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2020-06-05Remove: all existing project filesPatric Stout
This prepares for the switch to CMake, which takes over all current exisiting forms of project files.
2020-06-01Add: [Script] Native priority queue; useful e.g. for pathfinders.Michael Lutz
2020-05-21Add: Optional implementation of std::optional for pre-C++17 compilers.Michael Lutz
Sourced from https://github.com/akrzemi1/Optional, Boost Software License, Version 1.0.
2020-01-26Feature: NewGRF callback profiling (#7868)Niels Martin Hansen
Adds a console command newgrf_profile to collect some profiling data about NewGRF action 2 callbacks and produce a CSV file.
2020-01-01Feature: Screenshot windowpnda
2019-05-14Add: [Win32] GDI engine for font glyph rendering as a replacement for ↵Michael Lutz
including FreeType. Building with FreeType is still possible and will take precedence over the GDI renderer, but the project files don't include FreeType anymore by default. Combining GDI rendering with ICU text layout is untested.
2019-05-01Add: New RoadType API functions.peter1138
2019-05-01Feature: Add NotRoadTypes (NRT)peter1138
2019-04-18Cleanup: remove core/sort_func.hpp as it's not used anymoreglx
2019-04-06Codechange: Replace custom thread code with C++11 thread objects.Michael Lutz
We assume a conforming C++11 compiler environment that has a valid <thread>-header. Failure to run a real thread is handled gracefully.
2019-03-16Remove: OPFCharles Pigott
2019-03-11Codechange: liblzma is called liblzma, how ever strange that might bePatric Stout
It is the only library we use that calls itself with 'lib' in the name. This might be confusing, but with the arrival of cmake a lot of these things are automated. And detection will find 'liblzma', not 'lzma', like with 'lzo', 'zlib', ..
2019-03-09Codechange: Make a merged k-d tree index of all viewport signsNiels Martin Hansen
2019-03-09Codechange: Make a k-d tree index of stationsNiels Martin Hansen
2019-03-09Codechange: Make a k-d tree index of townsNiels Martin Hansen
2019-03-09Codechange: Add a k-d tree generic data structureNiels Martin Hansen
2019-03-09Add: BitmapTileArea and Iterator to handle sparse tile areas.Peter Nelson
2019-03-02Codechange: Remove ability for SDL to be dynamically loaded on WindowsCharles Pigott
2019-01-25Change: Always build baseset metadata, instead of including it in the repo.Peter Nelson
This adds a script and project files to generate these files within MSVC.
2019-01-24Codechange: [Blitter] Change DrawLine to be templatedJonathan G Rennison
This is remove per-pixel overheads due to use of the SetPixel virtual method. These overheads included: * expensive virtual method call which prevents inlining * palette lookup for every pixel * branch on whether palette animation is enabled on every pixel Regenerate project files.
2019-01-17Fix 7f54c59a6: use some consistency for project dependencies determinationglx
2019-01-11Change: Use GUITimer class instead of bare int/uints.Peter Nelson
2018-12-27Fix: [WIN32] no need to define WIN32 in project filesglx
2018-12-26Change: use vcpkg integration in Visual Studioglx
Removes the need for us to provide OpenTTD-useful package
2018-07-23Fix 2a868b9f3b8e3b5f8b9e5f728f628ec88fd5e3ad: Expose widgets and windows to ↵J0an Josep
scripts and fix documentation.
2018-07-19Feature: Framerate display window (#6822)Niels Martin Hansen
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
2018-06-06Change: [Win32] Use Uniscribe instead of ICU for text caret handling.Michael Lutz
This removes the need for the ICU lib on Windows.
2018-06-06Change: [Win32/MSVC] Make the Uniscribe text layouter the windows default ↵Michael Lutz
and remove usage of the deprecated ICU layout libs.
2018-06-06Add: [Win32] Text layout using the native Windows Uniscribe library.Michael Lutz
Uniscribe is sometimes producing different results compared to ICU, especially when RTL and LTR content is mixed. Comparing the results to other programs (like editors or web browsers) leads me to believe that the result are at least not worse than ICU and possibly better.
2018-05-26Change: [Win32] Enable DirectMusic driver for Win64.Michael Lutz
2018-05-23Add: 32bpp SSE2 blitter palette animator (#6795)Jonathan G Rennison
Create a new blitter mode: 32bpp-sse2-anim, which is 32bpp-anim + this. 32bpp-sse2-anim is now used by default where 32bpp-anim would have been. Also use this with the 32bpp-sse4-anim blitter. See issue #6469.
2018-05-17Feature: Add XAudio2 driverOwen Rudge
2018-05-01Change #6685: Replace Win32 music driver with one not depending on MCINiels Martin Hansen
MCI MIDI is poorly supported on newer versions of Windows and can cause large delays at the beginning of tracks. The new driver is based on a from-scratch reader for Standard MIDI Files. This should be re-usable in other music drivers too, and can allow for finer control of playback in general. It also provides a better framework for reading MIDI data from other formats than just SMF.
2018-04-22Add: post build events to VS projects to copy the output into 'bin'ZehMatt
2018-04-22Feature #6459: API for querying network clients from GS (#6736)Pavel Stupnikov
2018-04-21Cleanup: Use new filename for README file. (#6738)Ricardo N Feliciano
2018-04-10Change: [Win32] Declare in the app manifest that all current Windows ↵Michael Lutz
versions are natively supported. The main effect of this is currently a proper OS version in the crashlog.
2017-09-24(svn r27919) -Fix: MSVC 2015 and 2017 project files referenced some MSVC ↵frosch
2010 files
2017-03-13(svn r27790) -Fix [FS#6366]: [Win32] Mark OpenTTD as DPI-aware to avoid OS ↵michi_cc
window scaling that breaks mouse input.
2016-04-17(svn r27542) -Fix (r27367) [FS#6427]: ICU got disabled for Windows builds.frosch
2015-08-10(svn r27382) -Add: [Win32] Project files for Visual Studio 2015.michi_cc