Age | Commit message (Collapse) | Author |
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project files.
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place to a single location.
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space as necessary. This avoids copying data around for vector's push_back() function.
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threading we have better extendable.
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compiler's decisions about inlining
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by default
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openttd.h) to engine_type.h.
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waypoint.h (and openttd.h) to waypoint_type.h.
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openttd.h) to order_type.h.
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openttd.h) to group_type.h.
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files.
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someone without a keyboard can enter text too. Patch by Dominik.
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little neighbourhood. Based on a patch by Dominik.
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steep slopes.
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michi_cc).
-Fixed by removing FollowTrack_t structure and all related functions. Their purpose was to allow to call track followers from C code. They were:
1. never used
2. obsoleted by switching to C++
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with some parts for AI use.
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file to spare 4-8kB of binary size
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file while sorting. Only the "Absolute" name matters
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It is more descriptive name and it will not upset the generate script anymore
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GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
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long track
-Codechange: use dedicated pathfinder for signal updating, resulting in better performance and possible future improvements
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needed.
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aren't there anymore
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bridge_map.h into tunnelbridge_map.h
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-Codechange: Replace the rest of the math macros with functions
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-Codechange: Make the mersenne twister more readable
-Codechange: Unify the seeding process of random
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there are less diff when it is modified by MSVC
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remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
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possibility to clean up unconnected road bits during the local road reconstructions. Based on a patch by skidd13.
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projects/openttd_vs80.vcproj, plus a fix in source.list
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NewGRFs.
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containing spaces
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32bpp-simple (based on the work of frosch)
-Add: let 32bpp-anim use 32bpp-optimizeds, so he profits from the speed-up too
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hardcoding station types by graphics IDs.
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