summaryrefslogtreecommitdiff
path: root/player.h
AgeCommit message (Collapse)Author
2005-05-06(svn r2271) CMD_SET_PLAYER_FACE, CMD_SET_PLAYER_COLOR, CMD_INCREASE_LOAN, ↵tron
CMD_DECREASE_LOAN only make sense for the current player, so don't explicitly pass a player number
2005-03-27(svn r2080) - Fix: [OldAI] p->ai.state_counter was uint16 but could hold a ↵pasky
tile index, therefore overflowing - changed that to uint32 and bumped the savegame revision to 32. It *MIGHT* close bug 1151374 - it certainly caused AI to stop building anything sometimes. - While at it, use TileIndex as the tile index type in AiRemovePlayerRailOrRoad() and AiStateRemoveTrack(). - Make the number of tiles scanned 4*MapSizeX() instead of 1000. It *MIGHT* close bug 1116614.
2005-01-13(svn r1496) -Fix: highscore no longer crashes in network games with a ↵darkvater
dedicated server. At the end of the game (can only be set by the server) the highscore is shown for the top5 companies of that game -Fix: fixed some compiler warnings -Added PF_NETWORK_ONLY flag to settings. Such a setting can only be modified in a network game.
2005-01-12(svn r1488) -Fix: fixed some spelling mistakes (tnx to Tron)truelight
-Fix: fixed some compiler-warnings
2005-01-11(svn r1479) -Added highscore chart (accessible from the difficulty window) ↵darkvater
with top5 companies for a given difficulty (select the difficulty in the menu) -Added endgame score on 1 jan 2051 where you are added to the highscore if sufficiently large points have been accumulated. Game is paused while -These values are saved in hs.dat; added read/write functions for it -Added code to delete all windows to show charts. There is one issue left: somehow a news-gui pops up in front of the the chart at the end of the game.
2004-12-29(svn r1297) Language fixes in the source.. (ln-)miham
2004-09-11(svn r201) -Fix: [1025836] Company values bigger dan int32 were put to negativetruelight
-Fix: [1025836] Long bridges had negative value -Fix: Typo in endian_check.c (Zr40)
2004-09-01(svn r148) -Feature: Company HQ can now be moved somewhere else (cost 1% of ↵darkvater
company value). Water floods HQ. -Some layout fixes for command.c -Tileinfo debug window in console now shows Tile in decimal numbers
2004-08-31(svn r146) -Fix [AI]: Tunnel/bridge bugtruelight
-Fix [AI]: Minor problems -Add [AI]: Profit check (if not making enough money, vehicles are sold)
2004-08-20(svn r85) -Add: initial commit of new AI (enable in Patch menu)truelight
-Add: generalised A* Algorithm -Add: generalised queues (Fifo, Stack, InsSort, BinaryHeap)
2004-08-09(svn r1) Import of revision 975 of old (crashed) SVNtruelight