users, that you will need openttd-useful 4.0 or higher to compiler this revision or higher, though sadly you'll need 3.4 or lower for the earlier revisions. Both 3.4 and 4.0 can be installed simultaniously though.
2010-10-27(svn r21044) -Feature: XZ/LZMA2 savegame support. New default reduces ↵rubidium
savegame size by 10 to 30% with slightly more CPU usage. With maximum settings it reduces savegame size by 20 to 30%, but that takes 7 to 14 times longer. Map saving + downloading takes, on average, 5% less.
2010-08-27(svn r20637) -Change: [Win32] Don't build the DirectMusic driver for x64 as ↵michi_cc
it won't work anyway.
2010-08-25(svn r20616) -Change: disable .sbr/.bsc generation in MSVC project filesglx
2010-08-23(svn r20598) -Codechange: [Win32] Replace the external x64 asm with a ↵michi_cc
built-in Windows function.
2010-06-27(svn r20024) -Codechange: Remove the need to link with dxguid.lib for windows.michi_cc
2010-02-10(svn r19092) -Fix (r19081): MSVC couldn't quite compile OpenTTDrubidium
2010-01-10(svn r18769) -Codechange: replace MiniLZO with the real library. If you're ↵rubidium
using MSVC update openttd-useful, otherwise make sure you've got liblzo2 and it's development files installed.
2009-09-07(svn r17459) -Change: remove unused defines from MSVC project filesrubidium
2009-08-31(svn r17336) -Codechange: move some os specific files into src/os/rubidium
2009-06-17(svn r16589) -Fix (r16588): defautl stack size was set to 1KB instead 1MBglx
2009-06-17(svn r16588) -Fix [FS#2978]: set default stack size to 1MB to prevent _chstk ↵glx
crash (MSVC)
2009-02-03(svn r15331) -Fix (r15330): remove extra semicolonsglx
2009-02-03(svn r15330) -Fix [FS#2597]: leaking of Squirrel when using circular ↵rubidium
references (by enabling the GC).
2009-01-31(svn r15300) -Cleanup: remove an unused icon and remove the references to ↵rubidium
swedish forgotten in r6358.
2009-01-12(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵truebrain
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
2009-01-05(svn r14854) -Change: speedup compilation with MSVC on 'multi-processor' ↵glx
systems (khh)
2008-10-19(svn r14489) -Change: let MSVC use ICU (for right-to-left text rendering) ↵rubidium
from the new openttd-useful.zip. So... MSVC users: update your openttd-useful.zip or compilation will fail.
2008-08-04(svn r13998) -Fix [FS#2004]: MSVC can't handle changed files in the prebuild ↵rubidium
event, so make the version determination a separate subproject (michi_cc).
2008-03-28(svn r12480) -Change: enable and show asserts in crash.log for MSVC releases ↵glx
by default
2007-11-17(svn r11448) -Add: project files for MSVC 2008 (*_vs90.*)glx