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path: root/projects/openttd_vs100.vcxproj
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2013-02-17(svn r25010) -Codechange: Add general framework for cargo actions, i.e. ↵rubidium
loading, transfering, delivering and such, to contain this logic in a single place instead of spread around (fonsinchen)
2012-07-29(svn r24442) -Codechange: Split some members of Vehicle into a new class ↵frosch
BaseConsist.
2012-07-16(svn r24408) -Fix (r24406): Forgot to add the new files to the Studio build ↵alberth
list.
2012-07-15(svn r24405) -Add: Save and load of active cargo monitors.alberth
2012-07-15(svn r24404) -Add: Data structures for cargo transport monitoring.alberth
2012-06-09(svn r24337) -Feature: Allow filtering for multiple words (separated by ↵frosch
whitespace resp. quoted) in the sign list, content- and NewGRF-guis.
2012-06-04(svn r24323) -Codechange: Split Textbuf and associated functions to separate ↵frosch
files.
2012-06-01(svn r24309) -Codechange: Split some functions from gui.h to settings_gui.hfrosch
2012-02-12(svn r23932) -Codechange: split the NewGRF text window into its own source filesrubidium
2012-02-04(svn r23898) -Remove: PNG sprite loader.michi_cc
2011-12-21(svn r23648) -Revert (r23646): partial revert; nobody has to know about my ↵truebrain
local changes and attempts
2011-12-21(svn r23646) -Fix [FS#4901]: rescan the Game Scripts when done downloading one.truebrain
2011-12-19(svn r23635) -Add: introduce GSText, to allow translating GameScript text, ↵truebrain
even over network
2011-12-19(svn r23634) -Add: support language files for GameScript (Rubidium)truebrain
2011-12-19(svn r23632) -Add: GSCompanyMode, to change company in GameScriptstruebrain
2011-12-19(svn r23631) -Add: ScriptWindow, to manipulate windows on the client ↵truebrain
(GameScript only)
2011-12-19(svn r23630) -Add: a Goal GUI to show your current goalstruebrain
2011-12-19(svn r23627) -Add: ScriptNews::Create, to create custom news messages ↵truebrain
(GameScript only)
2011-12-19(svn r23625) -Add: ScriptViewport::ScrollTo, for SinglePlayer only ↵truebrain
(GameScript only)
2011-12-19(svn r23623) -Add: allow bi-directional communication with the AdminPort and ↵truebrain
GameScript
2011-12-19(svn r23618) -Add: ScriptGame::Pause, ScriptGame::Unpause, and ↵truebrain
ScriptGame::GetLandscape (GameScript only)
2011-12-19(svn r23610) -Add: Doxygen files for NoGo API (Yexo)truebrain
2011-12-19(svn r23609) -Add: save/load all GameScript related materialtruebrain
2011-12-19(svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in ↵truebrain
the console
2011-12-19(svn r23604) -Add: initial support for GameScriptstruebrain
2011-12-15(svn r23528) -Codechange: move widget enums to widgets/NNN_type.htruebrain
2011-12-10(svn r23474) -Codechange: move the declaration error related functions to ↵rubidium
error.h
2011-12-10(svn r23471) -Codechange: move the error related code out of misc_gui.cpp ↵rubidium
into error_gui.cpp
2011-12-03(svn r23416) -Add: [NoAI] API for querying infrastructure costs.michi_cc
2011-12-03(svn r23404) -Add: Tilematrix structure (michi_cc).terkhen
2011-12-01(svn r23384) -Remove: no longer allow a binary to be without AI support; the ↵truebrain
parts some compilers failed at, are integrated in other parts of the code now too
2011-11-29(svn r23374) -Add: Doxygen files for the NoAI API (Yexo)truebrain
2011-11-29(svn r23366) -Codechange: move most of the Dummy code to script/, unifying ittruebrain
2011-11-29(svn r23364) -Codechange: refactor AIConfig, moving it mostly to Scriptconfigtruebrain
2011-11-29(svn r23360) -Codechange: move AIInstance to ScriptInstance, making it ↵truebrain
reusable by other script API instances
2011-11-29(svn r23359) -Codechange: move AI_VMSuspend to Script_Suspend (and to its ↵truebrain
own file)
2011-11-29(svn r23358) -Codechange: move AI_FatalError to Script_FatalError (and to ↵truebrain
its own file)
2011-11-29(svn r23357) -Codechange: move AIStorage to ScriptStoragetruebrain
2011-11-29(svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to ↵truebrain
src/script/api/script_* (Rubidium)
2011-11-23(svn r23311) -Remove: removed the silly blitter called 8bpp-debug. You can ↵truebrain
find him at the same place as you can find CTRL+D. Sorry for those who liked to trip while playing OpenTTD; I truly am sorry :D
2011-11-17(svn r23244) -Feature: if the installation is ananas, try to get the b ↵rubidium
without b installed
2011-11-17(svn r23240) -Codechange: rework the code of the download status windowrubidium
2011-08-21(svn r22788) -Codechange: move modal progress related functions and ↵rubidium
variables to progress.cpp/h
2011-06-12(svn r22567) -Codechange: Store persistent storages inside a pool.terkhen
2011-04-19(svn r22348) -Codechange: split ship-specific part of yapf_node.hpp to ↵smatz
yapf_node_ship.hpp
2011-04-02(svn r22289) -Fix (r22288): Forgot project files.frosch
2011-03-04(svn r22188) -Add: Generate the settings as part of the MSVC build process, ↵glx
and enable it in Makefile too
2011-03-04(svn r22187) -Fix: some reordering in source.listglx
2011-03-03(svn r22167) -Codechange: Extract IniLoadFile base class for loading ini ↵alberth
files out of IniFile.
2011-02-19(svn r22112) -Codechange: register all pools in a pool vectorsmatz