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2014-01-02(svn r26194) -Change: add SSE detection to the configure script with the ↵rubidium
possibility to disable it (based on patch by MJP)
2013-08-05(svn r25679) -Codechange: [Win32] Get the result string of an IME input ↵michi_cc
directly without a trip through the window messaging system.
2013-06-25(svn r25470) -Feature-ish: use ICU's layout engine when that's availablerubidium
2011-12-01(svn r23384) -Remove: no longer allow a binary to be without AI support; the ↵truebrain
parts some compilers failed at, are integrated in other parts of the code now too
2011-03-04(svn r22188) -Add: Generate the settings as part of the MSVC build process, ↵glx
and enable it in Makefile too
2010-11-27(svn r21340) -Change: prepare the MSVC project files (or rather its ↵rubidium
libraries) for collation (natural sorting) using ICU. Note: this means, for MSVC users, that you will need openttd-useful 4.0 or higher to compiler this revision or higher, though sadly you'll need 3.4 or lower for the earlier revisions. Both 3.4 and 4.0 can be installed simultaniously though.
2010-10-27(svn r21044) -Feature: XZ/LZMA2 savegame support. New default reduces ↵rubidium
savegame size by 10 to 30% with slightly more CPU usage. With maximum settings it reduces savegame size by 20 to 30%, but that takes 7 to 14 times longer. Map saving + downloading takes, on average, 5% less.
2010-08-27(svn r20637) -Change: [Win32] Don't build the DirectMusic driver for x64 as ↵michi_cc
it won't work anyway.
2010-08-25(svn r20616) -Change: disable .sbr/.bsc generation in MSVC project filesglx
2010-08-23(svn r20598) -Codechange: [Win32] Replace the external x64 asm with a ↵michi_cc
built-in Windows function.
2010-06-28(svn r20032) -Add: MSVC 2010 project filesglx