Age | Commit message (Collapse) | Author | |
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2007-11-10 | (svn r11399) -Feature(ette): transparency settings can now be saved and thus ↵ | belugas | |
remembered. -Codechange: Wrap all transparency settings in accessors, hiding the implementation -Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui. Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant. | |||
2007-09-26 | (svn r11172) -Codechange: rewrite of town road building and addition of the ↵ | rubidium | |
possibility to clean up unconnected road bits during the local road reconstructions. Based on a patch by skidd13. | |||
2007-09-26 | (svn r11165) -Fix(r11164): an unwelcome change in MSVC ↵ | belugas | |
projects/openttd_vs80.vcproj, plus a fix in source.list | |||
2007-09-26 | (svn r11164) -Fix(r11161): a rogue space roaming in the night... removed | belugas | |
2007-09-22 | (svn r11138) -Codechange: prepare some subsystems for persistent storage for ↵ | rubidium | |
NewGRFs. | |||
2007-09-14 | (svn r11110) -Fix (r11107): somebody forgot to update project files ;) | glx | |
2007-09-12 | (svn r11090) -Fix (r11089): incorrect version format and failure with paths ↵ | glx | |
containing spaces | |||
2007-09-12 | (svn r11089) -Codechange: add revision detection to MSVC. | rubidium | |
2007-09-09 | (svn r11078) -Add: added 32bpp-optimized, which is almost twice as fast as ↵ | truelight | |
32bpp-simple (based on the work of frosch) -Add: let 32bpp-anim use 32bpp-optimizeds, so he profits from the speed-up too | |||
2007-07-16 | (svn r10601) -Codechange: store (and use) the type of stations instead of ↵ | rubidium | |
hardcoding station types by graphics IDs. | |||
2007-07-16 | (svn r10590) -Fix: cargo_packet.* were not sorted correctly in project files | glx | |
2007-07-05 | (svn r10444) -Codechange: switch to c++ classes and inheritance for ↵ | peter1138 | |
sound/music/video drivers, using self-registration based on the blitter-model. | |||
2007-07-03 | (svn r10420) -Fix [MSVC]: Disabled 'Treat Warnings As Errors' for VC8 | KUDr | |
2007-06-29 | (svn r10391) -Add: debug support - structured dump of ↵ | KUDr | |
variables/classes/structures (with anti-recursion repository) into string | |||
2007-06-29 | (svn r10389) -Add: CStrA, CStrCiA, CStrW, CStrCiW - case ↵ | KUDr | |
sensitive/insensitive ANSI/UNICODE string classes that support formatted (sprintf like) output. | |||
2007-06-22 | (svn r10266) -Codechange: keep track of the origin, time of travel and ↵ | rubidium | |
accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it. | |||
2007-06-22 | (svn r10264) -Fix: forgot to add texteff.hpp to the project files | truelight | |
2007-06-20 | (svn r10236) -Feature: Introduce a form of timetabling for vehicles. | maedhros | |
2007-06-20 | (svn r10231) -Cleanup: MSVC project files | glx | |
2007-06-18 | (svn r10211) -Feature: [NewGRF] Add support for action 0F | glx | |
2007-06-17 | (svn r10190) -Codechange: merged renderer and blitter to one single class ↵ | truelight | |
API: blitter -Codechange: introduced a hierachy of blitters to avoid a lot of code duplication Note: this allows much easier adding other types of video-drivers, like OpenGL | |||
2007-06-17 | (svn r10182) -Codechange: rewrite most part of the file loading/searching to ↵ | rubidium | |
be more flexible. -Codechange: add support for personal directories on Windows. -Fix [FS#153, FS#193, FS#502, FS#816, FS#854]: fix issues related to fixed names, fixed places of files/directories and application bundles. | |||
2007-06-17 | (svn r10179) -Fix: spritecache wasn't in source.list, thus wasn't in the ↵ | rubidium | |
MSVC project files. -Fix: Pig Latin wasn't in the MSVC project files. | |||
2007-06-16 | (svn r10170) -Codechange: remove some duplication of code. | rubidium | |
2007-06-13 | (svn r10143) -Add: store the filename of the grfs opened and allow easy ↵ | truelight | |
access to the name -Codechange: store the SpriteID in the spritecache too -Add: add a PNG loader for graphical files -Documentation: added a document to explain the PNG format | |||
2007-06-13 | (svn r10132) -Codechange: split out the last direct video-buffer read access ↵ | truelight | |
to the blitter-layer -Add: added a new renderer and blitter to make room for some optimized bpp -Fix: fill the alpha channel in the grf-spriteloader | |||
2007-06-13 | (svn r10127) -Add: Addition of basic structure for industry tiles callbacks ↵ | belugas | |
(unfinished). -Codechange: ResolverObject receives member gfx, making it compatible for both industries and industry tiles -Codechange: NewIndustryResolver now has his randombits and triggers (even if not implemented) | |||
2007-06-12 | (svn r10121) -Codechange: split renderer from rest of code; no longer any ↵ | truelight | |
code directly accesses the video-buffer -Add: added NULL blitter and renderer, which are always used for -vnull -Add: dedicated driver doesn't blit nor render by default. Can be overruled by user. (-D -b 8bpp-optimized) -Remove: removed CTRL+D from win32, which is incompatible with above -Add: extended screenshot support for PNG and BMP -Codechange: remove all hardcoded 8bpp references and replace them with more dynamic ones -Codechange: minor stuff in blitters | |||
2007-06-11 | (svn r10101) -Codechange: the class is named 8bppSimple, so name the files ↵ | truelight | |
like that too | |||
2007-06-11 | (svn r10092) -Codechange: code-seperated the spriteloader and blitter from ↵ | truelight | |
the rest of the code -Add: make it possible to pick your own blitter (-b <blitter>, -h for overview) -Add: added a new optimized 8bpp blitter (default, caches sprites of all zoom-levels) -Add: added a debug 8bpp blitter and a very slow normal 8bpp blitter | |||
2007-06-09 | (svn r10074) -Add: Addition of IndustryOverrideManager as well as the basic ↵ | belugas | |
(and unfinished) support for callbacks for industries | |||
2007-06-01 | (svn r10010) -Fix (r10008): Add articulated_vehicles.h to the project files. | maedhros | |
2007-06-01 | (svn r10008) -Codechange: Move a couple of functions related to articulated ↵ | maedhros | |
vehicles to a file of their own. | |||
2007-05-19 | (svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you ↵ | rubidium | |
can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13. | |||
2007-05-15 | (svn r9850) -Codechange: Introduction of the Override/Substitute manager. ↵ | belugas | |
Currently only used for newhouses. Basically, it is more a gathering of IDs from grf files and ingame data. | |||
2007-05-15 | (svn r9844) -Codechange: replace zoomlevel with an enum | truelight | |
-Codechange: use predefined enums for viewport zoomlevels | |||
2007-05-06 | (svn r9797) -Feature: [NewGRF] Add action 1, 2 and 3 support for canals. | peter1138 | |
2007-04-05 | (svn r9564) -Fix (r9563): When adding files remember to add them... | peter1138 | |
2007-04-05 | (svn r9563) -Feature: Add more finer control to transparency options, ↵ | peter1138 | |
including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01. | |||
2007-04-04 | (svn r9557) -Codechange: Add a forgotten file to the project lists | belugas | |
2007-03-28 | (svn r9522) -Fix (r9073): the entries in source.list are supposed to be ↵ | rubidium | |
sorted alphabetically. | |||
2007-03-28 | (svn r9521) -Fix(9520): Partly revert, accidentally commited an unnecessary ↵ | belugas | |
change | |||
2007-03-28 | (svn r9520) -Codechange: Add the notion of Industry behaviour. It means ↵ | belugas | |
what an industry can do (plant fields, cut trees, do not change production), what can be done to it (disasters like mine subsidence, jet/chopper attack), when it can be built etc... | |||
2007-03-26 | (svn r9470) -Fix: Should not have committed that file | belugas | |
2007-03-25 | (svn r9469) -Fix(r3720): The maximum year allowed for to_euro conversion of ↵ | belugas | |
custom currency was set to 1000, making it impossible to ever have one. Now, with 3000, it should be a little more comfortable | |||
2007-03-23 | (svn r9418) -Codechange: Implement actions 1/2/3 for cargos, callback ↵ | peter1138 | |
handler and custom icon sprites | |||
2007-03-22 | (svn r9401) -Fix(9400): was not supposed to commit that file | belugas | |
2007-03-22 | (svn r9400) -Codechange: Use some more representative enum names for ↵ | belugas | |
landscape types. | |||
2007-03-19 | (svn r9315) -Merge: The newhouses branch. With this merge comes almost ↵ | maedhros | |
complete support for the newhouses grf specs, so all newhouses grfs will be playable in the game. Many thanks to everyone who contributed code and ideas, and all the testers who found things we missed. | |||
2007-03-10 | (svn r9082) -Codechange: [win32] Update VS2003 and VS2005 project files to ↵ | Darkvater | |
use the same outpath, and build in UNICODE mode. When making a release it is probably better to make two binaries, one without UNICODE, the other with, guaranteeing full Win9x compatibility (UNICODE with MSLU also works, without it's even better). -Remove: [os/2] Relic project file remains from watcom |