Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-11-13 | (svn r7138) -Fix: [vehicle list windows] fixed a rare crash where having ↵ | bjarni | |
some (not all) vehicle list windows open for a player, that goes bankrupt would crash the game -Codechange: closing all windows for a player will now loop all windows and close those, which got the player as caption instead of having a list of windows to close | |||
2006-11-11 | (svn r7131) -Fix (r7126) which fixes (r2817) the activating of a function ↵ | Darkvater | |
call that was 1. never executed before that and even if it would, it 2. could never be executed because if it did OpenTTD would crash | |||
2006-11-10 | (svn r7126) -Synchronize the engine-renew settings of a player when joining ↵ | Darkvater | |
a multiplayer game. | |||
2006-11-10 | (svn r7125) -Fix: Several errors/glitches related to multiplayer and ↵ | Darkvater | |
bankrupcy, mainly such a thing happening to a server, and non updated company-information. Also fixes FS#393. | |||
2006-10-24 | (svn r6932) -Codechange: Send server messages with format ↵ | Darkvater | |
NETWORK_ACTION_SERVER_MESSAGE so it is general colour like the rest of the server messages. Spectators speak in grey. | |||
2006-10-22 | (svn r6897) - Fix (r6884): Another wrong last parametr :) | peter1138 | |
2006-10-21 | (svn r6884) -Codechange: Add strict bounds checking in string formatting system. | Darkvater | |
The last parameter should point to the end of the buffer (eg lastof(buf)) Courtesy of Tron. | |||
2006-10-17 | (svn r6814) -Codechange: For network games ci->client_playas was always ↵ | Darkvater | |
p->index + 1. To correctly handle this ci->client_playas - 1 was used all over the code making it pretty confusing at times. Use proper one-on-one values now. Special handling is only needed for user-output to not to confuse users. | |||
2006-10-17 | (svn r6803) -Codechange: Substitute magic numbers by an enum for the news ↵ | Darkvater | |
windows | |||
2006-10-15 | (svn r6784) -Codechange: Change invalid PlayerID type into ClientID which it ↵ | Darkvater | |
is in CmdPlayerCtrl | |||
2006-10-15 | (svn r6780) -Codechange: Remove GPMI leftovers (-b impersonisation of AI in MP). | Darkvater | |
2006-10-14 | (svn r6776) -Codechange: Use IsValidPlayer() function to determine of a ↵ | Darkvater | |
PlayerID is an actual playable player (< MAX_PLAYERS) or not. | |||
2006-10-14 | (svn r6775) -Codechange: Use some more proper types, especially Owner and ↵ | Darkvater | |
PlayerID as these are used intermixed often. | |||
2006-10-14 | (svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to ↵ | Darkvater | |
PLAYER_SPECTATOR and put it into player.h where it belongs (instead of map.h) | |||
2006-10-14 | (svn r6771) -Codechange: Replace two macros with functions. IS_HUMAN_PLAYER and | Darkvater | |
IS_INTERACTIVE_PLAYER | |||
2006-10-12 | (svn r6748) -Codechange: Use already existing function to count active players. | Darkvater | |
2006-09-28 | (svn r6544) - Codechange: Rename CmdReplaceVehicle to CmdSetAutoReplace, to ↵ | peter1138 | |
reflect what it does. | |||
2006-09-16 | (svn r6462) -Codechange: Have GetStringWidth() return width as well as the ↵ | Darkvater | |
height bounding box of the string. Therefore rename the function to GetStringBoundingRect() and have it return a BoundingRect type of width/height | |||
2006-09-15 | (svn r6458) - Fix (r6457): ... but close the colour window if the company is ↵ | peter1138 | |
removed. (Thanks Rubidium) | |||
2006-09-15 | (svn r6455) - Feature: Add 2cc (two company colours) livery schemes. This ↵ | peter1138 | |
replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration. | |||
2006-09-08 | (svn r6430) -Fix r6424: fixed failure to init the whole array of engines ↵ | bjarni | |
when starting a new player | |||
2006-09-08 | (svn r6424) -Codechange: [autoreplace] removed a loop though all vehicles ↵ | bjarni | |
from each time the window is redrawn To do this, the player struct contains an array, that contains the count of each engine type that the player owns Those arrays are updated each time a vehicle is build or deleted and is calculated on load (it's not saved) It's possible to access the arrays outside of the autoreplace GUI, so feel free to read from them in other patches as well | |||
2006-09-04 | (svn r6381) -Cleanup: make the '/* */' comments that span multiple lines ↵ | rubidium | |
more uniform. -Cleanup: whitespace alignment of a few tables. | |||
2006-08-29 | (svn r6222) Remove struct ColorList, because the names of its attributes are ↵ | tron | |
plain confusing All the struct holds is a simple colour gradient, so using a simple array with 8 entries is more clear Also add the names of colour the gradients as enum | |||
2006-08-28 | (svn r6183) Move GetDrawStringPlayerColor() out of gfx.[ch] | tron | |
2006-08-22 | (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. ↵ | rubidium | |
whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. | |||
2006-08-20 | (svn r5999) -Feature: change the original date format to a 32 bits format ↵ | rubidium | |
based at the year 0. The game date subsystem now allows someone to start in the year 0 and continue up to the year 5 000 000. However, you currently cannot build anything before 1920 as there is no newgrf support for dates before 1920 or after 2090 yet. | |||
2006-08-20 | (svn r5974) -Codechange: added casts all around the place to make Windows ↵ | truelight | |
64bit happy (michi_cc) | |||
2006-08-16 | (svn r5926) -Codechange: make _cur_year contain the full year, instead of ↵ | rubidium | |
the offset since 1920 -Codechange: store all year related variables that are _not_ stored in a savegame/transported over the network in the same format as _cur_year | |||
2006-08-15 | (svn r5915) -Cleanup: some variables were named *_date while they were only ↵ | rubidium | |
holding years; rename these variables to match this. | |||
2006-08-14 | (svn r5887) -Cleanup: move date related functions, defines and variables to ↵ | rubidium | |
date.[ch] -Cleanup: fix whitespace related coding style issues in date.[ch] -Cleanup: make original comments doxygen compatible and remove/change outdated comments | |||
2006-08-14 | (svn r5886) -Fix [FS#273]: Incomplete removal of player owned property due ↵ | Darkvater | |
to lack of money. | |||
2006-06-27 | (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular | tron | |
2006-06-14 | (svn r5262) Add symbolic names for the aircraft subtypes. not perfect, but ↵ | tron | |
better than raw numbers | |||
2006-06-10 | (svn r5210) Many small changes which piled up: const, unsigned, variable ↵ | tron | |
scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc. | |||
2006-05-19 | (svn r4915) - Fix: SLE_UINT8 replaced by SLE_BOOL for bool variables (found ↵ | KUDr | |
by Celestar) | |||
2006-04-10 | (svn r4342) Change the first two parameters of commands - virtual pixel ↵ | tron | |
coordinates of the tile to operate on - to a TileIndex Remove DoCommandByTile(), because now it does the same as DoCommand() | |||
2006-03-31 | (svn r4201) - Codechange: Do for _engine_info[] what we do for ↵ | peter1138 | |
_*_vehicle_info[]; create and use a function to retrieve data, and ensure constness. | |||
2006-03-27 | (svn r4136) CodeChange : Revert part of r4092 (as spotted by Tron) and ↵ | belugas | |
clean-up a little further | |||
2006-03-24 | (svn r4092) CodeChange : Named sprites instead of magic numbers plus ↵ | belugas | |
create/use helper macro/enum for recoloring scheme | |||
2006-03-16 | (svn r3895) - Add proper SLE(G)_CONDNULL macros for the empty space ↵ | Darkvater | |
reservation in savegames and update where used - Also add this capability to settings | |||
2006-02-20 | (svn r3627) - Change all hardcoded 255 max-saveload versions with the define ↵ | Darkvater | |
SL_MAX_VERSION | |||
2006-02-06 | (svn r3568) - Fix: constantizing side-effect of qsort in r3563. Ugly? Yes. ↵ | Darkvater | |
Makes MSVC happy? Yes. | |||
2006-02-06 | (svn r3565) - Fix: On loading a game, GetPlayerRailtypes() didn't account ↵ | peter1138 | |
for the fact that vehicles are introduced a year after their introduction date. This will also relieve possible (rare) network desyncs. | |||
2006-02-06 | (svn r3563) Simplify the code for calculating the highscore table in network ↵ | tron | |
games and saving of old ecenomy data | |||
2006-02-06 | (svn r3562) Remove pointless buffer copies | tron | |
2006-02-01 | (svn r3511) More whitespace ([FS#46] by Rubidium) | tron | |
2006-01-31 | (svn r3500) - Workaround the inaccurate count of spectators/companies that ↵ | Darkvater | |
can happen in certain border-cases. For now just dynamically get this value when requested so it is always right. To do properly all player/client creation/destruction needs a hook for networking. | |||
2006-01-29 | (svn r3468) - Fix: Rail type availability should take climate type into account. | peter1138 | |
2006-01-25 | (svn r3427) - Feature: Allow seeing and setting the maximum amount of ↵ | Darkvater | |
companies and spectators for a server. This can be changed/viewed during runtime as well in the console. |