Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-25 | Change: Always build baseset metadata, instead of including it in the repo. | Peter Nelson | |
This adds a script and project files to generate these files within MSVC. | |||
2019-01-24 | Codechange: [Blitter] Change DrawLine to be templated | Jonathan G Rennison | |
This is remove per-pixel overheads due to use of the SetPixel virtual method. These overheads included: * expensive virtual method call which prevents inlining * palette lookup for every pixel * branch on whether palette animation is enabled on every pixel Regenerate project files. | |||
2019-01-17 | Fix 7f54c59a6: use some consistency for project dependencies determination | glx | |
2019-01-11 | Change: Use GUITimer class instead of bare int/uints. | Peter Nelson | |
2018-12-27 | Fix: [WIN32] no need to define WIN32 in project files | glx | |
2018-12-26 | Change: use vcpkg integration in Visual Studio | glx | |
Removes the need for us to provide OpenTTD-useful package | |||
2018-07-23 | Fix 2a868b9f3b8e3b5f8b9e5f728f628ec88fd5e3ad: Expose widgets and windows to ↵ | J0an Josep | |
scripts and fix documentation. | |||
2018-07-19 | Feature: Framerate display window (#6822) | Niels Martin Hansen | |
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command. | |||
2018-06-06 | Change: [Win32] Use Uniscribe instead of ICU for text caret handling. | Michael Lutz | |
This removes the need for the ICU lib on Windows. | |||
2018-06-06 | Change: [Win32/MSVC] Make the Uniscribe text layouter the windows default ↵ | Michael Lutz | |
and remove usage of the deprecated ICU layout libs. | |||
2018-06-06 | Add: [Win32] Text layout using the native Windows Uniscribe library. | Michael Lutz | |
Uniscribe is sometimes producing different results compared to ICU, especially when RTL and LTR content is mixed. Comparing the results to other programs (like editors or web browsers) leads me to believe that the result are at least not worse than ICU and possibly better. | |||
2018-05-26 | Change: [Win32] Enable DirectMusic driver for Win64. | Michael Lutz | |
2018-05-23 | Add: 32bpp SSE2 blitter palette animator (#6795) | Jonathan G Rennison | |
Create a new blitter mode: 32bpp-sse2-anim, which is 32bpp-anim + this. 32bpp-sse2-anim is now used by default where 32bpp-anim would have been. Also use this with the 32bpp-sse4-anim blitter. See issue #6469. | |||
2018-05-17 | Feature: Add XAudio2 driver | Owen Rudge | |
2018-05-01 | Change #6685: Replace Win32 music driver with one not depending on MCI | Niels Martin Hansen | |
MCI MIDI is poorly supported on newer versions of Windows and can cause large delays at the beginning of tracks. The new driver is based on a from-scratch reader for Standard MIDI Files. This should be re-usable in other music drivers too, and can allow for finer control of playback in general. It also provides a better framework for reading MIDI data from other formats than just SMF. | |||
2018-04-22 | Add: post build events to VS projects to copy the output into 'bin' | ZehMatt | |
2018-04-22 | Feature #6459: API for querying network clients from GS (#6736) | Pavel Stupnikov | |
2018-04-21 | Cleanup: Use new filename for README file. (#6738) | Ricardo N Feliciano | |
2018-04-10 | Change: [Win32] Declare in the app manifest that all current Windows ↵ | Michael Lutz | |
versions are natively supported. The main effect of this is currently a proper OS version in the crashlog. | |||
2017-09-24 | (svn r27919) -Fix: MSVC 2015 and 2017 project files referenced some MSVC ↵ | frosch | |
2010 files | |||
2017-03-13 | (svn r27790) -Fix [FS#6366]: [Win32] Mark OpenTTD as DPI-aware to avoid OS ↵ | michi_cc | |
window scaling that breaks mouse input. | |||
2016-04-17 | (svn r27542) -Fix (r27367) [FS#6427]: ICU got disabled for Windows builds. | frosch | |
2015-08-10 | (svn r27382) -Add: [Win32] Project files for Visual Studio 2015. | michi_cc | |