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path: root/projects/openttd_vs80.vcproj
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2008-01-14(svn r11850) -Fix (r11848): forgot to update vc project filespeter1138
2008-01-09(svn r11802) -Fix [FS#716]: do not crash trains when leaving depot to a very ↵smatz
long track -Codechange: use dedicated pathfinder for signal updating, resulting in better performance and possible future improvements
2008-01-07(svn r11774) -Change: do not include variables.h in a header when it is not ↵rubidium
needed.
2007-12-25(svn r11699) -Cleanup: Remove some headers from the project files which ↵skidd13
aren't there anymore
2007-12-19(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.hrubidium
2007-12-16(svn r11644) -Codechange: merge some functions from tunnel_map.h and ↵smatz
bridge_map.h into tunnelbridge_map.h
2007-12-05(svn r11576) -Codechange: enumerize and comment station GUIsmatz
2007-11-26(svn r11527) -Codechange: Split the bitmath functions of to their own filesskidd13
2007-11-22(svn r11490) -Codechange: Split the math functions to their own headerskidd13
-Codechange: Replace the rest of the math macros with functions
2007-11-21(svn r11488) -Codechange: Spilt the random functions out to seperate fileskidd13
-Codechange: Make the mersenne twister more readable -Codechange: Unify the seeding process of random
2007-11-16(svn r11445) -Codechange: reorder <configuration> in openttd_vs80.vcproj, so ↵glx
there are less diff when it is modified by MSVC
2007-11-10(svn r11399) -Feature(ette): transparency settings can now be saved and thus ↵belugas
remembered. -Codechange: Wrap all transparency settings in accessors, hiding the implementation -Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui. Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
2007-09-26(svn r11172) -Codechange: rewrite of town road building and addition of the ↵rubidium
possibility to clean up unconnected road bits during the local road reconstructions. Based on a patch by skidd13.
2007-09-26(svn r11165) -Fix(r11164): an unwelcome change in MSVC ↵belugas
projects/openttd_vs80.vcproj, plus a fix in source.list
2007-09-26(svn r11164) -Fix(r11161): a rogue space roaming in the night... removedbelugas
2007-09-22(svn r11138) -Codechange: prepare some subsystems for persistent storage for ↵rubidium
NewGRFs.
2007-09-14(svn r11110) -Fix (r11107): somebody forgot to update project files ;)glx
2007-09-12(svn r11090) -Fix (r11089): incorrect version format and failure with paths ↵glx
containing spaces
2007-09-12(svn r11089) -Codechange: add revision detection to MSVC.rubidium
2007-09-09(svn r11078) -Add: added 32bpp-optimized, which is almost twice as fast as ↵truelight
32bpp-simple (based on the work of frosch) -Add: let 32bpp-anim use 32bpp-optimizeds, so he profits from the speed-up too
2007-07-16(svn r10601) -Codechange: store (and use) the type of stations instead of ↵rubidium
hardcoding station types by graphics IDs.
2007-07-16(svn r10590) -Fix: cargo_packet.* were not sorted correctly in project filesglx
2007-07-05(svn r10444) -Codechange: switch to c++ classes and inheritance for ↵peter1138
sound/music/video drivers, using self-registration based on the blitter-model.
2007-07-03(svn r10420) -Fix [MSVC]: Disabled 'Treat Warnings As Errors' for VC8KUDr
2007-06-29(svn r10391) -Add: debug support - structured dump of ↵KUDr
variables/classes/structures (with anti-recursion repository) into string
2007-06-29(svn r10389) -Add: CStrA, CStrCiA, CStrW, CStrCiW - case ↵KUDr
sensitive/insensitive ANSI/UNICODE string classes that support formatted (sprintf like) output.
2007-06-22(svn r10266) -Codechange: keep track of the origin, time of travel and ↵rubidium
accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
2007-06-22(svn r10264) -Fix: forgot to add texteff.hpp to the project filestruelight
2007-06-20(svn r10236) -Feature: Introduce a form of timetabling for vehicles.maedhros
2007-06-20(svn r10231) -Cleanup: MSVC project filesglx
2007-06-18(svn r10211) -Feature: [NewGRF] Add support for action 0Fglx
2007-06-17(svn r10190) -Codechange: merged renderer and blitter to one single class ↵truelight
API: blitter -Codechange: introduced a hierachy of blitters to avoid a lot of code duplication Note: this allows much easier adding other types of video-drivers, like OpenGL
2007-06-17(svn r10182) -Codechange: rewrite most part of the file loading/searching to ↵rubidium
be more flexible. -Codechange: add support for personal directories on Windows. -Fix [FS#153, FS#193, FS#502, FS#816, FS#854]: fix issues related to fixed names, fixed places of files/directories and application bundles.
2007-06-17(svn r10179) -Fix: spritecache wasn't in source.list, thus wasn't in the ↵rubidium
MSVC project files. -Fix: Pig Latin wasn't in the MSVC project files.
2007-06-16(svn r10170) -Codechange: remove some duplication of code.rubidium
2007-06-13(svn r10143) -Add: store the filename of the grfs opened and allow easy ↵truelight
access to the name -Codechange: store the SpriteID in the spritecache too -Add: add a PNG loader for graphical files -Documentation: added a document to explain the PNG format
2007-06-13(svn r10132) -Codechange: split out the last direct video-buffer read access ↵truelight
to the blitter-layer -Add: added a new renderer and blitter to make room for some optimized bpp -Fix: fill the alpha channel in the grf-spriteloader
2007-06-13(svn r10127) -Add: Addition of basic structure for industry tiles callbacks ↵belugas
(unfinished). -Codechange: ResolverObject receives member gfx, making it compatible for both industries and industry tiles -Codechange: NewIndustryResolver now has his randombits and triggers (even if not implemented)
2007-06-12(svn r10121) -Codechange: split renderer from rest of code; no longer any ↵truelight
code directly accesses the video-buffer -Add: added NULL blitter and renderer, which are always used for -vnull -Add: dedicated driver doesn't blit nor render by default. Can be overruled by user. (-D -b 8bpp-optimized) -Remove: removed CTRL+D from win32, which is incompatible with above -Add: extended screenshot support for PNG and BMP -Codechange: remove all hardcoded 8bpp references and replace them with more dynamic ones -Codechange: minor stuff in blitters
2007-06-11(svn r10101) -Codechange: the class is named 8bppSimple, so name the files ↵truelight
like that too
2007-06-11(svn r10092) -Codechange: code-seperated the spriteloader and blitter from ↵truelight
the rest of the code -Add: make it possible to pick your own blitter (-b <blitter>, -h for overview) -Add: added a new optimized 8bpp blitter (default, caches sprites of all zoom-levels) -Add: added a debug 8bpp blitter and a very slow normal 8bpp blitter
2007-06-09(svn r10074) -Add: Addition of IndustryOverrideManager as well as the basic ↵belugas
(and unfinished) support for callbacks for industries
2007-06-01(svn r10010) -Fix (r10008): Add articulated_vehicles.h to the project files.maedhros
2007-06-01(svn r10008) -Codechange: Move a couple of functions related to articulated ↵maedhros
vehicles to a file of their own.
2007-05-19(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you ↵rubidium
can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
2007-05-15(svn r9850) -Codechange: Introduction of the Override/Substitute manager. ↵belugas
Currently only used for newhouses. Basically, it is more a gathering of IDs from grf files and ingame data.
2007-05-15(svn r9844) -Codechange: replace zoomlevel with an enumtruelight
-Codechange: use predefined enums for viewport zoomlevels
2007-05-06(svn r9797) -Feature: [NewGRF] Add action 1, 2 and 3 support for canals.peter1138
2007-04-05(svn r9564) -Fix (r9563): When adding files remember to add them...peter1138
2007-04-05(svn r9563) -Feature: Add more finer control to transparency options, ↵peter1138
including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01.