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2011-04-19(svn r22348) -Codechange: split ship-specific part of yapf_node.hpp to ↵smatz
yapf_node_ship.hpp
2011-04-02(svn r22289) -Fix (r22288): Forgot project files.frosch
2011-03-04(svn r22188) -Add: Generate the settings as part of the MSVC build process, ↵glx
and enable it in Makefile too
2011-03-04(svn r22187) -Fix: some reordering in source.listglx
2011-03-03(svn r22167) -Codechange: Extract IniLoadFile base class for loading ini ↵alberth
files out of IniFile.
2011-02-19(svn r22112) -Codechange: register all pools in a pool vectorsmatz
2011-02-18(svn r22096) -Codechange: Move openttd getopt implementation to its own file.alberth
2011-02-07(svn r22019) -Codechange: s/functions.h/clear_func.h/rubidium
2010-12-05(svn r21395) -Codechange: move the save and load filter's interface to a headerrubidium
2010-11-27(svn r21340) -Change: prepare the MSVC project files (or rather its ↵rubidium
libraries) for collation (natural sorting) using ICU. Note: this means, for MSVC users, that you will need openttd-useful 4.0 or higher to compiler this revision or higher, though sadly you'll need 3.4 or lower for the earlier revisions. Both 3.4 and 4.0 can be installed simultaniously though.
2010-11-13(svn r21160) -Codechange: reuse the strgen LanguageHeader to store some ↵rubidium
metadata about a language, and keep the language metadata in memory instead of loading it several times from disk
2010-10-27(svn r21045) -Fix (r21044): MSVC 2010 projectsglx
2010-10-27(svn r21044) -Feature: XZ/LZMA2 savegame support. New default reduces ↵rubidium
savegame size by 10 to 30% with slightly more CPU usage. With maximum settings it reduces savegame size by 20 to 30%, but that takes 7 to 14 times longer. Map saving + downloading takes, on average, 5% less.
2010-10-17(svn r20963) -Add: stubs for a remote administration connectionrubidium
2010-10-15(svn r20938) -Codechange: make the code for listening on a socket (more) ↵rubidium
reusable
2010-08-28(svn r20670) -Add: support for action Frubidium
-Add: a window to select (NewGRF) objects
2010-08-27(svn r20638) -Codechange: split object.hrubidium
2010-08-27(svn r20637) -Change: [Win32] Don't build the DirectMusic driver for x64 as ↵michi_cc
it won't work anyway.
2010-08-26(svn r20629) -Fix (r20627): ofcourse I forget to update source.list/MSVC ↵rubidium
project files when adding a header.
2010-08-26(svn r20623) -Codechange: unify the storing of animation related informationrubidium
2010-08-25(svn r20616) -Change: disable .sbr/.bsc generation in MSVC project filesglx
2010-08-23(svn r20598) -Codechange: [Win32] Replace the external x64 asm with a ↵michi_cc
built-in Windows function.
2010-08-19(svn r20563) -Change: [NoAI] rename AIAbstractList to AIListyexo
2010-08-19(svn r20562) -Change: [NoAI] Move all functions from AIList to AIAbstractListyexo
2010-08-18(svn r20539) -Codechange: make order backups more self-contained.rubidium
2010-08-13(svn r20482) -Codechange: move some object related information off the map ↵rubidium
and unify the relation objects have to towns
2010-08-12(svn r20474) -Cleanup: remove some unused codeyexo
2010-08-11(svn r20449) -Codechange: unduplicate saving/loading of NewGRF ID + local id ↵rubidium
-> OpenTTD spec mappings
2010-08-09(svn r20419) -Codechange: Rename dummy_land.cpp to void_cmd.cppfrosch
2010-08-08(svn r20411) -Codechange: rename unmovables as quite a lot of them are ↵rubidium
actually movable; e.g. HQ and owned land are pretty movable.
2010-08-02(svn r20326) -Codechange: move UnmovableType to its own filerubidium
2010-07-19(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be ↵rubidium
missed :)
2010-07-03(svn r20054) -Add: framework to check for hotkeysyexo
2010-06-28(svn r20032) -Add: MSVC 2010 project filesglx