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path: root/players.c
AgeCommit message (Expand)Author
2006-03-24(svn r4092) CodeChange : Named sprites instead of magic numbers plus create/u...belugas
2006-03-16(svn r3895) - Add proper SLE(G)_CONDNULL macros for the empty space reservati...Darkvater
2006-02-20(svn r3627) - Change all hardcoded 255 max-saveload versions with the define ...Darkvater
2006-02-06(svn r3568) - Fix: constantizing side-effect of qsort in r3563. Ugly? Yes. Ma...Darkvater
2006-02-06(svn r3565) - Fix: On loading a game, GetPlayerRailtypes() didn't account for...peter1138
2006-02-06(svn r3563) Simplify the code for calculating the highscore table in network ...tron
2006-02-06(svn r3562) Remove pointless buffer copiestron
2006-02-01(svn r3511) More whitespace ([FS#46] by Rubidium)tron
2006-01-31(svn r3500) - Workaround the inaccurate count of spectators/companies that ca...Darkvater
2006-01-29(svn r3468) - Fix: Rail type availability should take climate type into account.peter1138
2006-01-25(svn r3427) - Feature: Allow seeing and setting the maximum amount of compani...Darkvater
2006-01-12(svn r3396) - Autoreplace changes:peter1138
2006-01-05(svn r3365) Staticise 36 functionstron
2006-01-02(svn r3359) - Autoreplace GUI: When starting or stopping a replacement, redra...peter1138
2005-12-26(svn r3343) Fix calculation of available rail types where all engines of a pa...peter1138
2005-12-14(svn r3300) Remove unreachable code - in this case some duplicate breakstron
2005-11-26(svn r3239) - Codechange: Introduce and use helper functions for engine repla...peter1138
2005-11-22(svn r3226) -Fix: GPMI implementation had minor glitchestruelight
2005-11-21(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable vi...truelight
2005-11-14(svn r3181) -Bracingtron
2005-11-14(svn r3177) GB, CLRBIT, HASBIT, TOGGLEBITtron
2005-11-13(svn r3176) Use proper types, not some variants of inttron
2005-11-07(svn r3155) -Feature: [autoreplace] autoreplace can now remove cars from too ...bjarni
2005-11-07(svn r3154) - Fix: Last value of an array is lengthof-1; let's keep this at a...Darkvater
2005-11-07(svn r3151) - Fix: showing the highscore might crash the game with an invalid...Darkvater
2005-10-31(svn r3109) Replace two occurrences of '256' with TOTAL_NUM_ENGINESpeter1138
2005-10-25(svn r3087) Rewrite GetPlayerRailtypes() so it doesn't depend on magical numb...tron
2005-10-22(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in com...tron
2005-10-20(svn r3073) int/byte -> EngineID/PlayerID/VehicleIDtron
2005-10-19(svn r3064) Replace some numbers by sprite namestron
2005-10-07(svn r3024) -Codechange: Another batch of replacements of int/uint/int16/byte...tron
2005-10-03(svn r3010) Get rid of quite some dubious casts, either by using GB(), proper...tron
2005-09-30(svn r3001) s/Player*/const Player*/tron
2005-09-28(svn r2995) Replace 0xFF/0xFFFF with CT_INVALID/OWNER_SPECTATOR/INVALID_STATI...tron
2005-09-18(svn r2962) - const correctness for all Get* functions and most Draw* functio...Darkvater
2005-09-14(svn r2951) - Fix: [ 1259345 ] Changing engine in netgame opens train window ...Darkvater
2005-09-07(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)truelight
2005-09-02(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becom...truelight
2005-08-06(svn r2817) -Codechange: [autoreplace]: moved autoreplace and autorenew to se...bjarni
2005-07-26(svn r2720) Remove unused declarations and definitionstron
2005-07-24(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic n...celestar
2005-07-24(svn r2701) Insert Id tags into all source filestron
2005-07-23(svn r2684) Correctly save and load company_value, it's 64 bits wide, not 32 ...tron
2005-07-22(svn r2673) Include functions.h directly, not globally via openttd.htron
2005-07-21(svn r2669) Shuffle some more stuff around to reduce dependenciestron
2005-07-21(svn r2664) Remove depedency on player.h from variables.htron
2005-07-21(svn r2660) Get rid of some more shifting/anding/castingtron
2005-07-20(svn r2657) -Codechange: The available railtypes per player are now a bitmask...celestar
2005-07-20(svn r2650) Convert many explicit shifts+ands to extract bits to invocations ...tron
2005-07-18(svn r2629) -Codechange: removed stupid comment on top of players.ctruelight