Age | Commit message (Collapse) | Author |
|
|
|
|
|
even over network
|
|
|
|
|
|
(GameScript only)
|
|
|
|
(GameScript only)
|
|
(GameScript only)
|
|
GameScript
|
|
ScriptGame::GetLandscape (GameScript only)
|
|
|
|
|
|
the console
|
|
|
|
|
|
error.h
|
|
into error_gui.cpp
|
|
|
|
|
|
parts some compilers failed at, are integrated in other parts of the code now too
|
|
|
|
|
|
|
|
reusable by other script API instances
|
|
own file)
|
|
its own file)
|
|
|
|
|
|
src/script/api/script_* (Rubidium)
|
|
find him at the same place as you can find CTRL+D. Sorry for those who liked to trip while playing OpenTTD; I truly am sorry :D
|
|
without b installed
|
|
|
|
variables to progress.cpp/h
|
|
|
|
yapf_node_ship.hpp
|
|
|
|
and enable it in Makefile too
|
|
|
|
files out of IniFile.
|
|
|
|
|
|
|
|
|
|
libraries) for collation (natural sorting) using ICU.
Note: this means, for MSVC users, that you will need openttd-useful 4.0 or higher to compiler this revision or higher, though sadly you'll need 3.4 or lower for the earlier revisions. Both 3.4 and 4.0 can be installed simultaniously though.
|
|
metadata about a language, and keep the language metadata in memory instead of loading it several times from disk
|
|
savegame size by 10 to 30% with slightly more CPU usage. With maximum settings it reduces savegame size by 20 to 30%, but that takes 7 to 14 times longer. Map saving + downloading takes, on average, 5% less.
|
|
|
|
reusable
|
|
-Add: a window to select (NewGRF) objects
|