Age | Commit message (Collapse) | Author |
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error.h
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into error_gui.cpp
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parts some compilers failed at, are integrated in other parts of the code now too
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reusable by other script API instances
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own file)
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its own file)
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src/script/api/script_* (Rubidium)
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find him at the same place as you can find CTRL+D. Sorry for those who liked to trip while playing OpenTTD; I truly am sorry :D
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without b installed
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variables to progress.cpp/h
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yapf_node_ship.hpp
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and enable it in Makefile too
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files out of IniFile.
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libraries) for collation (natural sorting) using ICU.
Note: this means, for MSVC users, that you will need openttd-useful 4.0 or higher to compiler this revision or higher, though sadly you'll need 3.4 or lower for the earlier revisions. Both 3.4 and 4.0 can be installed simultaniously though.
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metadata about a language, and keep the language metadata in memory instead of loading it several times from disk
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savegame size by 10 to 30% with slightly more CPU usage. With maximum settings it reduces savegame size by 20 to 30%, but that takes 7 to 14 times longer. Map saving + downloading takes, on average, 5% less.
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reusable
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-Add: a window to select (NewGRF) objects
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it won't work anyway.
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project files when adding a header.
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built-in Windows function.
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and unify the relation objects have to towns
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-> OpenTTD spec mappings
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actually movable; e.g. HQ and owned land are pretty movable.
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