Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-10-27 | (svn r21044) -Feature: XZ/LZMA2 savegame support. New default reduces ↵ | rubidium | |
savegame size by 10 to 30% with slightly more CPU usage. With maximum settings it reduces savegame size by 20 to 30%, but that takes 7 to 14 times longer. Map saving + downloading takes, on average, 5% less. | |||
2010-08-27 | (svn r20637) -Change: [Win32] Don't build the DirectMusic driver for x64 as ↵ | michi_cc | |
it won't work anyway. | |||
2010-08-25 | (svn r20616) -Change: disable .sbr/.bsc generation in MSVC project files | glx | |
2010-08-23 | (svn r20598) -Codechange: [Win32] Replace the external x64 asm with a ↵ | michi_cc | |
built-in Windows function. | |||
2010-06-27 | (svn r20024) -Codechange: Remove the need to link with dxguid.lib for windows. | michi_cc | |
2010-02-10 | (svn r19092) -Fix (r19081): MSVC couldn't quite compile OpenTTD | rubidium | |
2010-01-10 | (svn r18769) -Codechange: replace MiniLZO with the real library. If you're ↵ | rubidium | |
using MSVC update openttd-useful, otherwise make sure you've got liblzo2 and it's development files installed. | |||
2009-09-07 | (svn r17459) -Change: remove unused defines from MSVC project files | rubidium | |
2009-08-31 | (svn r17336) -Codechange: move some os specific files into src/os/ | rubidium | |
2009-06-17 | (svn r16589) -Fix (r16588): defautl stack size was set to 1KB instead 1MB | glx | |
2009-06-17 | (svn r16588) -Fix [FS#2978]: set default stack size to 1MB to prevent _chstk ↵ | glx | |
crash (MSVC) | |||
2009-02-03 | (svn r15331) -Fix (r15330): remove extra semicolons | glx | |
2009-02-03 | (svn r15330) -Fix [FS#2597]: leaking of Squirrel when using circular ↵ | rubidium | |
references (by enabling the GC). | |||
2009-01-31 | (svn r15300) -Cleanup: remove an unused icon and remove the references to ↵ | rubidium | |
swedish forgotten in r6358. | |||
2009-01-12 | (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵ | truebrain | |
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks | |||
2009-01-05 | (svn r14854) -Change: speedup compilation with MSVC on 'multi-processor' ↵ | glx | |
systems (khh) | |||
2008-10-19 | (svn r14489) -Change: let MSVC use ICU (for right-to-left text rendering) ↵ | rubidium | |
from the new openttd-useful.zip. So... MSVC users: update your openttd-useful.zip or compilation will fail. | |||
2008-08-04 | (svn r13998) -Fix [FS#2004]: MSVC can't handle changed files in the prebuild ↵ | rubidium | |
event, so make the version determination a separate subproject (michi_cc). | |||
2008-03-28 | (svn r12480) -Change: enable and show asserts in crash.log for MSVC releases ↵ | glx | |
by default | |||
2007-11-17 | (svn r11448) -Add: project files for MSVC 2008 (*_vs90.*) | glx | |